Class: ewol::context::Fps


Constructor and Destructor:

+        Fps               (const char * displayName,
bool displayFPS);
+ ~Fps (void);

Synopsis:

+  void  tic               (void);
+ void toc (bool displayTime);
+ void incrementCounter (void);
+ void draw (void);

Description:

/** * @brief This class is designed to count the number of frame per second in the main renderer system * @not-in-doc */

Detail:

ewol::context::Fps ()

Fps(const char * displayName,
    bool displayFPS);

Constructor


ewol::context::~Fps ()

~Fps(void);

Destructor


tic ()

void tic(void);

this might be call every time a diplay start


toc ()

void toc(bool displayTime);

this might be call every time a diplay stop, it do the display every second


incrementCounter ()

void incrementCounter(void);

this might be call when a display is really done


draw ()

void draw(void);

draw debug display ...