2009-07-29 12:07:54 +02:00
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/*
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2010-01-05 08:29:35 +01:00
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Copyright (c) 2007-2010 iMatix Corporation
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2009-07-29 12:07:54 +02:00
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This file is part of 0MQ.
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0MQ is free software; you can redistribute it and/or modify it under
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the terms of the Lesser GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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0MQ is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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Lesser GNU General Public License for more details.
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You should have received a copy of the Lesser GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2009-08-03 11:30:13 +02:00
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#ifndef __ZMQ_ENCODER_HPP_INCLUDED__
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#define __ZMQ_ENCODER_HPP_INCLUDED__
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2009-07-29 12:07:54 +02:00
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2010-06-04 16:29:36 +02:00
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#include "platform.hpp"
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#if defined ZMQ_HAVE_WINDOWS
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#include "windows.hpp"
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#endif
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2009-07-29 12:07:54 +02:00
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#include <stddef.h>
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#include <string.h>
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2009-12-11 22:29:04 +01:00
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#include <stdlib.h>
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2009-07-29 12:07:54 +02:00
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#include <algorithm>
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2009-12-11 22:29:04 +01:00
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#include "err.hpp"
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2009-08-03 11:30:13 +02:00
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namespace zmq
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2009-07-29 12:07:54 +02:00
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{
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// Helper base class for encoders. It implements the state machine that
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// fills the outgoing buffer. Derived classes should implement individual
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// state machine actions.
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template <typename T> class encoder_t
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{
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public:
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2009-12-11 22:29:04 +01:00
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inline encoder_t (size_t bufsize_) :
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bufsize (bufsize_)
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{
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buf = (unsigned char*) malloc (bufsize_);
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zmq_assert (buf);
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2009-07-29 12:07:54 +02:00
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}
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2010-06-10 07:21:05 +02:00
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// The destructor doesn't have to be virtual. It is mad virtual
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// just to keep ICC and code checking tools from complaining.
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inline virtual ~encoder_t ()
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{
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free (buf);
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}
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2009-12-13 09:11:08 +01:00
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// The function returns a batch of binary data. The data
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// are filled to a supplied buffer. If no buffer is supplied (data_
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// points to NULL) decoder object will provide buffer of its own.
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// If offset is not NULL, it is filled by offset of the first message
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// in the batch.If there's no beginning of a message in the batch,
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// offset is set to -1.
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inline void get_data (unsigned char **data_, size_t *size_,
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int *offset_ = NULL)
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{
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unsigned char *buffer = !*data_ ? buf : *data_;
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size_t buffersize = !*data_ ? bufsize : *size_;
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size_t pos = 0;
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if (offset_)
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*offset_ = -1;
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while (true) {
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// If there are no more data to return, run the state machine.
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// If there are still no data, return what we already have
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// in the buffer.
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if (!to_write) {
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if (!(static_cast <T*> (this)->*next) ()) {
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*data_ = buffer;
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*size_ = pos;
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return;
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}
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2009-12-11 22:29:04 +01:00
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// If beginning of the message was processed, adjust the
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// first-message-offset.
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if (beginning) {
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if (offset_ && *offset_ == -1)
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*offset_ = pos;
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beginning = false;
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}
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}
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2009-12-08 15:41:50 +01:00
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2009-12-11 22:29:04 +01:00
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// If there are no data in the buffer yet and we are able to
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// fill whole buffer in a single go, let's use zero-copy.
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// There's no disadvantage to it as we cannot stuck multiple
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// messages into the buffer anyway. Note that subsequent
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// write(s) are non-blocking, thus each single write writes
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// at most SO_SNDBUF bytes at once not depending on how large
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// is the chunk returned from here.
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2009-12-10 08:25:21 +01:00
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// As a consequence, large messages being sent won't block
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// other engines running in the same I/O thread for excessive
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// amounts of time.
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if (!pos && !*data_ && to_write >= buffersize) {
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*data_ = write_pos;
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*size_ = to_write;
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write_pos = NULL;
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to_write = 0;
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return;
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}
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// Copy data to the buffer. If the buffer is full, return.
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size_t to_copy = std::min (to_write, buffersize - pos);
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memcpy (buffer + pos, write_pos, to_copy);
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pos += to_copy;
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write_pos += to_copy;
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to_write -= to_copy;
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if (pos == buffersize) {
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*data_ = buffer;
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*size_ = pos;
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return;
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}
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}
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}
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2009-12-11 22:29:04 +01:00
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2009-07-29 12:07:54 +02:00
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protected:
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// Prototype of state machine action.
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typedef bool (T::*step_t) ();
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// This function should be called from derived class to write the data
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// to the buffer and schedule next state machine action. Set beginning
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// to true when you are writing first byte of a message.
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inline void next_step (void *write_pos_, size_t to_write_,
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step_t next_, bool beginning_)
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{
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write_pos = (unsigned char*) write_pos_;
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to_write = to_write_;
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next = next_;
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beginning = beginning_;
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}
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private:
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unsigned char *write_pos;
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size_t to_write;
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step_t next;
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bool beginning;
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2009-12-11 22:29:04 +01:00
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size_t bufsize;
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unsigned char *buf;
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2009-07-29 12:07:54 +02:00
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encoder_t (const encoder_t&);
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void operator = (const encoder_t&);
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};
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}
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#endif
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