They are not measurably faster on x86, they might be somewhat faster on
other platforms due to missing emu edge SIMD, but the gain is not large
enough to justify the added complexity.
They are not measurably faster on x86, they might be somewhat faster on
other platforms due to missing emu edge SIMD, but the gain is not large
enough to justify the added complexity.
Several decoders disable those anyway and they are not measurably faster
on x86. They might be somewhat faster on other platforms due to missing
emu edge SIMD, but the gain is not large enough (and those decoders
relevant enough) to justify the added complexity.
The function macro always sets .align 2 before declaring the
function label (since 5c5e1ea3) and always sets the section to
.text (since 278caa6a).
The .align 5 before certain functions, added in fc252eba, were added
before .text and .align were added to the function macro and thus
became useless/unused when the function macro got them.
This restores the original intention, to align the loop entry
points.
Signed-off-by: Martin Storsjö <martin@martin.st>
This file no longer uses the pld instruction at all, all such uses
have been split into hpeldsp_arm.S.
Signed-off-by: Martin Storsjö <martin@martin.st>
Previously, if neither of the checks for the closesocket function
succeeded, we still kept winsock2.h and networking in general
enabled.
When targeting the WinRT API subset, the winsock2.h header is
available (making the check for it succeed, giving the impression
that winsock is available), but tests that actually try to use
such a function will fail. In this case, disable the winsock2.h
feature and networking in general, as if the winsock2.h header
test would have failed in the first place.
Signed-off-by: Martin Storsjö <martin@martin.st>
The new code is faster and reuses the previous state in case of
multiple calls.
The previous code could easily end up in near-infinite loops,
if the difference between two clock() calls never was larger than
1.
This makes fate-parseutils finish in finite time when run in wine,
if CryptGenRandom isn't available (which e.g. isn't available if
targeting Windows RT/metro).
Patch originally by Michael Niedermayer but with some modifications
by Martin Storsjö.
Signed-off-by: Martin Storsjö <martin@martin.st>
There is no point in delaying the check and it avoids bugs with a
half-initialized context.
Fixes invalid reads.
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC:libav-stable@libav.org
They end up overwriting past the line end.
Partially based on a patch by Michael Niedermayer <michaelni@gmx.at>
Bug-Id: vlc/9700
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The decoder currently sets CODEC_FLAG_EMU_EDGE and relies on
get_buffer2() to always provide buffers with linesize == 2 * width.
This is wrong, since we place no such restriction on get_buffer2()
implementations.
Fix this by decoding into internal buffers and copying them to output
frames. Since this is a very obscure decoder, the performance hit should
not be an issue.
The decoder currently sets CODEC_FLAG_EMU_EDGE and relies on
get_buffer2() to always provide buffers with linesize == 2 * width.
This is wrong, since we place no such restriction on get_buffer2()
implementations.
Fix this by decoding into internal buffers and copying them to output
frames. Since this is a very obscure decoder, the performance hit should
not be an issue.
When downmixing 2.1 to 2-channel, if the 2.0 portion is Lt/Rt, sum-difference or dual mono, the actual output will be the same (with the LFE either mixed-in or discarded).
Also, when downmixing an arbitrary layout to 2-channel, if the bitstream contains custom downmix coefficients targeting Lt/Rt, then the output will be Lt/Rt rather than regular Stereo.