ewol/Sources/ewolOObject2DTextured.h

50 lines
1.4 KiB
C++

/**
*******************************************************************************
* @file ewolOObject2DTextured.h
* @brief ewol OpenGl Object system (header)
* @author Edouard DUPIN
* @date 09/11/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#ifndef __EWOL_O_OBJECT_2D_TEXTURED_H__
#define __EWOL_O_OBJECT_2D_TEXTURED_H__
#include <ewolOObject.h>
namespace ewol {
class OObject2DTextured :public ewol::OObject
{
public:
OObject2DTextured(etk::File textureName);
virtual ~OObject2DTextured(void);
public:
virtual void Draw(void);
void Rectangle(float x, float y, float w, float h, float texX=0.0, float texY=0.0, float texSX=1.0, float texSY=1.0);
protected:
uint32_t m_textureId; //!< texture internal ID
etk::VectorType<coord2D_ts> m_coord; //!< internal coord of the object
etk::VectorType<texCoord_ts> m_coordTex; //!< internal texture coordinate for every point
public:
virtual void UpdateOrigin(float x, float y);
};
};
#endif