clean up - session/socket/engine stuff removed

This commit is contained in:
Martin Sustrik
2009-08-06 12:51:32 +02:00
parent b8b4acef4c
commit 0b5cc026fb
73 changed files with 109 additions and 4856 deletions

View File

@@ -1,53 +0,0 @@
/*
Copyright (c) 2007-2009 FastMQ Inc.
This file is part of 0MQ.
0MQ is free software; you can redistribute it and/or modify it under
the terms of the Lesser GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
0MQ is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
Lesser GNU General Public License for more details.
You should have received a copy of the Lesser GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ZMQ_I_ENGINE_HPP_INCLUDED__
#define __ZMQ_I_ENGINE_HPP_INCLUDED__
namespace zmq
{
// Generic interface to access engines from MD objects.
struct i_engine
{
// Attach the engine with specified context.
virtual void attach (struct i_poller *poller_,
struct i_session *session_) = 0;
// Detach the engine from the current context.
virtual void detach () = 0;
// Notify the engine that new messages are available.
virtual void revive () = 0;
// Called by session when it decides the engine
// should terminate itself.
virtual void schedule_terminate () = 0;
// Called by normal object termination process.
virtual void terminate () = 0;
// To be called by MD when terminal shutdown (zmq_term) is in progress.
virtual void shutdown () = 0;
};
}
#endif