libavfilter: image transform code
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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										182
									
								
								libavfilter/transform.c
									
									
									
									
									
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								libavfilter/transform.c
									
									
									
									
									
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/*
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 * Copyright (C) 2010 Georg Martius <georg.martius@web.de>
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 * Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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/**
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 * @file libavfilter/transform.c
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 * transform input video
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 */
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#include "libavutil/common.h"
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#include "transform.h"
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#define INTERPOLATE_METHOD(name) \
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    static uint8_t name(float x, float y, const uint8_t *src, \
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                        int width, int height, int stride, uint8_t def)
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#define PIXEL(img, x, y, w, h, stride, def) \
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    ((x) < 0 || (y) < 0) ? (def) : \
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    (((x) >= (w) || (y) >= (h)) ? (def) : \
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    img[(x) + (y) * (stride)])
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/**
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 * Nearest neighbor interpolation
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 */
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INTERPOLATE_METHOD(interpolate_nearest)
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{
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    return PIXEL(src, (int)(x + 0.5), (int)(y + 0.5), width, height, stride, def);
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}
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/**
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 * Bilinear interpolation
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 */
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INTERPOLATE_METHOD(interpolate_bilinear)
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{
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    int x_c, x_f, y_c, y_f;
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    int v1, v2, v3, v4;
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    if (x < -1 || x > width || y < -1 || y > height) {
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        return def;
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    } else {
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        x_f = (int)x;
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        x_c = x_f + 1;
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        y_f = (int)y;
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        y_c = y_f + 1;
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        v1 = PIXEL(src, x_c, y_c, width, height, stride, def);
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        v2 = PIXEL(src, x_c, y_f, width, height, stride, def);
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        v3 = PIXEL(src, x_f, y_c, width, height, stride, def);
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        v4 = PIXEL(src, x_f, y_f, width, height, stride, def);
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        return (v1*(x - x_f)*(y - y_f) + v2*((x - x_f)*(y_c - y)) +
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                v3*(x_c - x)*(y - y_f) + v4*((x_c - x)*(y_c - y)));
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    }
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}
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/**
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 * Biquadratic interpolation
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 */
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INTERPOLATE_METHOD(interpolate_biquadratic)
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{
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    int     x_c, x_f, y_c, y_f;
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    uint8_t v1,  v2,  v3,  v4;
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    float   f1,  f2,  f3,  f4;
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    if (x < - 1 || x > width || y < -1 || y > height)
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        return def;
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    else {
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        x_f = (int)x;
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        x_c = x_f + 1;
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        y_f = (int)y;
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        y_c = y_f + 1;
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        v1 = PIXEL(src, x_c, y_c, width, height, stride, def);
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        v2 = PIXEL(src, x_c, y_f, width, height, stride, def);
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        v3 = PIXEL(src, x_f, y_c, width, height, stride, def);
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        v4 = PIXEL(src, x_f, y_f, width, height, stride, def);
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        f1 = 1 - sqrt((x_c - x) * (y_c - y));
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        f2 = 1 - sqrt((x_c - x) * (y - y_f));
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        f3 = 1 - sqrt((x - x_f) * (y_c - y));
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        f4 = 1 - sqrt((x - x_f) * (y - y_f));
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        return (v1 * f1 + v2 * f2 + v3 * f3 + v4 * f4) / (f1 + f2 + f3 + f4);
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    }
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}
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void avfilter_get_matrix(float x_shift, float y_shift, float angle, float zoom, float *matrix) {
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    matrix[0] = zoom * cos(angle);
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    matrix[1] = -sin(angle);
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    matrix[2] = x_shift;
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    matrix[3] = -matrix[1];
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    matrix[4] = matrix[0];
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    matrix[5] = y_shift;
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    matrix[6] = 0;
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    matrix[7] = 0;
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    matrix[8] = 1;
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}
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void avfilter_add_matrix(const float *m1, const float *m2, float *result)
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{
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    for (int i = 0; i < 9; i++)
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        result[i] = m1[i] + m2[i];
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}
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void avfilter_sub_matrix(const float *m1, const float *m2, float *result)
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{
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    for (int i = 0; i < 9; i++)
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        result[i] = m1[i] - m2[i];
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}
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void avfilter_mul_matrix(const float *m1, float scalar, float *result)
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{
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    for (int i = 0; i < 9; i++)
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        result[i] = m1[i] * scalar;
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}
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void avfilter_transform(const uint8_t *src, uint8_t *dst,
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                        int src_stride, int dst_stride,
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                        int width, int height, const float *matrix,
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                        enum InterpolateMethod interpolate,
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                        enum FillMethod fill)
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{
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    int x, y;
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    float x_s, y_s;
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    uint8_t def = 0;
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    uint8_t (*func)(float, float, const uint8_t *, int, int, int, uint8_t) = NULL;
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    switch(interpolate) {
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        case INTERPOLATE_NEAREST:
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            func = interpolate_nearest;
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            break;
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        case INTERPOLATE_BILINEAR:
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            func = interpolate_bilinear;
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            break;
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        case INTERPOLATE_BIQUADRATIC:
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            func = interpolate_biquadratic;
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            break;
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    }
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    for (y = 0; y < height; y++) {
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        for(x = 0; x < width; x++) {
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            x_s = x * matrix[0] + y * matrix[1] + matrix[2];
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            y_s = x * matrix[3] + y * matrix[4] + matrix[5];
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            switch(fill) {
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                case FILL_ORIGINAL:
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                    def = src[y * src_stride + x];
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                    break;
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                case FILL_CLAMP:
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                    y_s = av_clipf(y_s, 0, height - 1);
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                    x_s = av_clipf(x_s, 0, width - 1);
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                    def = src[(int)y_s * src_stride + (int)x_s];
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                    break;
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                case FILL_MIRROR:
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                    y_s = (y_s < 0) ? -y_s : (y_s >= height) ? (height + height - y_s) : y_s;
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                    x_s = (x_s < 0) ? -x_s : (x_s >= width) ? (width + width - x_s) : x_s;
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                    def = src[(int)y_s * src_stride + (int)x_s];
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            }
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            dst[y * dst_stride + x] = func(x_s, y_s, src, width, height, src_stride, def);
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        }
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    }
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}
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										125
									
								
								libavfilter/transform.h
									
									
									
									
									
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								libavfilter/transform.h
									
									
									
									
									
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							@@ -0,0 +1,125 @@
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/*
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 * Copyright (C) 2010 Georg Martius <georg.martius@web.de>
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 * Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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/**
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 * @file libavfilter/transform.h
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 * transform input video
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 *
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 * All matrices are defined as a single 9-item block of contiguous memory. For
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 * example, the identity matrix would be:
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 *
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 *     float *matrix = {1, 0, 0,
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 *                      0, 1, 0,
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 *                      0, 0, 1};
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 */
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enum InterpolateMethod {
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    INTERPOLATE_NEAREST,        //< Nearest-neighbor (fast)
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    INTERPOLATE_BILINEAR,       //< Bilinear
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    INTERPOLATE_BIQUADRATIC,    //< Biquadratic (best)
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    INTERPOLATE_COUNT,          //< Number of interpolation methods
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};
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// Shortcuts for the fastest and best interpolation methods
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#define INTERPOLATE_DEFAULT INTERPOLATE_BILINEAR
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#define INTERPOLATE_FAST    INTERPOLATE_NEAREST
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#define INTERPOLATE_BEST    INTERPOLATE_BIQUADRATIC
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enum FillMethod {
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    FILL_BLANK,         //< Fill zeroes at blank locations
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    FILL_ORIGINAL,      //< Original image at blank locations
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    FILL_CLAMP,         //< Extruded edge value at blank locations
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    FILL_MIRROR,        //< Mirrored edge at blank locations
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    FILL_COUNT,         //< Number of edge fill methods
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};
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// Shortcuts for fill methods
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#define FILL_DEFAULT FILL_ORIGINAL
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/**
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 * Get an affine transformation matrix from a given translation, rotation, and
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 * zoom factor. The matrix will look like:
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 *
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 * [ zoom * cos(angle),           -sin(angle),     x_shift,
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 *          sin(angle),     zoom * cos(angle),     y_shift,
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                     0,                     0,           1 ]
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 *
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 * Paramters:
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 *  x_shift: Horizontal translation
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 *  y_shift: Vertical translation
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 *    angle: Rotation in radians
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 *     zoom: Scale percent (1.0 = 100%)
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 *   matrix: 9-item affine transformation matrix
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 */
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void avfilter_get_matrix(float x_shift, float y_shift, float angle, float zoom, float *matrix);
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/**
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 * Add two matrices together. result = m1 + m2.
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 *
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 * Parameters:
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 *      m1: 9-item transformation matrix
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 *      m2: 9-item transformation matrix
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 *  result: 9-item transformation matrix
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 */
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void avfilter_add_matrix(const float *m1, const float *m2, float *result);
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/**
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 * Subtract one matrix from another. result = m1 - m2.
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 *
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 * Parameters:
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 *      m1: 9-item transformation matrix
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 *      m2: 9-item transformation matrix
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 *  result: 9-item transformation matrix
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 */
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void avfilter_sub_matrix(const float *m1, const float *m2, float *result);
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/**
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 * Multiply a matrix by a scalar value. result = m1 * scalar.
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 *
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 * Parameters:
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 *      m1: 9-item transformation matrix
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 *  scalar: A number
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 *  result: 9-item transformation matrix
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 */
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void avfilter_mul_matrix(const float *m1, float scalar, float *result);
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/**
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 * Do an affine transformation with the given interpolation method. This
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 * multiplies each vector [x,y,1] by the matrix and then interpolates to
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 * get the final value.
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 *
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 * Parameters:
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 *          src: Source image
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 *          dst: Destination image
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 *   src_stride: Source image line size in bytes
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 *   dst_stride: Destination image line size in bytes
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 *        width: Image width in pixels
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 *       height: Image height in pixels
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 *       matrix: 9-item affine transformation matrix
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 *  interpolate: Pixel interpolation method
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 *         fill: Edge fill method
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 */
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void avfilter_transform(const uint8_t *src, uint8_t *dst,
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                        int src_stride, int dst_stride,
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                        int width, int height, const float *matrix,
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                        enum InterpolateMethod interpolate,
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                        enum FillMethod fill);
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