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Kjell Hedström - seeking Senior Engineering roles as well as contract opportunities bba825815a
refactor fatal call (#511)
* refactor fatal handling
2023-12-05 21:04:01 -07:00
.circleci Updated CI configurations and README that explained them (#436) 2022-03-07 21:44:22 -07:00
.devcontainer trying out codespaces (#506) 2023-11-27 19:13:07 -07:00
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cmake fix(cmake): fixes #413 (#457) 2022-06-11 06:17:32 -06:00
docs refactor fatal call (#511) 2023-12-05 21:04:01 -07:00
example adding consistent and easy formatting (#508) 2023-11-30 16:17:45 -07:00
scripts __SIGFUNC__ no longer default for Windows. __PRETTY__FUNCTION no longer default for gcc/clang (#470) 2022-11-29 22:16:35 -07:00
src refactor fatal call (#511) 2023-12-05 21:04:01 -07:00
test_main adding consistent and easy formatting (#508) 2023-11-30 16:17:45 -07:00
test_performance adding consistent and easy formatting (#508) 2023-11-30 16:17:45 -07:00
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.DS_Store refactor fatal call (#511) 2023-12-05 21:04:01 -07:00
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iOSBuild.cmake play/tryout: It is confusing to name the target g3logger. KISS --> g3log (#372) 2020-07-08 22:42:55 -06:00
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Open for Opportunities 🔍 December 2023

Hello there!

My name is Kjell Hedstrom and I'm the author and primary maintainer of this project you've stumbled upon or maybe used for a long time. For over a decade, Ive been dedicating my free time to this open-source initiative, while also refining my skills in various languages like C++, Python and Java - with some playful hobby endeavors in Kotlin, Go, and Rust.

Given the current job market scenario, I'm actively seeking Senior Engineering roles as well as contract opportunities. If you or someone you know could benefit from my expertise and contributions or if you'd be interested in supporting further development of this open-source project through a professional partnership please don't hesitate to reach out!

You can contact me directly at Kjell@TasteOfTheWoods.com or connect with me on linkedin.com/in/kjellkod. If you wish to get a grasp of my capabilities, commitment, and what I could bring to your team, please check out the recommendations on my LinkedIn recommendations profile. These are from previous managers, colleagues, and direct reports - individuals who have worked alongside me and experienced first-hand the quality of my contributions.

Thank you very much for your time and for considering me for opportunities. I look forward to possibly working together to create something great!

___

Contents

introduction | detailed information | Configure & Build | API description | Custom log formatting

Welcome to g3log

Use kjellkod.github.io/g3log/ for best reading / searching / navigating of g3log's documentation.

G3log is an asynchronous logger with three main features:

  1. Intuitive LOG(...) API
  2. Design-by-contract CHECK(...) functionality
  3. Fatal crash handling for graceful shutdown of the logged process without loosing any log details up to the point of the crash.

The super quick introduction to g3log can be seen in the steps 1 - 9 below.

For more in-depth information please see the full usage description in g3log.md. The internal API for more advanced integration with g3log can be accessed in API.md

Experiment and try-out g3log in Github Codespaces

ref: codespaces.md

1. Easy usage in files

Avoid deep dependency injection complexity and instead get access to the logger as easy as

#include <g3log/g3log.hpp>

2. Access to streaming and print_f log call syntax

Both streaming syntax LOG and print_f LOGF syntax are available.

LOGF(INFO, "Hi log %d", 123);
LOG(INF) << "Hi log " << 123;

3. Conditional logging

LOG_IF(INFO, (1 < 2)) << "If true this message will be logged";
LOGF_IF(INFO, (1 < 2), "If true, then this %s will be logged", "message");

4. Design-by-contract framework

CHECK(less != more); // not fatal
CHECK_F(less > more, "CHECK(false) will trigger a fatal message")

5. Handling of fatal

By default g3log will capture fatal events such as LOG(FATAL), CHECK(false) and otherwise fatal signals such as:

    SIGABRT
    SIGFPE
    SIGILL
    SIGSEGV
    SIGTERM

When a fatal event happens the not-yet written log activity will be flushed to the logging sinks. Only when all logging activity up to the point of the fatal event has happend, will g3log allow the fatal event to proceed and exit the process.

If object symbols are available the fatal handler will attempt to push the stacktrace up to the fatal reason to the logging sink.

5b. Overriding and customization of fatal event handling

For overriding fatal error handling to use your own, or to add code hooks that you want to execute please see the API.md doc.

6. Default and Custom logging levels

The default logging levels are DEBUG, INFO, WARNING and FATAL. You can define your own logging levels or completely replace the logging levels. Ref: API.md

7. Log filtering

Log filtering is handled in g3log if dynamic logging levels are enabled in the configuration. See the API.md for information. Log filtering can also be handled through the sink as can be seen in github/Kjellod/g3sinks

8. 3rd party and custom logging sinks

The default logging sink has no external 3rd party dependencies. For more logging sinks please see github/Kjellod/g3sinks

  • log rotate
  • log to syslog
  • log to colored terminal output
  • log rotate with filter

See the API.md for more information about the simple steps to creating your own logging sink.

9. Log instantiation

With the default application name left as is (i.e. "g3log") a creation of the logger could look something like this:

  const std::string directory = "./";
  const std::string name = "TestLogFile";
  auto worker = g3::LogWorker::createLogWorker();
  auto handle = worker->addDefaultLogger(name, directory);

The resulting filename would be something like:

   ./TestLogFile.g3log.20160217-001406.log

Performance

G3log aims to keep all background logging to sinks with as little log overhead as possible to the logging sink and with as small "worst case latency" as possible. For this reason g3log is a good logger for many systems that deal with critical tasks. Depending on platform the average logging overhead will differ. On my 2010 laptop the average call, when doing extreme performance testing, will be about ~2 us.

The worst case latency is kept stable with no extreme peaks, in spite of any sudden extreme pressure. I have a blog post regarding comparing worst case latency for g3log and other loggers which might be of interest. You can find it here: https://kjellkod.wordpress.com/2015/06/30/the-worlds-fastest-logger-vs-g3log/

Continuous Integration

The g3log repository is evaluating both github actions and CircleCI for executing test coverage, installation and document generation. For windows the repo is still relying on appveyor. In case you want to look into change any of these setups the following files are the ones of interest.

1. appveyor --> g3log/appveyor.yml
2. circleCI --> g3log/.circleci/config.yml
3. github actions --> g3log/.github/workflows/*.yml


Feedback

If you like this logger (or not) it would be nice with some feedback. That way I can improve g3log and it is always nice to hear when and how someone is using it.

If you have ANY questions or problems please do not hesitate in contacting me at Hedstrom @ Kjellod. cc

Say Thanks

This logger is available for free and all of its source code is public domain. A great way of saying thanks is to send a donation. It would go a long way not only to show your support but also to boost continued development.

Donate

  • $5 for a cup of coffee
  • $25 for a late evening coding with takeout

Cheers

Kjell (a.k.a. KjellKod)

introduction | detailed information | Configure & Build | API description | Custom log formatting