sol: use AV_RL32 instead of raw pointer cast
Signed-off-by: Mans Rullgard <mans@mansr.com>
This commit is contained in:
parent
b7581b5c83
commit
3d1af11df4
@ -23,7 +23,7 @@
|
||||
* Based on documents from Game Audio Player and own research
|
||||
*/
|
||||
|
||||
#include "libavutil/bswap.h"
|
||||
#include "libavutil/intreadwrite.h"
|
||||
#include "avformat.h"
|
||||
#include "pcm.h"
|
||||
|
||||
@ -33,8 +33,7 @@
|
||||
static int sol_probe(AVProbeData *p)
|
||||
{
|
||||
/* check file header */
|
||||
uint16_t magic;
|
||||
magic=av_le2ne16(*((uint16_t*)p->buf));
|
||||
uint16_t magic = AV_RL32(p->buf);
|
||||
if ((magic == 0x0B8D || magic == 0x0C0D || magic == 0x0C8D) &&
|
||||
p->buf[2] == 'S' && p->buf[3] == 'O' &&
|
||||
p->buf[4] == 'L' && p->buf[5] == 0)
|
||||
|
Loading…
x
Reference in New Issue
Block a user