Class: ewol::resource::progAttributeElement
Constructor and Destructor:
Synopsis:
Description:
/**
* @brief In a openGL program we need some data to communicate with them, we register all the name requested by the user in this structure:
* @note Register all requested element permit to abstract the fact that some element does not exist and remove control of existance from upper code.
* This is important to note when the Program is reloaded the elements availlable can change.
* @not-in-doc
*/
Detail: