ewol/doc/tutorial/010_ObjectModel.md

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EWOL: Object model {#ewol_tutorial_object_model}
==================
@tableofcontents
Objectifs: {#ewol_tutorial_object_model_objectives}
==========
- Understand ewol basic ewol::Object
- Use ewol::Object correctly
Basis of the ewol::Object {#ewol_tutorial_object_model_object}
=========================
An object in Ewol is a simple class: ewol::Object This object is the basis of all element in the ewol system.
This is designed to manage many common things:
- Unique ID
- Name
- Parameters
- Signal generation
- Xml configuration
- Removing
**Note:**
```
Please do not compare with the gObject basic class...
```
Create an Object: {#ewol_tutorial_object_model_create}
=================
Creating an object is really simple:
```{.cpp}
ewol::widget::ButtonShared tmpButon = ewol::widget::Button::create();
APPL_INFO("We just create a button widget with unique ID=" << tmpButon->getId() << " name='" << tmpButon->propertyName.get() << "'");
```
**Note:**
```
The widget is not stored in a ememory::SharedPtr<ewol::widget::Button> but in a ewol::widget::ButtonShared to simplify the using of the pointer.
You have also: ememory::WeakPtr<ewol::widget::Button> = ewol::widget::ButtonWeak
```
Set the name of the object:
```{.cpp}
tmpButon->propertyName.set("my widget name");
APPL_INFO("We just create an Object with ID=" << tmpButon->getId() << " name='" << tmpButon->propertyName.get() << "'");
```
Remove an Object: {#ewol_tutorial_object_model_remove}
=================
Simply use the function:
```{.cpp}
tmpButon->destroy();
```
This function request his parrent to remove the ememory::SharedPtr it keep on it.
And when all ememory::SharedPtr is removed the object will be really removed.
At his point we can think an object is alive all the time someone keep a reference on it,
then when you are not a parrent of the object, do not keep a ememory::SharedPtr but a ememory::WeakPtr.
**Note:**
```
If some Object is not removed when you close the application, the system inform you with displaying all object alive.
```
Retrieve an Object: {#ewol_tutorial_object_model_find}
===================
In Ewol this is possible to get a object with his name.
Find a global Object (ouside an Object)
---------------------------------------
```{.cpp}
#include <ewol/context/Context.hpp>
ewol::ObjectShared tmpObject = ewol::getContext().getEObjectManager().getObjectNamed("obj Name");
if (tmpObject == nullptr) {
APPL_ERROR("The Object does not exist");
}
```
Find a global Object (inside an Object)
---------------------------------------
```{.cpp}
ewol::ObjectShared tmpObject = getObjectNamed("obj Name");
if (tmpObject == nullptr) {
APPL_ERROR("The Object does not exist");
}
```
Find a sub-object
-----------------
```{.cpp}
ewol::ObjectShared tmpObject = getSubObjectNamed("obj Name");
if (tmpObject == NULL) {
APPL_ERROR("The Object does not exist");
}
```
retriving your object type
--------------------------
It could be really interesting to retrive your own instance:
```{.cpp}
ewol::ObjectShared tmpObject ...;
appl::MyOwnObjectShared myObject = ememory::dynamicPointerCast<appl::MyOwnObject>(tmpObject);
```