h264: remove clear_blocks call in threading init.
Init code in that if statement goes down from 26716 cycles to 26047 cycles, i.e. the removal of the clear_blocks and smaller memcpy() together save around 670 cycles. Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -1253,7 +1253,9 @@ static int decode_update_thread_context(AVCodecContext *dst,
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// copy all fields after MpegEnc
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memcpy(&h->s + 1, &h1->s + 1,
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sizeof(H264Context) - sizeof(MpegEncContext));
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offsetof(H264Context, intra_gb) - sizeof(MpegEncContext));
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memcpy(&h->cabac, &h1->cabac,
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sizeof(H264Context) - offsetof(H264Context, cabac));
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memset(h->sps_buffers, 0, sizeof(h->sps_buffers));
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memset(h->pps_buffers, 0, sizeof(h->pps_buffers));
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@ -1273,9 +1275,6 @@ static int decode_update_thread_context(AVCodecContext *dst,
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h->bipred_scratchpad = NULL;
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h->thread_context[0] = h;
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s->dsp.clear_blocks(h->mb);
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s->dsp.clear_blocks(h->mb + (24 * 16 << h->pixel_shift));
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}
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/* frame_start may not be called for the next thread (if it's decoding
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