91e9185dbe
* Ability to pass command-line arguments to the running application. * Fiddled with the device support path discovery so that it works for me with XCode 4.3 on Lion. * Fixed some bugs with write_gdb_prep_cmds (the string replace on dcp_noprivate with an incorrect length lead to a frequent crash). * Fill in address.sun_len to make a warning go away. * Handled gdb exiting slightly more gracefully. * Closed device control sessions when we don't need them. These sessions timing out lead to frequent failures the next time they were used. * Added some getopt argument parsing. * Added verbose and timeout (timeout for connecting to device) arguments. |
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.gitignore | ||
demo.c | ||
Entitlements.plist | ||
fruitstrap.c | ||
Info.plist | ||
LICENSE | ||
Makefile | ||
MobileDevice.h | ||
README.md | ||
ResourceRules.plist |
fruitstrap
Install and debug iPhone apps without using Xcode. Designed to work on unjailbroken devices.
Requirements
- Mac OS X. Tested on Snow Leopard only.
- You need to have a valid iPhone development certificate installed.
- Xcode must be installed, along with the SDK for your iOS version.
Usage
fruitstrap [-d] <app> [device_id]
- Optional
-d
flag launches a remote GDB session after the app has been installed. <app>
must be an iPhone application bundle, not an IPA.- Optional device id, useful when you have more than one iPhone/iPad connected to your computer
Demo
- The included demo.app represents the minimum required to get code running on iOS.
make install
will install demo.app to the device.make debug
will install demo.app and launch a GDB session.
Notes
- With some modifications, it may be possible to use this without Xcode installed; however, you would need a copy of the relevant DeveloperDiskImage.dmg (included with Xcode). GDB would also run slower as symbols would be downloaded from the device on-the-fly.