ewol/share/widgetEntry.frag

38 lines
936 B
GLSL
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#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform float EW_sizeBorder;
uniform float EW_sizePadding;
uniform vec2 EW_size;
uniform vec4 EW_posText;
uniform int EW_state;
// transmit from the vertex shader
varying vec2 v_position; // intermolated position ...
void main(void) {
float specialBorder = EW_sizeBorder+EW_sizePadding;
vec2 endStart = EW_size - vec2(EW_sizePadding) - vec2(EW_sizeBorder);
vec2 endStop = EW_size - vec2(EW_sizePadding);
if( v_position.x> EW_sizePadding
&& v_position.y> EW_sizePadding
&& v_position.x<= endStop.x
&& v_position.y<= endStop.y
) {
if( v_position.x<= specialBorder
|| v_position.y<= specialBorder
|| v_position.x> endStart.x
|| v_position.y> endStart.y
) {
gl_FragColor = vec4(0.0,0.0,0.0,1.0);
} else {
gl_FragColor = vec4(1.0,1.0,1.0,0.8);
}
} else {
gl_FragColor = vec4(0.0);
}
}