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d84e4b8d53
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[DEV] Remove some dependency of the sub library
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2013-03-11 22:55:34 +01:00 |
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228999d144
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(DEV) first compilation on MacOsX ==> not work due to the X11 interoperability error
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2013-03-09 17:45:51 +01:00 |
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1c8ce9488c
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[DEV] add light management with simple add of Material and Light classes==> can be better, but a good start
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2013-03-06 21:53:47 +01:00 |
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a602665e10
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[DEV] multiple texture availlable and better mesh
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2013-03-05 21:11:33 +01:00 |
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71aefe981c
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[DEV] change the mesh properties and add a basic subdivider
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2013-03-02 12:02:15 +01:00 |
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4872bfcbf9
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[DEV] better init in some widget
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2013-03-01 09:14:12 +01:00 |
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8b8f48b654
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[DEV] add the basic compositing on image
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2013-02-28 21:21:17 +01:00 |
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1598324f57
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[DEV] add etk properties
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2013-02-16 15:52:59 +01:00 |
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e7503c8824
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[DEV] update display to the nec vector3D
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2013-01-28 22:17:43 +01:00 |
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aa17623425
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[DEV] try to set the system back to work
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2013-01-28 08:10:10 +01:00 |
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73a42f4e17
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[DEV] update all the element at the new etk vectir nomage (like bullet)
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2013-01-25 23:53:27 +01:00 |
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bb3307f736
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[DEV] set bulit linearMath in a sub librairy
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2013-01-23 22:01:41 +01:00 |
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d021b82631
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[BUILD] Windows compile correctly
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2013-01-11 07:30:30 +01:00 |
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0dffbae44d
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[DEV] Better shader debugLog, and bullet compatibility with Android
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2013-01-10 22:02:13 +01:00 |
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47e254d812
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[DEV] display corectly the world with internal openGLES2
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2013-01-09 22:35:16 +01:00 |
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c4548c5241
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[DEV] base of the scene working with bullet
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2013-01-08 07:13:41 +01:00 |
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a781cf4c26
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[DEV] Basic integration of the bullet librairy
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2013-01-07 22:36:22 +01:00 |
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a468a3424a
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[DEV] Change the bounding to the old AABB methode and start the catching of the tunel effects
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2013-01-04 22:52:56 +01:00 |
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93d3e62b8e
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[DEV] Simplify the Game engine
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2013-01-03 21:03:23 +01:00 |
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549ac760d7
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[DEV] detect bounding and display bounding simplify
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2013-01-01 21:56:39 +01:00 |
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d9317dc227
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[DEV] change the fragment shader to be compatible with openGL ES2 and some other corrections
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2012-12-28 23:17:50 +01:00 |
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cc07a77377
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[DEV] real display of a scene with real perspective
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2012-12-19 00:47:02 +01:00 |
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10f7131b62
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[DEV] add camera system on the game engine
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2012-12-18 23:16:40 +01:00 |
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326dccb94d
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[DEV] create the basic gravity equations
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2012-12-18 22:09:27 +01:00 |
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4b4758bc7f
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[DEV] import engine instead of creating an extern
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2012-12-17 22:21:54 +01:00 |
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b6d11d78e2
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[DEV] Start dev of the physic engine
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2012-12-13 22:50:30 +01:00 |
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28a044fb00
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[DEV] compilation error
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2012-12-13 22:30:57 +01:00 |
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d56017aacf
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[DEV] First rework of the scene system
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2012-12-11 22:08:53 +01:00 |
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6de53cf3f2
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[DEBUG] corection of some error in the X11 abstraction and key event french name
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2012-12-04 23:27:08 +01:00 |
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ae29b34eab
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[DEV] adapt vector 2D, 3D and 4D wrapper with statdard glsl vec[2-4] ivec[2-4] and std mat4
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2012-11-30 22:45:55 +01:00 |
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426cbbfa78
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[DEV] back working of ButtonColor and colorBar
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2012-12-01 21:33:05 +01:00 |
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d045b4bd14
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[DEV] Compilation of ewol is back ==> not working
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2012-11-23 23:55:21 +01:00 |
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f45c7a6743
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[DEV] Rework of the internal tree and system
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2012-11-22 22:28:05 +01:00 |
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15c71ebe1a
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[DEV] Rework compleately EWOL to simplify and set it more user-frendly NO-MORE-COMPILE
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2012-11-21 21:56:37 +01:00 |
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f848ee4ce0
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[DEV] change etk version
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2012-11-20 07:33:17 +01:00 |
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6356d8b1d5
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[DEV] Text compisiting element is now OK
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2012-11-19 21:16:14 +01:00 |
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3a41e938a6
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[DEV] Text compositing is now able to display background color
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2012-11-19 10:02:00 +01:00 |
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640810ee8d
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[DEV] Basic display of the compositing font (justify availlable)
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2012-11-16 23:37:21 +01:00 |
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7aeb65a0aa
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[DEV] Load the font with bold italic mode and load it in the basic folder of the file system
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2012-11-13 22:55:02 +01:00 |
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17dfbc7cb1
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[DEV] add the zlib submodule in the correct position
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2012-11-12 09:24:09 +01:00 |
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141e3b98b0
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[DEV] change the android directory
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2012-11-12 01:40:30 +01:00 |
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59e59142ed
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[DEV] rework of the external lib tree ended
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2012-11-10 16:23:44 +01:00 |
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e81fa93885
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[TREE] this might be correct for all the sub lib
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2012-11-10 15:19:37 +01:00 |
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fa25024b32
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[TREE] try to rework the tree of the librairie
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2012-11-10 14:43:01 +01:00 |
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