Implement framedrop.
Replace SDL timer by a seperate thread, more accurate and less annoying. frame drop is enabled by default, bug reports welcome. Fixes issue1191 Originally committed as revision 22452 to svn://svn.ffmpeg.org/ffmpeg/trunk
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116
ffplay.c
116
ffplay.c
@ -48,6 +48,9 @@
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#undef main /* We don't want SDL to override our main() */
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#endif
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#include <unistd.h>
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#include <assert.h>
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const char program_name[] = "FFplay";
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const int program_birth_year = 2003;
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@ -66,6 +69,8 @@ const int program_birth_year = 2003;
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/* no AV correction is done if too big error */
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#define AV_NOSYNC_THRESHOLD 10.0
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#define FRAME_SKIP_FACTOR 0.05
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/* maximum audio speed change to get correct sync */
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#define SAMPLE_CORRECTION_PERCENT_MAX 10
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@ -93,11 +98,11 @@ typedef struct PacketQueue {
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typedef struct VideoPicture {
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double pts; ///<presentation time stamp for this picture
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double target_clock; ///<av_gettime() time at which this should be displayed ideally
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int64_t pos; ///<byte position in file
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SDL_Overlay *bmp;
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int width, height; /* source height & width */
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int allocated;
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SDL_TimerID timer_id;
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enum PixelFormat pix_fmt;
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#if CONFIG_AVFILTER
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@ -119,6 +124,7 @@ enum {
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typedef struct VideoState {
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SDL_Thread *parse_tid;
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SDL_Thread *video_tid;
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SDL_Thread *refresh_tid;
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AVInputFormat *iformat;
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int no_background;
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int abort_request;
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@ -206,6 +212,10 @@ typedef struct VideoState {
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#if CONFIG_AVFILTER
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AVFilterContext *out_video_filter; ///<the last filter in the video chain
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#endif
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float skip_frames;
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float skip_frames_index;
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int refresh;
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} VideoState;
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static void show_help(void);
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@ -249,6 +259,7 @@ static int error_recognition = FF_ER_CAREFUL;
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static int error_concealment = 3;
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static int decoder_reorder_pts= -1;
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static int autoexit;
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static int framedrop=1;
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#if CONFIG_AVFILTER
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static char *vfilters = NULL;
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#endif
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@ -999,20 +1010,20 @@ static void video_display(VideoState *is)
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video_image_display(is);
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}
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static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque)
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static int refresh_thread(void *opaque)
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{
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VideoState *is= opaque;
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while(!is->abort_request){
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SDL_Event event;
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event.type = FF_REFRESH_EVENT;
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event.user.data1 = opaque;
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if(!is->refresh){
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is->refresh=1;
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SDL_PushEvent(&event);
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return 0; /* 0 means stop timer */
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}
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/* schedule a video refresh in 'delay' ms */
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static SDL_TimerID schedule_refresh(VideoState *is, int delay)
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{
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if(!delay) delay=1; //SDL seems to be buggy when the delay is 0
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return SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
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}
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usleep(5000); //FIXME ideally we should wait the correct time but SDLs event passing is so slow it would be silly
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}
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return 0;
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}
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/* get the current audio clock value */
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@ -1097,9 +1108,9 @@ static void stream_pause(VideoState *is)
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is->paused = !is->paused;
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}
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static double compute_frame_delay(double frame_current_pts, VideoState *is)
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static double compute_target_time(double frame_current_pts, VideoState *is)
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{
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double actual_delay, delay, sync_threshold, diff;
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double delay, sync_threshold, diff;
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/* compute nominal delay */
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delay = frame_current_pts - is->frame_last_pts;
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@ -1129,22 +1140,13 @@ static double compute_frame_delay(double frame_current_pts, VideoState *is)
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delay = 2 * delay;
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}
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}
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is->frame_timer += delay;
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/* compute the REAL delay (we need to do that to avoid
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long term errors */
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actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
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if (actual_delay < 0.010) {
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/* XXX: should skip picture */
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actual_delay = 0.010;
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}
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#if defined(DEBUG_SYNC)
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printf("video: delay=%0.3f actual_delay=%0.3f pts=%0.3f A-V=%f\n",
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delay, actual_delay, frame_current_pts, -diff);
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#endif
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return actual_delay;
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return is->frame_timer;
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}
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/* called to display each frame */
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@ -1156,16 +1158,42 @@ static void video_refresh_timer(void *opaque)
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SubPicture *sp, *sp2;
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if (is->video_st) {
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retry:
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if (is->pictq_size == 0) {
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fprintf(stderr, "Internal error detected in the SDL timer\n");
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//nothing to do, no picture to display in the que
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} else {
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double time= av_gettime()/1000000.0;
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double next_target;
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/* dequeue the picture */
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vp = &is->pictq[is->pictq_rindex];
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if(time < vp->target_clock)
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return;
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/* update current video pts */
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is->video_current_pts = vp->pts;
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is->video_current_pts_drift = is->video_current_pts - av_gettime() / 1000000.0;
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is->video_current_pts_drift = is->video_current_pts - time;
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is->video_current_pos = vp->pos;
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if(is->pictq_size > 1){
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VideoPicture *nextvp= &is->pictq[(is->pictq_rindex+1)%VIDEO_PICTURE_QUEUE_SIZE];
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assert(nextvp->target_clock >= vp->target_clock);
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next_target= nextvp->target_clock;
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}else{
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next_target= vp->target_clock + is->video_clock - vp->pts; //FIXME pass durations cleanly
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}
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if(framedrop && time > next_target){
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is->skip_frames *= 1.0 + FRAME_SKIP_FACTOR;
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if(is->pictq_size > 1 || time > next_target + 0.5){
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/* update queue size and signal for next picture */
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if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE)
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is->pictq_rindex = 0;
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SDL_LockMutex(is->pictq_mutex);
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is->pictq_size--;
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SDL_CondSignal(is->pictq_cond);
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SDL_UnlockMutex(is->pictq_mutex);
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goto retry;
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}
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}
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if(is->subtitle_st) {
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if (is->subtitle_stream_changed) {
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@ -1219,7 +1247,6 @@ static void video_refresh_timer(void *opaque)
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is->pictq_rindex = 0;
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SDL_LockMutex(is->pictq_mutex);
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vp->timer_id= 0;
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is->pictq_size--;
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SDL_CondSignal(is->pictq_cond);
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SDL_UnlockMutex(is->pictq_mutex);
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@ -1227,15 +1254,11 @@ static void video_refresh_timer(void *opaque)
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} else if (is->audio_st) {
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/* draw the next audio frame */
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schedule_refresh(is, 40);
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/* if only audio stream, then display the audio bars (better
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than nothing, just to test the implementation */
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/* display picture */
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video_display(is);
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} else {
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schedule_refresh(is, 100);
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}
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if (show_status) {
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static int64_t last_time;
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@ -1314,6 +1337,10 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t
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#endif
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/* wait until we have space to put a new picture */
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SDL_LockMutex(is->pictq_mutex);
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if(is->pictq_size>=VIDEO_PICTURE_QUEUE_SIZE && !is->refresh)
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is->skip_frames= FFMAX(1.0 - FRAME_SKIP_FACTOR, is->skip_frames * (1.0-FRAME_SKIP_FACTOR));
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while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
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!is->videoq.abort_request) {
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SDL_CondWait(is->pictq_cond, is->pictq_mutex);
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@ -1411,9 +1438,9 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t
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if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE)
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is->pictq_windex = 0;
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SDL_LockMutex(is->pictq_mutex);
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vp->target_clock= compute_target_time(vp->pts, is);
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is->pictq_size++;
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//We must schedule in a mutex as we must store the timer id before the timer dies or might end up freeing a alraedy freed id
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vp->timer_id= schedule_refresh(is, (int)(compute_frame_delay(vp->pts, is) * 1000 + 0.5));
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SDL_UnlockMutex(is->pictq_mutex);
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}
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return 0;
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@ -1462,12 +1489,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
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SDL_LockMutex(is->pictq_mutex);
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//Make sure there are no long delay timers (ideally we should just flush the que but thats harder)
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for(i=0; i<VIDEO_PICTURE_QUEUE_SIZE; i++){
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if(is->pictq[i].timer_id){
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if(SDL_RemoveTimer(is->pictq[i].timer_id)){
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is->pictq[i].timer_id=0;
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schedule_refresh(is, 1);
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}
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}
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is->pictq[i].target_clock= 0;
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}
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while (is->pictq_size && !is->videoq.abort_request) {
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SDL_CondWait(is->pictq_cond, is->pictq_mutex);
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@ -1480,7 +1502,8 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
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is->frame_last_pts= AV_NOPTS_VALUE;
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is->frame_last_delay = 0;
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is->frame_timer = (double)av_gettime() / 1000000.0;
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is->skip_frames= 1;
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is->skip_frames_index= 0;
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return 0;
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}
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@ -1514,8 +1537,14 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
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// if (len1 < 0)
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// break;
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if (got_picture)
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return 1;
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if (got_picture){
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is->skip_frames_index += 1;
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if(is->skip_frames_index >= is->skip_frames){
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is->skip_frames_index -= FFMAX(is->skip_frames, 1.0);
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return 1;
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}
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}
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return 0;
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}
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@ -2364,10 +2393,8 @@ static int decode_thread(void *arg)
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if (st_index[CODEC_TYPE_VIDEO] >= 0) {
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ret= stream_component_open(is, st_index[CODEC_TYPE_VIDEO]);
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}
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is->refresh_tid = SDL_CreateThread(refresh_thread, is);
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if(ret<0) {
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/* add the refresh timer to draw the picture */
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schedule_refresh(is, 40);
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if (!display_disable)
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is->show_audio = 2;
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}
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@ -2539,6 +2566,7 @@ static void stream_close(VideoState *is)
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/* XXX: use a special url_shutdown call to abort parse cleanly */
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is->abort_request = 1;
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SDL_WaitThread(is->parse_tid, NULL);
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SDL_WaitThread(is->refresh_tid, NULL);
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/* free all pictures */
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for(i=0;i<VIDEO_PICTURE_QUEUE_SIZE; i++) {
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@ -2805,6 +2833,7 @@ static void event_loop(void)
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break;
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case FF_REFRESH_EVENT:
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video_refresh_timer(event.user.data1);
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cur_stream->refresh=0;
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break;
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default:
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break;
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@ -2926,6 +2955,7 @@ static const OptionDef options[] = {
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{ "sync", HAS_ARG | OPT_FUNC2 | OPT_EXPERT, {(void*)opt_sync}, "set audio-video sync. type (type=audio/video/ext)", "type" },
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{ "threads", HAS_ARG | OPT_FUNC2 | OPT_EXPERT, {(void*)opt_thread_count}, "thread count", "count" },
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{ "autoexit", OPT_BOOL | OPT_EXPERT, {(void*)&autoexit}, "exit at the end", "" },
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{ "framedrop", OPT_BOOL | OPT_EXPERT, {(void*)&framedrop}, "drop frames when cpu is too slow", "" },
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#if CONFIG_AVFILTER
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{ "vfilters", OPT_STRING | HAS_ARG, {(void*)&vfilters}, "video filters", "filter list" },
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#endif
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