82 lines
1.8 KiB
C++
82 lines
1.8 KiB
C++
/**
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*******************************************************************************
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* @file ewolOObject.h
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* @brief ewol OpenGl Object system (header)
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* @author Edouard DUPIN
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* @date 24/10/2011
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* @par Project
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* ewol
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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*
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#ifndef __EWOL_O_OBJECT_H__
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#define __EWOL_O_OBJECT_H__
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#include <etkTypes.h>
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#include <etkFile.h>
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#include <ewolDebug.h>
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#include <ewolFont.h>
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#include <etkVectorType.h>
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namespace ewol {
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extern "C" {
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typedef struct {
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int32_t f;
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int32_t s;
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int32_t t;
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}linkCoord_ts;
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};
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class OObject
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{
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public:
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OObject(void);
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virtual ~OObject(void);
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public:
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virtual void Draw(void) = 0;
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void SetName(etk::String & name);
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void SetName(const char * name);
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etk::String GetName(void);
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public:
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virtual void UpdateOrigin(float x, float y) {};
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private:
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etk::String m_name;
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};
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/*
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class OObjectFile :public ewol::OObject
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{
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public:
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OObjectFile(etk::File fileName) {};
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virtual ~OObject2DColored(void) {};
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public:
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void Draw(void);
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bool Save(etk::File fileName) { return false; };
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protected:
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etk::VectorType<OObject*> m_listsubObject; //!< an object file contain more than one object...
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bool m_isBinaryFile; //!< to know th mode of saving the file
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};
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*/
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};
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#endif
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#include <ewolOObject2DTextured.h>
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#include <ewolOObject2DColored.h>
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#include <ewolOObject2DText.h>
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