* commit 'f91fe24e9bd6912c29bbb03d8afe878e045f9721':
g2meet: force simple idct for identical results over all fate configs
Conflicts:
tests/ref/fate/g2m3
tests/ref/fate/g2m4
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '4d1229dabf7a7e3b6a7b326afd79102256c3b008':
g2meet: Add FATE tests for all three G2M variants
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Most of the fate-dds-* and fate-txd-* tests already
output into the same pixel format regardless of
platform endianness, so there's no need to force
conversion to another format.
This fixes the tests fate-txd-16bpp, fate-txd-odd,
fate-dds-rgb16, fate-dds-rgb24 and fate-dds-xrgb on
big endian, where the tests seem to fail due to issues
with certain conversion codepaths in swscale.
Those conversion codepaths should of course be fixed, but
the individual decoder tests should use as little extra
conversion steps as possible.
Signed-off-by: Martin Storsjö <martin@martin.st>
* commit '3ad678a85b96fc5fecd60e3d3a31ca5ffc89d67f':
fate: Update ac3 test to the new request_channel_layout option
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '441e8ae5efd681055e5af6f4317fb60110de9dd0':
FATE: drop the last truncated frame from the wmapro tests
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'd3ea79e8a65ddad4da11813bb43c46701295f68c':
FATE: drop the last truncated frame from the wma lossless test
Conflicts:
tests/fate/lossless-audio.mak
Merged-by: Michael Niedermayer <michaelni@gmx.at>
The old one is the result of the reverse engineering and guesswork.
The new one has been written following the now-available specification.
This work is part of Outreach Program for Women Summer 2014 activities
for the Libav project.
The fate references had to be changed because the old demuxer truncates
the last frame in some cases, the new one handles it properly.
The seek-test reference is changed because seeking works differently
in the new demuxer. When seeking, the packet is not read from the stream
directly, but it is rather constructed by the demuxer. That is why
position is -1 now in the reference.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The intention of this change is to allow separation of API tests from the
existing tests, and also to have a place for the API test source/executable
files so they're not mixed in with the actual library code.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Result differs in pkt_duration and time_base.den for some reason.
Right now it tests only one example (adjusted to match the output).
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Ideally this should be discarded by the demuxer but this is not
possible without fully parsing which would be then very similar
to this. The current ID3v1 discard code in the demuxer does not work
and will be removed in a subsequent commit
The discard code could be adjusted if needed to also discard tags at
other locations than the end or to limit this possibly to input
from the mp3 demuxer or even to move the discarding to the
decoder.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'c0b105756f61d253bdabcc2bb49453a2557e7c3b':
txd: Use the TextureDSP module for decoding
Conflicts:
configure
libavcodec/s3tc.c
libavcodec/s3tc.h
libavcodec/txd.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Using the internal DXTC routines brings support for non multiple of 4
textures. A new test is added to cover this feature. Hashes differ
since the decoding algorithm is different, though no visual changes
have been spotted.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
thats how the specification defines it, this also improves numerical
accuracy of the integer wavelet implementation. It otherwise should
be equivalent, in case of overflows this can be reverted.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'c060d046aa2f89c0e601a2dcfbce53f0e36cf498':
af_resample: Set the number of samples in the last frame
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '6ec688e1bc76dd93151cbca1c340162ae4b10d77':
mp3: enable packed main_data decoding in MP4
Conflicts:
libavcodec/mpegaudiodec_template.c
Only the parts needed to support the available sample are merged
the remaining error checks are left in place
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Even if the jpeg2000 spec uses a wrong value this does not
make mathematics work this way, also this has been corrected in the 2004
version AFAIK
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
or if no rematrix and no resampling is performed and the input is 16bit
note reampling and rematrix itself always use more than 16bit internally
the "internal" sampling format is the format between these steps
Its unlikely the difference from this commit is audible in any case
unless there is some bug either before or after the change.
but multiple people prefer this and it slightly improves the precission
of computations.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This is almost certainly closer to how the actual Nintendo players work,
and fixes some output pops in files with blank ADPC/SEEK tables (like
those from brawlcustommusic).