63 Commits

Author SHA1 Message Date
c288f87914 [DEV] correct build with new methode of the edn soft ==> no dependence and no clean 2013-04-18 22:51:51 +02:00
9e4b987ffa [BUILD] basic makefile for python maker 2013-04-18 01:55:05 +02:00
291e18e294 [DEV] start work pyton maker 2013-04-17 21:40:23 +02:00
a415669c60 [DEV] correct android set of the wondows size ratio 2013-04-17 21:19:46 +02:00
80dfa5fdbf [DEV] mac first openGL view of the exol real display 2013-04-16 22:44:36 +02:00
a5451a9f7f [DEBUG] correction of debug and expand of sizer 2013-04-16 21:12:20 +02:00
3e29816651 [DEV] image rework base ok 2013-04-14 14:07:14 +02:00
3ff3c38710 [DEV] end composer and add a container obstraction 2013-04-11 21:24:22 +02:00
3bb4c6a700 [DEV] end of rework the main widget class ** it will be finish now 2013-04-10 22:26:28 +02:00
100fbd43e2 [DEV] start to reworks the widget class to simplify and normalize it (last rework) 2013-04-09 21:17:47 +02:00
b3465bcf44 [DEV] first open GL display on MACOSX ==> simple triangle... 2013-04-07 23:42:23 +02:00
09ef9c8a19 [DEV] first windows display ==> nothing else pn MAC 2013-04-07 13:15:48 +02:00
7e48ed5172 [DEV] update SEEK in bmp images 2013-04-05 22:14:45 +02:00
27a6281357 [DEBUG] try to find remove error 2013-04-02 21:32:46 +02:00
b83589e174 [DEV] create a unique sizer for vert and hori ==> this is simple to manage 2013-03-22 20:57:42 +01:00
9a18f605d9 [DEV] change the message data between widget to the const data 2013-03-22 23:06:41 +01:00
1c5b6159cc [DEV] add update on agg lib 2013-03-21 00:07:57 +01:00
9dccd96fde [DEV] something has been done 2013-03-15 23:26:16 +01:00
75df3e4b8b [DEV] start OpenGl abstraction ==> for faster display 2013-03-12 21:51:02 +01:00
d84e4b8d53 [DEV] Remove some dependency of the sub library 2013-03-11 22:55:34 +01:00
228999d144 (DEV) first compilation on MacOsX ==> not work due to the X11 interoperability error 2013-03-09 17:45:51 +01:00
1c8ce9488c [DEV] add light management with simple add of Material and Light classes==> can be better, but a good start 2013-03-06 21:53:47 +01:00
a602665e10 [DEV] multiple texture availlable and better mesh 2013-03-05 21:11:33 +01:00
71aefe981c [DEV] change the mesh properties and add a basic subdivider 2013-03-02 12:02:15 +01:00
4872bfcbf9 [DEV] better init in some widget 2013-03-01 09:14:12 +01:00
8b8f48b654 [DEV] add the basic compositing on image 2013-02-28 21:21:17 +01:00
1598324f57 [DEV] add etk properties 2013-02-16 15:52:59 +01:00
e7503c8824 [DEV] update display to the nec vector3D 2013-01-28 22:17:43 +01:00
aa17623425 [DEV] try to set the system back to work 2013-01-28 08:10:10 +01:00
73a42f4e17 [DEV] update all the element at the new etk vectir nomage (like bullet) 2013-01-25 23:53:27 +01:00
bb3307f736 [DEV] set bulit linearMath in a sub librairy 2013-01-23 22:01:41 +01:00
d021b82631 [BUILD] Windows compile correctly 2013-01-11 07:30:30 +01:00
0dffbae44d [DEV] Better shader debugLog, and bullet compatibility with Android 2013-01-10 22:02:13 +01:00
47e254d812 [DEV] display corectly the world with internal openGLES2 2013-01-09 22:35:16 +01:00
c4548c5241 [DEV] base of the scene working with bullet 2013-01-08 07:13:41 +01:00
a781cf4c26 [DEV] Basic integration of the bullet librairy 2013-01-07 22:36:22 +01:00
a468a3424a [DEV] Change the bounding to the old AABB methode and start the catching of the tunel effects 2013-01-04 22:52:56 +01:00
93d3e62b8e [DEV] Simplify the Game engine 2013-01-03 21:03:23 +01:00
549ac760d7 [DEV] detect bounding and display bounding simplify 2013-01-01 21:56:39 +01:00
d9317dc227 [DEV] change the fragment shader to be compatible with openGL ES2 and some other corrections 2012-12-28 23:17:50 +01:00
cc07a77377 [DEV] real display of a scene with real perspective 2012-12-19 00:47:02 +01:00
10f7131b62 [DEV] add camera system on the game engine 2012-12-18 23:16:40 +01:00
326dccb94d [DEV] create the basic gravity equations 2012-12-18 22:09:27 +01:00
4b4758bc7f [DEV] import engine instead of creating an extern 2012-12-17 22:21:54 +01:00
b6d11d78e2 [DEV] Start dev of the physic engine 2012-12-13 22:50:30 +01:00
28a044fb00 [DEV] compilation error 2012-12-13 22:30:57 +01:00
d56017aacf [DEV] First rework of the scene system 2012-12-11 22:08:53 +01:00
6de53cf3f2 [DEBUG] corection of some error in the X11 abstraction and key event french name 2012-12-04 23:27:08 +01:00
ae29b34eab [DEV] adapt vector 2D, 3D and 4D wrapper with statdard glsl vec[2-4] ivec[2-4] and std mat4 2012-11-30 22:45:55 +01:00
426cbbfa78 [DEV] back working of ButtonColor and colorBar 2012-12-01 21:33:05 +01:00