
Most callers won't check for EINVAL, so it's best to fail early. GCC takes the nonnull attribute as a guarantee that an argument won't be NULL, so these hacks were already ineffective, which is how we found that at least one commercial game was using NULL as if it's a mutex, but actually getting no-op behavior. Bug: 11971278 Change-Id: I89646e043d931778805a8b692e07a34d076ee6bf
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