Divide first audio buffer chunk into atomary bufffers.
This slightly simplifies decoder and removes potential audio buffer overrun. Originally committed as revision 7121 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -519,12 +519,10 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
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uint8_t *buf, int buf_size)
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{
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VmdAudioContext *s = (VmdAudioContext *)avctx->priv_data;
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unsigned int sound_flags;
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unsigned char *output_samples = (unsigned char *)data;
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/* point to the start of the encoded data */
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unsigned char *p = buf + 16;
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unsigned char *p_end = buf + buf_size;
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if (buf_size < 16)
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return buf_size;
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@ -533,24 +531,10 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
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/* the chunk contains audio */
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*data_size = vmdaudio_loadsound(s, output_samples, p, 0);
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} else if (buf[6] == 2) {
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/* the chunk contains audio and silence mixed together */
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sound_flags = LE_32(p);
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/* the chunk may contain audio */
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p += 4;
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/* do something with extrabufs here? */
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while (p < p_end) {
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if (sound_flags & 0x01)
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/* silence */
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*data_size += vmdaudio_loadsound(s, output_samples, p, 1);
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else {
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/* audio */
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*data_size += vmdaudio_loadsound(s, output_samples, p, 0);
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p += s->block_align;
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}
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output_samples += (s->block_align * s->bits / 8);
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sound_flags >>= 1;
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}
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*data_size = vmdaudio_loadsound(s, output_samples, p, (buf_size == 16));
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output_samples += (s->block_align * s->bits / 8);
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} else if (buf[6] == 3) {
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/* silent chunk */
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*data_size = vmdaudio_loadsound(s, output_samples, p, 1);
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@ -87,6 +87,7 @@ static int vmd_read_header(AVFormatContext *s,
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int64_t current_video_pts = 0, current_audio_pts = 0;
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unsigned char chunk[BYTES_PER_FRAME_RECORD];
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int num, den;
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int sound_buffers;
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/* fetch the main header, including the 2 header length bytes */
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url_fseek(pb, 0, SEEK_SET);
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@ -146,13 +147,14 @@ static int vmd_read_header(AVFormatContext *s,
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raw_frame_table = NULL;
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vmd->frame_table = NULL;
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sound_buffers = LE_16(&vmd->vmd_header[808]);
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raw_frame_table_size = vmd->frame_count * 6;
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raw_frame_table = av_malloc(raw_frame_table_size);
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if(vmd->frame_count * vmd->frames_per_block >= UINT_MAX / sizeof(vmd_frame_t)){
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av_log(s, AV_LOG_ERROR, "vmd->frame_count * vmd->frames_per_block too large\n");
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return -1;
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}
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vmd->frame_table = av_malloc(vmd->frame_count * vmd->frames_per_block * sizeof(vmd_frame_t));
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vmd->frame_table = av_malloc((vmd->frame_count * vmd->frames_per_block + sound_buffers) * sizeof(vmd_frame_t));
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if (!raw_frame_table || !vmd->frame_table) {
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av_free(raw_frame_table);
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av_free(vmd->frame_table);
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@ -182,14 +184,43 @@ static int vmd_read_header(AVFormatContext *s,
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continue;
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switch(type) {
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case 1: /* Audio Chunk */
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/* first audio chunk contains several audio buffers */
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if(current_audio_pts){
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vmd->frame_table[total_frames].frame_offset = current_offset;
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vmd->frame_table[total_frames].stream_index = vmd->audio_stream_index;
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vmd->frame_table[total_frames].frame_size = size;
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memcpy(vmd->frame_table[total_frames].frame_record, chunk, BYTES_PER_FRAME_RECORD);
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vmd->frame_table[total_frames].pts = current_audio_pts;
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total_frames++;
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/* first audio chunk contains several audio buffers */
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current_audio_pts += (current_audio_pts == 0) ? LE_16(&vmd->vmd_header[808]) * pts_inc : pts_inc;
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current_audio_pts += pts_inc;
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}else{
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uint32_t flags;
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int k;
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int noff;
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int64_t pos;
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pos = url_ftell(pb);
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url_fseek(pb, current_offset, SEEK_SET);
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flags = get_le32(pb);
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noff = 4;
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url_fseek(pb, pos, SEEK_SET);
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av_log(s, AV_LOG_DEBUG, "Sound mapping = %08X (%i bufs)\n", flags, sound_buffers);
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for(k = 0; k < sound_buffers - 1; k++){
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if(flags & 1) { /* silent block */
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vmd->frame_table[total_frames].frame_size = 0;
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}else{
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vmd->frame_table[total_frames].frame_size = st->codec->block_align + (st->codec->block_align & 1);
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}
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noff += vmd->frame_table[total_frames].frame_size;
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vmd->frame_table[total_frames].frame_offset = current_offset + noff;
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vmd->frame_table[total_frames].stream_index = vmd->audio_stream_index;
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memcpy(vmd->frame_table[total_frames].frame_record, chunk, BYTES_PER_FRAME_RECORD);
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vmd->frame_table[total_frames].pts = current_audio_pts;
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total_frames++;
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current_audio_pts += pts_inc;
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flags >>= 1;
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}
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}
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break;
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case 2: /* Video Chunk */
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vmd->frame_table[total_frames].frame_offset = current_offset;
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