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dbd3d74a39
* __SIGFUNC__ no longer default for Windows, It has to be explicitly picked through CMAKE option * __PRETTY_FUNCTION__ no longer default for gcc/clang, It has to be explicitly picked through CMAKE option
183 lines
7.8 KiB
CMake
183 lines
7.8 KiB
CMake
# g3log is a KjellKod Logger
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# 2015 @author Kjell Hedström, hedstrom@kjellkod.cc
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# ==================================================================
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# 2015 by KjellKod.cc. This is PUBLIC DOMAIN to use at your own
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# risk and comes with no warranties.
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#
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# This code is yours to share, use and modify with no strings attached
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# and no restrictions or obligations.
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# ===================================================================
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# PLEASE NOTE THAT:
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# the following definitions can through options be added
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# to the auto generated file src/g3log/generated_definitions.hpp
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# add_definitions(-DG3_DYNAMIC_LOGGING)
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# add_definitions(-DCHANGE_G3LOG_DEBUG_TO_DBUG)
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# add_definitions(-DWINDOWS_FUNCSIG)
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# add_definitions(-DPRETTY_FUNCTION)
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# add_definitions(-DDISABLE_FATAL_SIGNALHANDLING)
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# add_definitions(-DDISABLE_VECTORED_EXCEPTIONHANDLING)
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# add_definitions(-DDEBUG_BREAK_AT_FATAL_SIGNAL)
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# add_definitions(-DG3_DYNAMIC_MAX_MESSAGE_SIZE)
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# Used for generating a macro definitions file that is to be included
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# that way you do not have to re-state the Options.cmake definitions when
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# compiling your binary (if done in a separate build step from the g3log library)
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SET(G3_DEFINITIONS "")
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# -DG3_IOS_LIB=ON : iOS version of library
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option(G3_IOS_LIB
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"iOS version of library." OFF)
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IF(G3_IOS_LIB)
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MESSAGE("-DG3_IOS_LIB=ON\t\t\t\tBuilding iOS version")
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ENDIF(G3_IOS_LIB)
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# -DUSE_DYNAMIC_LOGGING_LEVELS=ON : run-type turn on/off levels
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option (USE_DYNAMIC_LOGGING_LEVELS
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"Turn ON/OFF log levels. An disabled level will not push logs of that level to the sink. By default dynamic logging is disabled" OFF)
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IF(USE_DYNAMIC_LOGGING_LEVELS)
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LIST(APPEND G3_DEFINITIONS G3_DYNAMIC_LOGGING)
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message( STATUS "-DUSE_DYNAMIC_LOGGING_LEVELS=ON" )
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message( STATUS "\tDynamic logging levels is used" )
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message( STATUS "\tUse [g3::addLogLevel(LEVEL boolean)] to enable/disable logging on specified levels\n\n" )
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ELSE()
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message( STATUS "-DUSE_DYNAMIC_LOGGING_LEVELS=OFF" )
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ENDIF(USE_DYNAMIC_LOGGING_LEVELS)
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# -DCHANGE_G3LOG_DEBUG_TO_DBUG=ON : change the DEBUG logging level to be DBUG to avoid clash with other libraries that might have
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# predefined DEBUG for their own purposes
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option (CHANGE_G3LOG_DEBUG_TO_DBUG
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"Use DBUG logging level instead of DEBUG. By default DEBUG is the debugging level" OFF)
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IF(CHANGE_G3LOG_DEBUG_TO_DBUG)
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LIST(APPEND G3_DEFINITIONS CHANGE_G3LOG_DEBUG_TO_DBUG)
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LIST(APPEND G3_DEFINITIONS "G3LOG_DEBUG DBUG")
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message( STATUS "-DCHANGE_G3LOG_DEBUG_TO_DBUG=ON DBUG instead of DEBUG logging level is used" )
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ELSE()
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LIST(APPEND G3_DEFINITIONS "G3LOG_DEBUG DEBUG")
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message( STATUS "-DCHANGE_G3LOG_DEBUG_TO_DBUG=OFF \t(Debuggin logging level is 'DEBUG')" )
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ENDIF(CHANGE_G3LOG_DEBUG_TO_DBUG)
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# -DWINDOWS_USE_FUNCSIG=ON : (Default OFF) Override the use of __FUNCTION__ for Windows platform and instead use __FUNCSIG__
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option (WINDOWS_FUNCSIG
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"Windows __FUNCSIG__ to expand `Function` location of the LOG call instead of the default __FUNCTION__" OFF)
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IF(WINDOWS_FUNCSIG)
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LIST(APPEND G3_DEFINITIONS WINDOWS_FUNCSIG)
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message( STATUS "-DWINDOWS_FUNCSIG=ON\t\t__SIGFUNC__ is used instead of the default __FUNCTION__ for LOG call locations" )
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ELSE()
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message( STATUS "-DWINDOWS_FUNCSIG=OFF")
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ENDIF(WINDOWS_FUNCSIG)
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# -DPRETTY_FUNCTION=ON : (Default OFF) Override the use of __FUNCTION__ for Windows platform and instead use __FUNCSIG__
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# NOTE: heavy templated integrations such as boost log calls that shows the function name can cause function name expansion
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# to "spam" the LOG output with the now visible template arguments.
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option (PRETTY_FUNCTION
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"Windows __PRETTY_FUNCTION__ to expand `Function` location of the LOG call instead of the default __FUNCTION__" OFF)
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IF(PRETTY_FUNCTION)
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LIST(APPEND G3_DEFINITIONS PRETTY_FUNCTION)
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message( STATUS "-DPRETTY_FUNCTION=ON\t\t__PRETTY_FUNCTION__ is used instead of the default __FUNCTION__ for LOG call locations" )
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ELSE()
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message( STATUS "-DPRETTY_FUNCTION=OFF")
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ENDIF(PRETTY_FUNCTION)
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# -DG3_DYNAMIC_MAX_MESSAGE_SIZE : use dynamic memory for final_message in logcapture.cpp
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option (USE_G3_DYNAMIC_MAX_MESSAGE_SIZE
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"Use dynamic memory for message buffer during log capturing" OFF)
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IF(USE_G3_DYNAMIC_MAX_MESSAGE_SIZE)
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LIST(APPEND G3_DEFINITIONS G3_DYNAMIC_MAX_MESSAGE_SIZE)
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message( STATUS "-DUSE_G3_DYNAMIC_MAX_MESSAGE_SIZE=ON\t\tDynamic memory used during log capture" )
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ELSE()
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message( STATUS "-DUSE_G3_DYNAMIC_MAX_MESSAGE_SIZE=OFF" )
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ENDIF(USE_G3_DYNAMIC_MAX_MESSAGE_SIZE)
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# G3LOG_FULL_FILENAME logs full file name instead of short filename. This makes it
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# easier to copy filenames to open them without needing to search.
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option (G3_LOG_FULL_FILENAME "Log full filename" OFF)
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IF(G3_LOG_FULL_FILENAME)
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LIST(APPEND G3_DEFINITIONS G3_LOG_FULL_FILENAME)
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message( STATUS "-DG3_LOG_FULL_FILENAME=ON\t\tShowing full filenames with logs")
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ELSE()
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message( STATUS "-DG3_LOG_FULL_FILENAME=OFF")
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ENDIF(G3_LOG_FULL_FILENAME)
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# -DENABLE_FATAL_SIGNALHANDLING=ON : default change the
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# By default fatal signal handling is enabled. You can disable it with this option
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# enumerated in src/stacktrace_windows.cpp
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option (ENABLE_FATAL_SIGNALHANDLING
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"Vectored exception / crash handling with improved stack trace" ON)
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IF(NOT ENABLE_FATAL_SIGNALHANDLING)
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LIST(APPEND G3_DEFINITIONS DISABLE_FATAL_SIGNALHANDLING)
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message( STATUS "-DENABLE_FATAL_SIGNALHANDLING=OFF Fatal signal handler is disabled" )
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ELSE()
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message( STATUS "-DENABLE_FATAL_SIGNALHANDLING=ON\tFatal signal handler is enabled" )
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ENDIF(NOT ENABLE_FATAL_SIGNALHANDLING)
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# Option for building as a static or shared library in all platforms
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option (G3_SHARED_LIB "Build shared library" ON)
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IF(G3_SHARED_LIB)
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message( STATUS "-DG3_SHARED_LIB=ON\tBuild shared library" )
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ELSE()
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MESSAGE( STATUS "-DG3_SHARED_LIB=OFF\tBuild static library")
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ENDIF()
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# Option for building as a static or shared runtime library in MS VC++
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option (G3_SHARED_RUNTIME "Build shared runtime library MS VC" ON)
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IF(G3_SHARED_RUNTIME)
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message( STATUS "-DG3_SHARED_RUNTIME=ON\tBuild shared runtime library" )
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ELSE()
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message( STATUS "-DG3_SHARED_RUNTIME=OFF\tBuild static runtime library")
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ENDIF()
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# WINDOWS OPTIONS
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IF (MSVC OR MINGW)
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# -DENABLE_VECTORED_EXCEPTIONHANDLING=ON : defualt change the
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# By default vectored exception handling is enabled, you can disable it with this option.
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# Please know that only known fatal exceptions will be caught, these exceptions are the ones
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# enumerated in src/stacktrace_windows.cpp
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option (ENABLE_VECTORED_EXCEPTIONHANDLING
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"Vectored exception / crash handling with improved stack trace" ON)
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IF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
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LIST(APPEND G3_DEFINITIONS DISABLE_VECTORED_EXCEPTIONHANDLING)
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message( STATUS "-DENABLE_VECTORED_EXCEPTIONHANDLING=OFF Vectored exception handling is disabled" )
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ELSE()
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message( STATUS "-DENABLE_VECTORED_EXCEPTIONHANDLING=ON\t\t\tVectored exception handling is enabled" )
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ENDIF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
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# Default ON. Will trigger a break point in DEBUG builds if the signal handler
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# receives a fatal signal.
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#
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option (DEBUG_BREAK_AT_FATAL_SIGNAL
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"Enable Visual Studio break point when receiving a fatal exception. In __DEBUG mode only" OFF)
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IF(DEBUG_BREAK_AT_FATAL_SIGNAL)
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LIST(APPEND G3_DEFINITIONS DEBUG_BREAK_AT_FATAL_SIGNAL)
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message( STATUS "-DDEBUG_BREAK_AT_FATAL_SIGNAL=ON Break point for fatal signal is enabled for __DEBUG." )
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ELSE()
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message( STATUS "-DDEBUG_BREAK_AT_FATAL_SIGNAL=OFF\t\t\tBreak point for fatal signal is disabled" )
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ENDIF(DEBUG_BREAK_AT_FATAL_SIGNAL)
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ENDIF (MSVC OR MINGW)
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message( STATUS "\n\n\n" )
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option(INSTALL_G3LOG "Enable installation of g3log. (Projects embedding g3log may want to turn this OFF.)" ON)
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