ADPCM found in Xbox wav files can be decoded with
existing CODEC_ID_ADPCM_IMA_WAV Originally committed as revision 16883 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
parent
7f3a6a0553
commit
4becee2343
@ -225,6 +225,7 @@ const AVCodecTag codec_wav_tags[] = {
|
||||
{ CODEC_ID_AMR_WB, 0x0058 },
|
||||
{ CODEC_ID_ADPCM_IMA_DK4, 0x0061 }, /* rogue format number */
|
||||
{ CODEC_ID_ADPCM_IMA_DK3, 0x0062 }, /* rogue format number */
|
||||
{ CODEC_ID_ADPCM_IMA_WAV, 0x0069 },
|
||||
{ CODEC_ID_VOXWARE, 0x0075 },
|
||||
{ CODEC_ID_AAC, 0x00ff },
|
||||
{ CODEC_ID_SIPR, 0x0130 },
|
||||
|
Loading…
Reference in New Issue
Block a user