aacdec: Use intfloat.h rather than local punning union.
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@ -98,6 +98,7 @@
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#include "aacsbr.h"
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#include "mpeg4audio.h"
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#include "aacadtsdec.h"
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#include "libavutil/intfloat.h"
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#include <assert.h>
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#include <errno.h>
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@ -108,11 +109,6 @@
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# include "arm/aac.h"
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#endif
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union float754 {
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float f;
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uint32_t i;
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};
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static VLC vlc_scalefactors;
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static VLC vlc_spectral[11];
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@ -1004,7 +1000,7 @@ static inline float *VMUL4(float *dst, const float *v, unsigned idx,
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static inline float *VMUL2S(float *dst, const float *v, unsigned idx,
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unsigned sign, const float *scale)
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{
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union float754 s0, s1;
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union av_intfloat32 s0, s1;
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s0.f = s1.f = *scale;
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s0.i ^= sign >> 1 << 31;
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@ -1022,8 +1018,8 @@ static inline float *VMUL4S(float *dst, const float *v, unsigned idx,
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unsigned sign, const float *scale)
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{
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unsigned nz = idx >> 12;
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union float754 s = { .f = *scale };
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union float754 t;
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union av_intfloat32 s = { .f = *scale };
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union av_intfloat32 t;
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t.i = s.i ^ (sign & 1U<<31);
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*dst++ = v[idx & 3] * t.f;
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@ -1272,7 +1268,7 @@ static int decode_spectrum_and_dequant(AACContext *ac, float coef[1024],
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static av_always_inline float flt16_round(float pf)
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{
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union float754 tmp;
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union av_intfloat32 tmp;
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tmp.f = pf;
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tmp.i = (tmp.i + 0x00008000U) & 0xFFFF0000U;
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return tmp.f;
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@ -1280,7 +1276,7 @@ static av_always_inline float flt16_round(float pf)
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static av_always_inline float flt16_even(float pf)
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{
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union float754 tmp;
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union av_intfloat32 tmp;
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tmp.f = pf;
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tmp.i = (tmp.i + 0x00007FFFU + (tmp.i & 0x00010000U >> 16)) & 0xFFFF0000U;
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return tmp.f;
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@ -1288,7 +1284,7 @@ static av_always_inline float flt16_even(float pf)
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static av_always_inline float flt16_trunc(float pf)
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{
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union float754 pun;
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union av_intfloat32 pun;
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pun.f = pf;
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pun.i &= 0xFFFF0000U;
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return pun.f;
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