43 Commits

Author SHA1 Message Date
228999d144 (DEV) first compilation on MacOsX ==> not work due to the X11 interoperability error 2013-03-09 17:45:51 +01:00
1c8ce9488c [DEV] add light management with simple add of Material and Light classes==> can be better, but a good start 2013-03-06 21:53:47 +01:00
a602665e10 [DEV] multiple texture availlable and better mesh 2013-03-05 21:11:33 +01:00
71aefe981c [DEV] change the mesh properties and add a basic subdivider 2013-03-02 12:02:15 +01:00
4872bfcbf9 [DEV] better init in some widget 2013-03-01 09:14:12 +01:00
8b8f48b654 [DEV] add the basic compositing on image 2013-02-28 21:21:17 +01:00
1598324f57 [DEV] add etk properties 2013-02-16 15:52:59 +01:00
e7503c8824 [DEV] update display to the nec vector3D 2013-01-28 22:17:43 +01:00
aa17623425 [DEV] try to set the system back to work 2013-01-28 08:10:10 +01:00
73a42f4e17 [DEV] update all the element at the new etk vectir nomage (like bullet) 2013-01-25 23:53:27 +01:00
bb3307f736 [DEV] set bulit linearMath in a sub librairy 2013-01-23 22:01:41 +01:00
d021b82631 [BUILD] Windows compile correctly 2013-01-11 07:30:30 +01:00
0dffbae44d [DEV] Better shader debugLog, and bullet compatibility with Android 2013-01-10 22:02:13 +01:00
47e254d812 [DEV] display corectly the world with internal openGLES2 2013-01-09 22:35:16 +01:00
c4548c5241 [DEV] base of the scene working with bullet 2013-01-08 07:13:41 +01:00
a781cf4c26 [DEV] Basic integration of the bullet librairy 2013-01-07 22:36:22 +01:00
a468a3424a [DEV] Change the bounding to the old AABB methode and start the catching of the tunel effects 2013-01-04 22:52:56 +01:00
93d3e62b8e [DEV] Simplify the Game engine 2013-01-03 21:03:23 +01:00
549ac760d7 [DEV] detect bounding and display bounding simplify 2013-01-01 21:56:39 +01:00
d9317dc227 [DEV] change the fragment shader to be compatible with openGL ES2 and some other corrections 2012-12-28 23:17:50 +01:00
cc07a77377 [DEV] real display of a scene with real perspective 2012-12-19 00:47:02 +01:00
10f7131b62 [DEV] add camera system on the game engine 2012-12-18 23:16:40 +01:00
326dccb94d [DEV] create the basic gravity equations 2012-12-18 22:09:27 +01:00
4b4758bc7f [DEV] import engine instead of creating an extern 2012-12-17 22:21:54 +01:00
b6d11d78e2 [DEV] Start dev of the physic engine 2012-12-13 22:50:30 +01:00
28a044fb00 [DEV] compilation error 2012-12-13 22:30:57 +01:00
d56017aacf [DEV] First rework of the scene system 2012-12-11 22:08:53 +01:00
6de53cf3f2 [DEBUG] corection of some error in the X11 abstraction and key event french name 2012-12-04 23:27:08 +01:00
ae29b34eab [DEV] adapt vector 2D, 3D and 4D wrapper with statdard glsl vec[2-4] ivec[2-4] and std mat4 2012-11-30 22:45:55 +01:00
426cbbfa78 [DEV] back working of ButtonColor and colorBar 2012-12-01 21:33:05 +01:00
d045b4bd14 [DEV] Compilation of ewol is back ==> not working 2012-11-23 23:55:21 +01:00
f45c7a6743 [DEV] Rework of the internal tree and system 2012-11-22 22:28:05 +01:00
15c71ebe1a [DEV] Rework compleately EWOL to simplify and set it more user-frendly NO-MORE-COMPILE 2012-11-21 21:56:37 +01:00
f848ee4ce0 [DEV] change etk version 2012-11-20 07:33:17 +01:00
6356d8b1d5 [DEV] Text compisiting element is now OK 2012-11-19 21:16:14 +01:00
3a41e938a6 [DEV] Text compositing is now able to display background color 2012-11-19 10:02:00 +01:00
640810ee8d [DEV] Basic display of the compositing font (justify availlable) 2012-11-16 23:37:21 +01:00
7aeb65a0aa [DEV] Load the font with bold italic mode and load it in the basic folder of the file system 2012-11-13 22:55:02 +01:00
17dfbc7cb1 [DEV] add the zlib submodule in the correct position 2012-11-12 09:24:09 +01:00
141e3b98b0 [DEV] change the android directory 2012-11-12 01:40:30 +01:00
59e59142ed [DEV] rework of the external lib tree ended 2012-11-10 16:23:44 +01:00
e81fa93885 [TREE] this might be correct for all the sub lib 2012-11-10 15:19:37 +01:00
fa25024b32 [TREE] try to rework the tree of the librairie 2012-11-10 14:43:01 +01:00