ewol/Sources/ewolWindows.cpp

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/**
*******************************************************************************
* @file ewolWindows.cpp
* @brief ewol window system (sources)
* @author Edouard DUPIN
* @date 20/10/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <etkTypes.h>
#include <etkString.h>
#include <ewolWidget.h>
#include <ewolWindows.h>
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#include <ewolOObject.h>
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#include <GL/gl.h>
//list of local events :
const char * eventClose = "Close Windows";
bool ewol::Windows::CalculateSize(double availlableX, double availlableY)
{
m_size.x = availlableX;
m_size.y = availlableY;
return true;
}
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// TODO : Rewrite this with common event ...
bool ewol::Windows::OnEventInput(int32_t IdInput, eventInputType_te typeEvent, double x, double y)
{
if( EVENT_INPUT_TYPE_UP == typeEvent
&& 1 == IdInput)
{
if (y <= 20.0) {
if (x <= 20.0) {
EWOL_INFO("Request close");
} else if (x <= 40.0) {
EWOL_INFO("Request Minimize");
} else if (x <= 60.0) {
EWOL_INFO("Request Expend/unExpend");
}
}
}
return true;
}
void ewol::Windows::SysDraw(void)
{
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//EWOL_DEBUG("Drow on (" << m_size.x << "," << m_size.y << ")");
// set the size of the open GL system
glViewport(0,0,m_size.x,m_size.y);
// Clear the screen with transparency ...
glClearColor(0.750, 0.750, 0.750, 0.5);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0., m_size.x, 0., -m_size.y, 1., 20.);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, -m_size.y, -5);
//http://www.khronos.org/opengles/documentation/opengles1_0/html/glBlendFunc.html
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA);
//glBlendFunc(GL_SRC_ALPHA, GL_SRC_COLOR);
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/*
// create one display list
indexListe = glGenLists(1);
// compile the display list, store a triangle in it
glNewList(indexListe, GL_COMPILE);
glBegin(GL_QUADS);
float plop2 = 0.2;
//glVertex3fv(v0);
glColor3f(1., 0., 0.); glVertex3f( plop2*m_size.x, plop2*m_size.y, 0.);
glColor3f(0., 1., 0.); glVertex3f( (1.0-plop2)*m_size.x, plop2*m_size.y, 0.);
glColor3f(0., 0., 1.); glVertex3f( (1.0-plop2)*m_size.x, (1.0-plop2)*m_size.y, 0.);
glColor3f(1., 1., 0.); glVertex3f( plop2*m_size.x, (1.0-plop2)*m_size.y, 0.);
glEnd();
glEndList();
*/
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ewol::OObject2DColored myOObject;
static bool isinit = false;
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myOObject.Rectangle( 0, 0, 20, 20, 1.0, 0.0, 0.0, 1.0); // Close
if (false == isinit) {
isinit=true;
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AddEventArea({0.0,0.0}, {20, 20}, FLAG_EVENT_INPUT_1 | FLAG_EVENT_CLICKED, eventClose);
}
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myOObject.Rectangle(20, 0, 20, 20, 0.0, 1.0, 0.0, 1.0); // Reduce
myOObject.Rectangle(40, 0, 20, 20, 0.0, 0.0, 1.0, 1.0); // Expend - Un-expend
// Other ...
myOObject.Rectangle(20, 30, 100, 50, 1.0, 0.0, 0.0, 1.0);
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myOObject.Rectangle(50, 50, 50, 50, 0.0, 1.0, 0.0, 1.0);
myOObject.Rectangle(80, 80, 100, 50, 0.0, 0.0, 1.0, 1.0);
myOObject.Rectangle(50, 00, 300, 300, 0.2, 0.2, 0.2, 0.5);
//myOObject.Rectangle(-50, -50, 120, 120, 0.0, 1.0, 1.0, 0.5);
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myOObject.Draw();
}
bool ewol::Windows::OnEventArea(const char * generateEventId, double x, double y)
{
if(eventClose == generateEventId) {
EWOL_DEBUG("Request close of the windows");
}
}