This change introduces basic support for HEVC decoding through vdpau.
Right now, there are problems with the nvidia driver/library implementation
that mean that frames are incorrectly laid out in memory when they are
returned from the decoder, and it is normally impossible to recover the
complete decoded frame due to loss of data from alignment inconsistencies.
I obviously hope that nvidia will be fixing it in due course - I've verified
the problems exist with their example application.
As such, this support is not useful for any real world application, but I
believe that it is correct (with the caveat that the mangled frames may hide
problems) and will work properly once the nvidia problem is fixed.
Right now it appears that any file encoded by x265 or nvenc is decoded
correctly, but that's because these files don't use a bunch of HEVC
features.
Quick summary:
Features that seem to work:
1) Short Term References
2) Scaling Lists
3) Tiling
Features with known problems:
1) Long Term References
It's hard to tell what's going on here. After I read the nvidia example
app that does not set the IsLongTerm flag on LTRs, and changed my code,
a bunch of frames using LTR started to display correctly, but there
are still samples with glitches that are related to LTRs.
In terms of real world files, both x265 and nvenc only use short term
refs from this list. The divx encoder seems similar.
Signed-off-by: Philip Langdale <philipl@overt.org>
This also reduces the amount of memory needed
Fixes Ticket4672
The new code seems slightly faster as well, probably due to better cache usage
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit '5dbd491eb38efab1d1313d4129ed76ab2e98176d':
TextureDSP: fix erroneous condition which produced blocky output for DXT
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Like the 5/3 case this is needed to avoid overflows and similarly for 16bpp
output pure 32bit operations are insufficient if high quality is wanted
Note, this code-path is only used in bitexact mode, so this should not
affect the speed of any real use-case
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Ideally this should be discarded by the demuxer but this is not
possible without fully parsing which would be then very similar
to this. The current ID3v1 discard code in the demuxer does not work
and will be removed in a subsequent commit
The discard code could be adjusted if needed to also discard tags at
other locations than the end or to limit this possibly to input
from the mp3 demuxer or even to move the discarding to the
decoder.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Use new H264Ref.reference field to track field picture flags. The
H264Picture.reference flag in DPB is now irrelevant here.
This is a regression from git commit d8151a7, and that affected
multiple interlaced video streams.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
This should avoid problems on systems with little stack space and fix some crashes
in fate
crash found-by: jamrial
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'c0b105756f61d253bdabcc2bb49453a2557e7c3b':
txd: Use the TextureDSP module for decoding
Conflicts:
configure
libavcodec/s3tc.c
libavcodec/s3tc.h
libavcodec/txd.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
This patch adds MSA (MIPS-SIMD-Arch) optimizations for block functions in new file blockdsp_msa.c
Signed-off-by: Shivraj Patil <shivraj.patil@imgtec.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Using the internal DXTC routines brings support for non multiple of 4
textures. A new test is added to cover this feature. Hashes differ
since the decoding algorithm is different, though no visual changes
have been spotted.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This module implements generic texture decompression from different
families (DXTC, RGTC, BCn) and texture compression DXTC 1, 3, and 5.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This reduces the number of operations
Its not done for 9/7i as that would overflow thanks to JPEG2000 allowing
32 decomposition levels
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>