Add channel layout support to the AC-3 encoder.
Originally committed as revision 18623 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -30,6 +30,7 @@
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#include "get_bits.h" // for ff_reverse
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#include "put_bits.h"
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#include "ac3.h"
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#include "audioconvert.h"
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typedef struct AC3EncodeContext {
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PutBitContext pb;
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@ -609,37 +610,67 @@ static int compute_bit_allocation(AC3EncodeContext *s,
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return 0;
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}
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static av_cold int set_channel_info(AC3EncodeContext *s, int channels,
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int64_t *channel_layout)
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{
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int ch_layout;
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if (channels < 1 || channels > AC3_MAX_CHANNELS)
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return -1;
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if ((uint64_t)*channel_layout > 0x7FF)
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return -1;
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ch_layout = *channel_layout;
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if (!ch_layout)
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ch_layout = avcodec_guess_channel_layout(channels, CODEC_ID_AC3, NULL);
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if (avcodec_channel_layout_num_channels(ch_layout) != channels)
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return -1;
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s->lfe = !!(ch_layout & CH_LOW_FREQUENCY);
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s->nb_all_channels = channels;
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s->nb_channels = channels - s->lfe;
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s->lfe_channel = s->lfe ? s->nb_channels : -1;
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if (s->lfe)
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ch_layout -= CH_LOW_FREQUENCY;
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switch (ch_layout) {
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case CH_LAYOUT_MONO: s->channel_mode = AC3_CHMODE_MONO; break;
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case CH_LAYOUT_STEREO: s->channel_mode = AC3_CHMODE_STEREO; break;
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case CH_LAYOUT_SURROUND: s->channel_mode = AC3_CHMODE_3F; break;
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case CH_LAYOUT_2_1: s->channel_mode = AC3_CHMODE_2F1R; break;
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case CH_LAYOUT_4POINT0: s->channel_mode = AC3_CHMODE_3F1R; break;
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case CH_LAYOUT_QUAD:
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case CH_LAYOUT_2_2: s->channel_mode = AC3_CHMODE_2F2R; break;
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case CH_LAYOUT_5POINT0:
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case CH_LAYOUT_5POINT0_BACK: s->channel_mode = AC3_CHMODE_3F2R; break;
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default:
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return -1;
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}
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s->channel_map = ff_ac3_enc_channel_map[s->channel_mode][s->lfe];
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*channel_layout = ch_layout;
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if (s->lfe)
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*channel_layout |= CH_LOW_FREQUENCY;
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return 0;
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}
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static av_cold int AC3_encode_init(AVCodecContext *avctx)
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{
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int freq = avctx->sample_rate;
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int bitrate = avctx->bit_rate;
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int channels = avctx->channels;
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AC3EncodeContext *s = avctx->priv_data;
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int i, j, ch;
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float alpha;
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int bw_code;
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static const uint8_t channel_mode_defs[6] = {
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0x01, /* C */
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0x02, /* L R */
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0x03, /* L C R */
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0x06, /* L R SL SR */
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0x07, /* L C R SL SR */
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0x07, /* L C R SL SR (+LFE) */
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};
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avctx->frame_size = AC3_FRAME_SIZE;
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ac3_common_init();
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/* number of channels */
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if (channels < 1 || channels > 6)
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if (set_channel_info(s, avctx->channels, &avctx->channel_layout)) {
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av_log(avctx, AV_LOG_ERROR, "invalid channel layout\n");
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return -1;
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s->channel_mode = channel_mode_defs[channels - 1];
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s->lfe = (channels == 6) ? 1 : 0;
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s->nb_all_channels = channels;
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s->nb_channels = channels > 5 ? 5 : channels;
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s->lfe_channel = s->lfe ? 5 : -1;
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s->channel_map = ff_ac3_enc_channel_map[s->channel_mode][s->lfe];
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}
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/* frequency */
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for(i=0;i<3;i++) {
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@ -1368,4 +1399,24 @@ AVCodec ac3_encoder = {
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NULL,
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.sample_fmts = (enum SampleFormat[]){SAMPLE_FMT_S16,SAMPLE_FMT_NONE},
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.long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
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.channel_layouts = (int64_t[]){
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CH_LAYOUT_MONO,
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CH_LAYOUT_STEREO,
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CH_LAYOUT_2_1,
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CH_LAYOUT_SURROUND,
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CH_LAYOUT_2_2,
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CH_LAYOUT_QUAD,
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CH_LAYOUT_4POINT0,
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CH_LAYOUT_5POINT0,
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CH_LAYOUT_5POINT0_BACK,
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(CH_LAYOUT_MONO | CH_LOW_FREQUENCY),
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(CH_LAYOUT_STEREO | CH_LOW_FREQUENCY),
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(CH_LAYOUT_2_1 | CH_LOW_FREQUENCY),
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(CH_LAYOUT_SURROUND | CH_LOW_FREQUENCY),
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(CH_LAYOUT_2_2 | CH_LOW_FREQUENCY),
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(CH_LAYOUT_QUAD | CH_LOW_FREQUENCY),
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(CH_LAYOUT_4POINT0 | CH_LOW_FREQUENCY),
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CH_LAYOUT_5POINT1,
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CH_LAYOUT_5POINT1_BACK,
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0 },
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};
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