ac3dec: Remove write-only channel_layout field from AC3DecodeContext

Signed-off-by: Diego Biurrun <diego@biurrun.de>
This commit is contained in:
Tim Walker 2013-11-22 17:25:49 +01:00 committed by Diego Biurrun
parent b532854622
commit d4df02131b
2 changed files with 0 additions and 2 deletions

View File

@ -261,7 +261,6 @@ static int parse_frame_header(AC3DecodeContext *s)
s->bit_alloc_params.sr_code = hdr.sr_code;
s->bitstream_mode = hdr.bitstream_mode;
s->channel_mode = hdr.channel_mode;
s->channel_layout = hdr.channel_layout;
s->lfe_on = hdr.lfe_on;
s->bit_alloc_params.sr_shift = hdr.sr_shift;
s->sample_rate = hdr.sample_rate;

View File

@ -81,7 +81,6 @@ typedef struct AC3DecodeContext {
int num_blocks; ///< number of audio blocks
int bitstream_mode; ///< bitstream mode (bsmod)
int channel_mode; ///< channel mode (acmod)
int channel_layout; ///< channel layout
int lfe_on; ///< lfe channel in use
int channel_map; ///< custom channel map
int center_mix_level; ///< Center mix level index