libzmq/src/encoder.hpp

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/*
Copyright (c) 2007-2013 Contributors as noted in the AUTHORS file
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This file is part of 0MQ.
0MQ is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
0MQ is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef __ZMQ_ENCODER_HPP_INCLUDED__
#define __ZMQ_ENCODER_HPP_INCLUDED__
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#if defined(_MSC_VER)
#ifndef NOMINMAX
#define NOMINMAX
#endif
#endif
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#include <stddef.h>
#include <string.h>
#include <stdlib.h>
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#include <algorithm>
#include "err.hpp"
#include "msg.hpp"
#include "i_encoder.hpp"
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namespace zmq
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{
class i_msg_source;
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// Helper base class for encoders. It implements the state machine that
// fills the outgoing buffer. Derived classes should implement individual
// state machine actions.
template <typename T> class encoder_base_t : public i_encoder
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{
public:
inline encoder_base_t (size_t bufsize_) :
bufsize (bufsize_)
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{
buf = (unsigned char*) malloc (bufsize_);
alloc_assert (buf);
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}
// The destructor doesn't have to be virtual. It is made virtual
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// just to keep ICC and code checking tools from complaining.
inline virtual ~encoder_base_t ()
{
free (buf);
}
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// The function returns a batch of binary data. The data
// are filled to a supplied buffer. If no buffer is supplied (data_
// points to NULL) decoder object will provide buffer of its own.
// If offset is not NULL, it is filled by offset of the first message
// in the batch.If there's no beginning of a message in the batch,
// offset is set to -1.
inline void get_data (unsigned char **data_, size_t *size_,
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int *offset_ = NULL)
{
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unsigned char *buffer = !*data_ ? buf : *data_;
size_t buffersize = !*data_ ? bufsize : *size_;
if (offset_)
*offset_ = -1;
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size_t pos = 0;
while (pos < buffersize) {
// If there are no more data to return, run the state machine.
// If there are still no data, return what we already have
// in the buffer.
if (!to_write) {
// If we are to encode the beginning of a new message,
// adjust the message offset.
if (beginning)
if (offset_ && *offset_ == -1)
*offset_ = static_cast <int> (pos);
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if (!(static_cast <T*> (this)->*next) ())
break;
}
// If there are no data in the buffer yet and we are able to
// fill whole buffer in a single go, let's use zero-copy.
// There's no disadvantage to it as we cannot stuck multiple
// messages into the buffer anyway. Note that subsequent
// write(s) are non-blocking, thus each single write writes
// at most SO_SNDBUF bytes at once not depending on how large
// is the chunk returned from here.
// As a consequence, large messages being sent won't block
// other engines running in the same I/O thread for excessive
// amounts of time.
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if (!pos && !*data_ && to_write >= buffersize) {
*data_ = write_pos;
*size_ = to_write;
write_pos = NULL;
to_write = 0;
return;
}
// Copy data to the buffer. If the buffer is full, return.
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size_t to_copy = std::min (to_write, buffersize - pos);
memcpy (buffer + pos, write_pos, to_copy);
pos += to_copy;
write_pos += to_copy;
to_write -= to_copy;
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}
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*data_ = buffer;
*size_ = pos;
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}
inline bool has_data ()
{
return to_write > 0;
}
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protected:
// Prototype of state machine action.
typedef bool (T::*step_t) ();
// This function should be called from derived class to write the data
// to the buffer and schedule next state machine action. Set beginning
// to true when you are writing first byte of a message.
inline void next_step (void *write_pos_, size_t to_write_,
step_t next_, bool beginning_)
{
write_pos = (unsigned char*) write_pos_;
to_write = to_write_;
next = next_;
beginning = beginning_;
}
private:
// Where to get the data to write from.
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unsigned char *write_pos;
// How much data to write before next step should be executed.
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size_t to_write;
// Next step. If set to NULL, it means that associated data stream
// is dead.
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step_t next;
// If true, first byte of the message is being written.
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bool beginning;
// The buffer for encoded data.
size_t bufsize;
unsigned char *buf;
encoder_base_t (const encoder_base_t&);
void operator = (const encoder_base_t&);
};
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}
#endif