Fix 24 bpp CSCD decoding, as for Windows bitmaps in this (and only this)
case the stride must be aligned to a multiple of 4. The original CSCD encoder just compresses bitmaps it gets via Windows API functions as-is, thus it uses exactly those alignment rules. Originally committed as revision 25096 to svn://svn.ffmpeg.org/ffmpeg/trunk
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324d22b2b4
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@ -35,19 +35,19 @@ typedef struct {
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unsigned char* decomp_buf;
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} CamStudioContext;
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static void copy_frame_default(AVFrame *f, const uint8_t *src,
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static void copy_frame_default(AVFrame *f, const uint8_t *src, int src_stride,
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int linelen, int height) {
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int i;
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uint8_t *dst = f->data[0];
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dst += (height - 1) * f->linesize[0];
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for (i = height; i; i--) {
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memcpy(dst, src, linelen);
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src += linelen;
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src += src_stride;
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dst -= f->linesize[0];
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}
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}
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static void add_frame_default(AVFrame *f, const uint8_t *src,
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static void add_frame_default(AVFrame *f, const uint8_t *src, int src_stride,
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int linelen, int height) {
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int i, j;
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uint8_t *dst = f->data[0];
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@ -55,15 +55,16 @@ static void add_frame_default(AVFrame *f, const uint8_t *src,
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for (i = height; i; i--) {
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for (j = linelen; j; j--)
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*dst++ += *src++;
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src += src_stride - linelen;
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dst -= f->linesize[0] + linelen;
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}
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}
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#if !HAVE_BIGENDIAN
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#define copy_frame_16 copy_frame_default
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#define copy_frame_32 copy_frame_default
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#define add_frame_16 add_frame_default
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#define add_frame_32 add_frame_default
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#define copy_frame_16(f, s, l, h) copy_frame_default(f, s, l, l, h)
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#define copy_frame_32(f, s, l, h) copy_frame_default(f, s, l, l, h)
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#define add_frame_16(f, s, l, h) add_frame_default(f, s, l, l, h)
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#define add_frame_32(f, s, l, h) add_frame_default(f, s, l, l, h)
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#else
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static void copy_frame_16(AVFrame *f, const uint8_t *src,
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int linelen, int height) {
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@ -192,7 +193,8 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size,
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copy_frame_32(&c->pic, c->decomp_buf, c->linelen, c->height);
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break;
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default:
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copy_frame_default(&c->pic, c->decomp_buf, c->linelen, c->height);
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copy_frame_default(&c->pic, c->decomp_buf, FFALIGN(c->linelen, 4),
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c->linelen, c->height);
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}
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} else {
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c->pic.pict_type = FF_P_TYPE;
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@ -205,7 +207,8 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size,
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add_frame_32(&c->pic, c->decomp_buf, c->linelen, c->height);
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break;
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default:
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add_frame_default(&c->pic, c->decomp_buf, c->linelen, c->height);
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add_frame_default(&c->pic, c->decomp_buf, FFALIGN(c->linelen, 4),
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c->linelen, c->height);
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}
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}
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@ -216,6 +219,7 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size,
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static av_cold int decode_init(AVCodecContext *avctx) {
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CamStudioContext *c = avctx->priv_data;
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int stride;
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switch (avctx->bits_per_coded_sample) {
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case 16: avctx->pix_fmt = PIX_FMT_RGB555; break;
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case 24: avctx->pix_fmt = PIX_FMT_BGR24; break;
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@ -230,7 +234,10 @@ static av_cold int decode_init(AVCodecContext *avctx) {
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c->pic.data[0] = NULL;
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c->linelen = avctx->width * avctx->bits_per_coded_sample / 8;
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c->height = avctx->height;
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c->decomp_size = c->height * c->linelen;
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stride = c->linelen;
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if (avctx->bits_per_coded_sample == 24)
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stride = FFALIGN(stride, 4);
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c->decomp_size = c->height * stride;
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c->decomp_buf = av_malloc(c->decomp_size + AV_LZO_OUTPUT_PADDING);
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if (!c->decomp_buf) {
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av_log(avctx, AV_LOG_ERROR, "Can't allocate decompression buffer.\n");
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