Makes all samples compile with -Wall -Wshadow -Werror.
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70eceaf8e7
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@ -36,12 +36,12 @@ find_package(Threads)
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# Defines the compiler/linker flags used to build gtest. You can
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# tweak these definitions to suit your need.
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if (MSVC)
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set(cxx_base "${CMAKE_CXX_FLAGS} -GS -W4 -WX -wd4275 -nologo -J
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-Zi -D_UNICODE -DUNICODE -DWIN32 -D_WIN32 -DSTRICT
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set(cxx_base "${CMAKE_CXX_FLAGS} -GS -W4 -WX -wd4275 -nologo -J -Zi
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-D_UNICODE -DUNICODE -DWIN32 -D_WIN32 -DSTRICT
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-DWIN32_LEAN_AND_MEAN")
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set(cxx_default "${cxx_base} -EHsc -D_HAS_EXCEPTIONS=1")
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else()
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set(cxx_base "${CMAKE_CXX_FLAGS}")
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set(cxx_base "${CMAKE_CXX_FLAGS} -Wall -Werror -Wshadow")
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if (CMAKE_USE_PTHREADS_INIT) # The pthreads library is available.
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set(cxx_base "${cxx_base} -DGTEST_HAS_PTHREAD=1")
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@ -36,21 +36,21 @@
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#include <string.h>
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// Clones a 0-terminated C string, allocating memory using new.
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const char * MyString::CloneCString(const char * c_string) {
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if (c_string == NULL) return NULL;
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const char* MyString::CloneCString(const char* a_c_string) {
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if (a_c_string == NULL) return NULL;
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const size_t len = strlen(c_string);
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char * const clone = new char[ len + 1 ];
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memcpy(clone, c_string, len + 1);
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const size_t len = strlen(a_c_string);
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char* const clone = new char[ len + 1 ];
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memcpy(clone, a_c_string, len + 1);
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return clone;
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}
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// Sets the 0-terminated C string this MyString object
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// represents.
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void MyString::Set(const char * c_string) {
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void MyString::Set(const char* a_c_string) {
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// Makes sure this works when c_string == c_string_
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const char * const temp = MyString::CloneCString(c_string);
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const char* const temp = MyString::CloneCString(a_c_string);
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delete[] c_string_;
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c_string_ = temp;
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}
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@ -40,13 +40,13 @@
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// A simple string class.
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class MyString {
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private:
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const char * c_string_;
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const char* c_string_;
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const MyString& operator=(const MyString& rhs);
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public:
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// Clones a 0-terminated C string, allocating memory using new.
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static const char * CloneCString(const char * c_string);
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static const char* CloneCString(const char* a_c_string);
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////////////////////////////////////////////////////////////
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//
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@ -56,8 +56,8 @@ class MyString {
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MyString() : c_string_(NULL) {}
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// Constructs a MyString by cloning a 0-terminated C string.
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explicit MyString(const char * c_string) : c_string_(NULL) {
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Set(c_string);
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explicit MyString(const char* a_c_string) : c_string_(NULL) {
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Set(a_c_string);
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}
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// Copy c'tor
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@ -72,14 +72,14 @@ class MyString {
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~MyString() { delete[] c_string_; }
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// Gets the 0-terminated C string this MyString object represents.
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const char * c_string() const { return c_string_; }
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const char* c_string() const { return c_string_; }
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size_t Length() const {
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return c_string_ == NULL ? 0 : strlen(c_string_);
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}
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// Sets the 0-terminated C string this MyString object represents.
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void Set(const char * c_string);
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void Set(const char* c_string);
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};
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@ -71,7 +71,7 @@ TEST(MyString, DefaultConstructor) {
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// </TechnicalDetails>
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EXPECT_STREQ(NULL, s.c_string());
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EXPECT_EQ(0, s.Length());
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EXPECT_EQ(0u, s.Length());
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}
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const char kHelloString[] = "Hello, world!";
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@ -51,23 +51,23 @@ class QueueNode {
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public:
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// Gets the element in this node.
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const E & element() const { return element_; }
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const E& element() const { return element_; }
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// Gets the next node in the queue.
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QueueNode * next() { return next_; }
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const QueueNode * next() const { return next_; }
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QueueNode* next() { return next_; }
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const QueueNode* next() const { return next_; }
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private:
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// Creates a node with a given element value. The next pointer is
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// set to NULL.
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QueueNode(const E & element) : element_(element), next_(NULL) {}
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QueueNode(const E& an_element) : element_(an_element), next_(NULL) {}
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// We disable the default assignment operator and copy c'tor.
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const QueueNode & operator = (const QueueNode &);
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QueueNode(const QueueNode &);
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const QueueNode& operator = (const QueueNode&);
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QueueNode(const QueueNode&);
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E element_;
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QueueNode * next_;
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QueueNode* next_;
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};
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template <typename E> // E is the element type.
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@ -84,8 +84,8 @@ public:
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void Clear() {
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if (size_ > 0) {
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// 1. Deletes every node.
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QueueNode<E> * node = head_;
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QueueNode<E> * next = node->next();
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QueueNode<E>* node = head_;
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QueueNode<E>* next = node->next();
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for (; ;) {
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delete node;
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node = next;
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@ -103,19 +103,19 @@ public:
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size_t Size() const { return size_; }
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// Gets the first element of the queue, or NULL if the queue is empty.
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QueueNode<E> * Head() { return head_; }
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const QueueNode<E> * Head() const { return head_; }
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QueueNode<E>* Head() { return head_; }
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const QueueNode<E>* Head() const { return head_; }
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// Gets the last element of the queue, or NULL if the queue is empty.
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QueueNode<E> * Last() { return last_; }
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const QueueNode<E> * Last() const { return last_; }
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QueueNode<E>* Last() { return last_; }
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const QueueNode<E>* Last() const { return last_; }
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// Adds an element to the end of the queue. A copy of the element is
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// created using the copy constructor, and then stored in the queue.
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// Changes made to the element in the queue doesn't affect the source
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// object, and vice versa.
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void Enqueue(const E & element) {
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QueueNode<E> * new_node = new QueueNode<E>(element);
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void Enqueue(const E& element) {
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QueueNode<E>* new_node = new QueueNode<E>(element);
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if (size_ == 0) {
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head_ = last_ = new_node;
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@ -129,19 +129,19 @@ public:
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// Removes the head of the queue and returns it. Returns NULL if
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// the queue is empty.
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E * Dequeue() {
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E* Dequeue() {
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if (size_ == 0) {
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return NULL;
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}
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const QueueNode<E> * const old_head = head_;
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const QueueNode<E>* const old_head = head_;
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head_ = head_->next_;
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size_--;
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if (size_ == 0) {
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last_ = NULL;
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}
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E * element = new E(old_head->element());
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E* element = new E(old_head->element());
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delete old_head;
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return element;
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@ -151,9 +151,9 @@ public:
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// returns the result in a new queue. The original queue is not
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// affected.
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template <typename F>
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Queue * Map(F function) const {
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Queue * new_queue = new Queue();
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for (const QueueNode<E> * node = head_; node != NULL; node = node->next_) {
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Queue* Map(F function) const {
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Queue* new_queue = new Queue();
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for (const QueueNode<E>* node = head_; node != NULL; node = node->next_) {
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new_queue->Enqueue(function(node->element()));
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}
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@ -161,13 +161,13 @@ public:
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}
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private:
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QueueNode<E> * head_; // The first node of the queue.
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QueueNode<E> * last_; // The last node of the queue.
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QueueNode<E>* head_; // The first node of the queue.
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QueueNode<E>* last_; // The last node of the queue.
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size_t size_; // The number of elements in the queue.
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// We disallow copying a queue.
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Queue(const Queue &);
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const Queue & operator = (const Queue &);
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Queue(const Queue&);
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const Queue& operator = (const Queue&);
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};
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#endif // GTEST_SAMPLES_SAMPLE3_INL_H_
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@ -122,7 +122,7 @@ class QueueTest : public testing::Test {
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// Tests the default c'tor.
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TEST_F(QueueTest, DefaultConstructor) {
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// You can access data in the test fixture here.
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EXPECT_EQ(0, q0_.Size());
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EXPECT_EQ(0u, q0_.Size());
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}
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// Tests Dequeue().
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@ -133,13 +133,13 @@ TEST_F(QueueTest, Dequeue) {
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n = q1_.Dequeue();
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ASSERT_TRUE(n != NULL);
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EXPECT_EQ(1, *n);
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EXPECT_EQ(0, q1_.Size());
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EXPECT_EQ(0u, q1_.Size());
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delete n;
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n = q2_.Dequeue();
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ASSERT_TRUE(n != NULL);
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EXPECT_EQ(2, *n);
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EXPECT_EQ(1, q2_.Size());
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EXPECT_EQ(1u, q2_.Size());
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delete n;
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}
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@ -171,24 +171,24 @@ class QueueTest : public QuickTest {
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// Tests the default constructor.
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TEST_F(QueueTest, DefaultConstructor) {
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EXPECT_EQ(0, q0_.Size());
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EXPECT_EQ(0u, q0_.Size());
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}
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// Tests Dequeue().
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TEST_F(QueueTest, Dequeue) {
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int * n = q0_.Dequeue();
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int* n = q0_.Dequeue();
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EXPECT_TRUE(n == NULL);
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n = q1_.Dequeue();
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EXPECT_TRUE(n != NULL);
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EXPECT_EQ(1, *n);
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EXPECT_EQ(0, q1_.Size());
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EXPECT_EQ(0u, q1_.Size());
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delete n;
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n = q2_.Dequeue();
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EXPECT_TRUE(n != NULL);
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EXPECT_EQ(2, *n);
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EXPECT_EQ(1, q2_.Size());
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EXPECT_EQ(1u, q2_.Size());
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delete n;
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}
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