vdpau: Add an allocation function for AVVDPAUContext.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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@ -15,6 +15,10 @@ libavutil: 2012-10-22
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API changes, most recent first:
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2013-08-xx - xxxxxxx - lavc 55.26.100 - vdpau.h
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Add allocation function for AVVDPAUContext, allowing
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to extend it in the future without breaking ABI/API.
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2013-08-xx - xxxxxxx - lavc 55.16.0 - avcodec.h
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Extend AVPacket API with av_packet_unref, av_packet_ref,
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av_packet_move_ref, av_packet_copy_props, av_packet_free_side_data.
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@ -38,6 +38,11 @@
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* @{
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*/
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AVVDPAUContext *av_alloc_vdpaucontext(void)
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{
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return av_mallocz(sizeof(AVVDPAUContext));
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}
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int ff_vdpau_common_start_frame(Picture *pic,
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av_unused const uint8_t *buffer,
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av_unused uint32_t size)
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@ -73,7 +73,8 @@ union AVVDPAUPictureInfo {
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/**
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* This structure is used to share data between the libavcodec library and
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* the client video application.
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* The user shall zero-allocate the structure and make it available as
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* The user shall allocate the structure via the av_alloc_vdpau_hwaccel
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* function and make it available as
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* AVCodecContext.hwaccel_context. Members can be set by the user once
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* during initialization or through each AVCodecContext.get_buffer()
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* function call. In any case, they must be valid prior to calling
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@ -130,6 +131,13 @@ typedef struct AVVDPAUContext {
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#endif
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} AVVDPAUContext;
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/**
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* @brief allocation function for AVVDPAUContext
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*
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* Allows extending the struct without breaking API/ABI
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*/
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AVVDPAUContext *av_alloc_vdpaucontext(void);
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#if FF_API_CAP_VDPAU
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/** @brief The videoSurface is used for rendering. */
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#define FF_VDPAU_STATE_USED_FOR_RENDER 1
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@ -29,7 +29,7 @@
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#include "libavutil/avutil.h"
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#define LIBAVCODEC_VERSION_MAJOR 55
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#define LIBAVCODEC_VERSION_MINOR 25
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#define LIBAVCODEC_VERSION_MINOR 26
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#define LIBAVCODEC_VERSION_MICRO 100
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#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
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