70 Commits

Author SHA1 Message Date
739082cf36 [DEV] text code style corection 2013-10-16 21:53:17 +02:00
b63e6d33b2 [DEV] code style '_' & '{' at end of line 2013-10-08 22:32:40 +02:00
9e540f286e [DEV] coding style step 1 2013-10-07 22:09:13 +02:00
7a8cabb625 [DEV] dynamic font add elements and support multyple language 2013-09-30 00:06:39 +02:00
21f0a6856a [DEBUG] retrive clipboard 2013-09-19 09:20:26 +02:00
4fc426c414 [DEV] add some optionnel parameter to display 2013-09-13 21:52:18 +02:00
a131e75b28 [DEV] change resource property 2013-09-06 21:51:24 +02:00
0d4cd4749b [DEV] add at the impage compositing the Z position 2013-09-05 21:21:17 +02:00
f52a6919e3 [DEV] rework some global elements (step 5) 2013-09-02 06:46:49 +02:00
3b874d3786 [DEV] change all directory and rework some names (step 4) 2013-08-30 22:33:05 +02:00
f89d88e62a [DEV] rework (step 3) 2013-08-30 07:46:21 +02:00
371a3cb599 [DEV] add Windows background color and image rotation 2013-08-27 21:36:49 +02:00
595495b8bd [DEV] Update of the choice of standardize the Color class 2013-07-09 15:15:51 +02:00
774e743271 [DEV] update to the nex exml API 2013-06-28 22:27:29 +02:00
da97bea5df [DEV] exml update and tested 2013-06-26 23:20:24 +02:00
8a159b8ca3 [DEV] port for exml 2013-06-24 21:53:27 +02:00
f6713ef18a [DEV] better pop-up shaper and list 2013-06-12 22:38:54 +02:00
c2cdab446f [DEV] add capabilities at the pop-up system 2013-06-11 21:47:23 +02:00
d2d8b6fca1 [DEV] add sprite correct diaplsy and input maximum number segfault error 2013-06-03 22:35:05 +02:00
47ea209279 [DEV] add sprite properties 2013-06-03 08:03:42 +02:00
e12bea33e3 [DEV] change the periodic system (better model) 2013-06-01 21:43:20 +02:00
d3ee207699 [DEV] rewrite the _ at the compositing element 2013-05-31 23:19:03 +02:00
426403da3b [DEV] rework some _ at function parameter 2013-05-31 09:03:13 +02:00
a6b7e7b132 [DEV] better context menu display and some small corection 2013-05-23 05:07:53 +02:00
0c36f880db [DEV] add the possibility to draw triangle with negative size 2013-05-20 22:07:20 +02:00
90ca5367e8 [DEV] remove unneded debug log 2013-05-17 21:00:37 +02:00
a8dae7592c [DEV] base update of the unichar rework 2013-05-15 21:11:16 +02:00
1fd5b53688 [DEV] corection of the Display widget clipping and add some capabilities 2013-05-12 21:02:30 +02:00
66924458eb [DEV] change the keyboard and mouse event function 2013-05-08 12:20:47 +02:00
150df589e6 [DEV] segfault correction and dynamic management of the font position 2013-04-24 12:53:32 +02:00
87676f657a [DEV] generate warning when delete in an error state and rework pop-up and contextmenu 2013-04-15 21:18:54 +02:00
3e29816651 [DEV] image rework base ok 2013-04-14 14:07:14 +02:00
b46542ca8d [DEV] rework of the ContainerN ended start rework of image widget 2013-04-12 22:24:04 +02:00
56eafd762f [DEV] Start rework of the button 2013-04-08 21:30:25 +02:00
9a84c63701 [DEV] set text testing depth 2013-03-15 07:35:05 +01:00
90bb349138 [DEV] better mesh display using indec istead of direct drawing all point 2013-03-14 21:50:17 +01:00
75df3e4b8b [DEV] start OpenGl abstraction ==> for faster display 2013-03-12 21:51:02 +01:00
09103e3073 [DEV] correct some error in the display of the Button Image 2013-03-11 23:29:40 +01:00
19c162eff2 [DEV] better management of light and material for 3D mesh 2013-03-07 21:37:14 +01:00
1c8ce9488c [DEV] add light management with simple add of Material and Light classes==> can be better, but a good start 2013-03-06 21:53:47 +01:00
71af7fe7d2 [DEBUG] corect windws compilation and missed init in the shaper tool 2013-03-03 20:59:47 +01:00
4872bfcbf9 [DEV] better init in some widget 2013-03-01 09:14:12 +01:00
8b8f48b654 [DEV] add the basic compositing on image 2013-02-28 21:21:17 +01:00
01e5b2dc2a [DEV] missing somme element 2013-02-18 17:25:45 +01:00
e7503c8824 [DEV] update display to the nec vector3D 2013-01-28 22:17:43 +01:00
aa17623425 [DEV] try to set the system back to work 2013-01-28 08:10:10 +01:00
73a42f4e17 [DEV] update all the element at the new etk vectir nomage (like bullet) 2013-01-25 23:53:27 +01:00
b6d11d78e2 [DEV] Start dev of the physic engine 2012-12-13 22:50:30 +01:00
ae29b34eab [DEV] adapt vector 2D, 3D and 4D wrapper with statdard glsl vec[2-4] ivec[2-4] and std mat4 2012-11-30 22:45:55 +01:00
d61e67773c [DEV] color button and corection of the unsupressed widgets 2012-12-02 20:34:44 +01:00