A parser should never be called with a mismatching codec
Found-by: Ganesh Ajjanagadde <gajjanag@mit.edu>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The table is used in libavutil/eval.c.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
FATE is non-interactive; it should not listen to user commands
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
This should fix leaving the terminal in a messed up state with
zsh in case of crashes during fate
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Don't try to do a blocking wait for MMAL output if we haven't even sent
a single real packet, but only flush packets. Obviously we can't expect
to get anything back.
Additionally, don't send a flush packet to MMAL in the same case. It
appears the MMAL decoder will sometimes hang in mmal_vc_port_disable()
(called from ffmmal_close_decoder()), waiting for a reply from the GPU
which never arrives. Either MMAL disallows sending flush packets without
preceding real data, or it's a MMAL bug.
I can't come up with a nice way to handle this. It's hard to keep the
lock-stepped input/output in this case. You can't predict whether the
MMAL decoder will output a picture (because it's asynchronous), so
you have to assume in general that any packet could produce 0 or 1
frames. You can't continue to write input packets to the decoder,
because then you might get too many output frames, which you can't
get rid of because the lavc decoding API does not allow the decoder
to return an output frame without consuming an input frame (except
when flushing).
The ideal fix is a M:N decoding API (preferably asynchronous), which
would make this code potentially much cleaner. For now, this hack
will do.
As well as tables littered everywhere, functions were spread
out all across the encoder's files. This moves them to a single
place where they can be used by either the encoder's main files
or additional encoder files. Additionally, it changes the type
of some to 'inline' to enable us to simply put them in a header
file and possibly gain some speed due to compiler optimizations.
Signed-off-by: Claudio Freire <klaussfreire@gmail.com>
* commit '5f200bbf98efe50f63d0515b115d2ba8dae297bc':
movenc: Place the sidx index after the initial moov/mdat pair
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '8e34089e265a6b01e1e3301e8864439d26793753':
movenc: Check that frag_info entries exist in mov_write_sidx_tag
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '1542ec96389f32e5081c6c607e4b6f5e257ccdf2':
cosmetics: Drop spurious spaces from if clauses
Conflicts:
libavcodec/vc1_block.c
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '0f562f5b833d603e04123d198c59f8b2b5eb43e4':
h264: Do not print an error when the buffer has to be refilled
Conflicts:
libavcodec/h264.c
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
For fragmented files with non-empty moov, with a fragment index
(sidx), place the index after the initial moov/mdat pair.
Previously, for this pathological case, the index was written
at the start of the file.
Signed-off-by: Martin Storsjö <martin@martin.st>
The same field is also used for writing the sidx index header,
for fragmented files, when the faststart flag is used.
Signed-off-by: Martin Storsjö <martin@martin.st>
This fixes crashes with pathological cases when trying to write
a sidx index (via the -movflags faststart option, in combination
with fragmenting options), when no fragments actually have been
written. (This is possible if the empty_moov flag isn't used,
so that all actual packet data is written in the moov/mdat pair,
and no moof/mdat pairs have been written.)
In these pathological cases, no sidx should be written at all.
Signed-off-by: Martin Storsjö <martin@martin.st>
The commit broke sub-movtext and sub-subripenc
fate output differs between mips ad x86 so updating fate ref is not
possible
This reverts commit d670848d4c.
FFplay was using a 5 frame packet buffer, this is not much (e.g. 200 ms for
25fps video), when HLS is requesting a new segment via HTTP, it may take longer
for the request to complete.
Should fix ticket #4720.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Marton Balint <cus@passwd.hu>