buffer: add support for pools using caller data in allocation
This should allow using more complex allocators than simple malloc wrappers.
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@ -13,6 +13,9 @@ libavutil: 2015-08-28
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API changes, most recent first:
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2016-xx-xx - lavu 55.6.0
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xxxxxxx buffer.h - Add av_buffer_pool_init2().
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2016-xx-xx - xxxxxxx - lavf 57.3.0 - avformat.h
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Add AVFormatContext.opaque, io_open and io_close, allowing custom IO
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for muxers and demuxers that open additional files.
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@ -194,6 +194,26 @@ int av_buffer_realloc(AVBufferRef **pbuf, int size)
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return 0;
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}
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AVBufferPool *av_buffer_pool_init2(int size, void *opaque,
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AVBufferRef* (*alloc)(void *opaque, int size),
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void (*pool_free)(void *opaque))
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{
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AVBufferPool *pool = av_mallocz(sizeof(*pool));
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if (!pool)
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return NULL;
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ff_mutex_init(&pool->mutex, NULL);
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pool->size = size;
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pool->opaque = opaque;
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pool->alloc2 = alloc;
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pool->pool_free = pool_free;
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avpriv_atomic_int_set(&pool->refcount, 1);
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return pool;
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}
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AVBufferPool *av_buffer_pool_init(int size, AVBufferRef* (*alloc)(int size))
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{
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AVBufferPool *pool = av_mallocz(sizeof(*pool));
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@ -224,6 +244,10 @@ static void buffer_pool_free(AVBufferPool *pool)
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av_freep(&buf);
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}
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ff_mutex_destroy(&pool->mutex);
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if (pool->pool_free)
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pool->pool_free(pool->opaque);
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av_freep(&pool);
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}
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@ -261,7 +285,8 @@ static AVBufferRef *pool_alloc_buffer(AVBufferPool *pool)
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BufferPoolEntry *buf;
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AVBufferRef *ret;
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ret = pool->alloc(pool->size);
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ret = pool->alloc2 ? pool->alloc2(pool->opaque, pool->size) :
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pool->alloc(pool->size);
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if (!ret)
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return NULL;
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@ -241,6 +241,23 @@ typedef struct AVBufferPool AVBufferPool;
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*/
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AVBufferPool *av_buffer_pool_init(int size, AVBufferRef* (*alloc)(int size));
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/**
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* Allocate and initialize a buffer pool with a more complex allocator.
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*
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* @param size size of each buffer in this pool
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* @param opaque arbitrary user data used by the allocator
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* @param alloc a function that will be used to allocate new buffers when the
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* pool is empty.
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* @param pool_free a function that will be called immediately before the pool
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* is freed. I.e. after av_buffer_pool_can_uninit() is called
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* by the pool and all the frames are returned to the pool and
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* freed. It is intended to uninitialize the user opaque data.
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* @return newly created buffer pool on success, NULL on error.
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*/
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AVBufferPool *av_buffer_pool_init2(int size, void *opaque,
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AVBufferRef* (*alloc)(void *opaque, int size),
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void (*pool_free)(void *opaque));
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/**
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* Mark the pool as being available for freeing. It will actually be freed only
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* once all the allocated buffers associated with the pool are released. Thus it
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@ -88,7 +88,10 @@ struct AVBufferPool {
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volatile int refcount;
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int size;
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void *opaque;
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AVBufferRef* (*alloc)(int size);
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AVBufferRef* (*alloc2)(void *opaque, int size);
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void (*pool_free)(void *opaque);
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};
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#endif /* AVUTIL_BUFFER_INTERNAL_H */
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@ -54,7 +54,7 @@
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*/
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#define LIBAVUTIL_VERSION_MAJOR 55
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#define LIBAVUTIL_VERSION_MINOR 5
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#define LIBAVUTIL_VERSION_MINOR 6
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#define LIBAVUTIL_VERSION_MICRO 0
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#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
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