lutin/lutin/z_system/lutinSystem_Android_opengl.py

37 lines
707 B
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
##
## @author Edouard DUPIN
##
## @copyright 2012, Edouard DUPIN, all right reserved
##
## @license MPL v2.0 (see license file)
##
from lutin import debug
from lutin import system
from lutin import tools
from lutin import env
import os
class System(system.System):
def __init__(self, target):
system.System.__init__(self)
# create some HELP:
self.set_help("OpenGL: Generic graphic library")
self.set_valid(True)
# no check needed ==> just add this:
self.add_depend([
'c',
])
"""
self.add_header_file([
"/usr/include/GL/*"
],
destination_path="GL",
recursive=True)
"""
self.add_flag('link-lib', "GLESv2")