class: ewol::resource::TextureFile


Description:



Synopsis:

+ const vec2 &                 getRealSize     (void );
+ ewol::resource::TextureFile* keep (const std::string & _filename,
ivec2 _size);
+ void release (ewol::resource::TextureFile* & _object);

Object Hierarchy:

+ewol::Object
+--> +ewol::Resource
+--> +ewol::resource::Texture
+--> ewol::resource::TextureFile

Detail:

getRealSize

+ const vec2 & getRealSize (void );



keep

+ ewol::resource::TextureFile* keep (const std::string & _filename,
ivec2 _size);
keep the resource pointer.
Note: Never free this pointer by your own...


release

+ void release (ewol::resource::TextureFile* & _object);
release the keeped resources