#include <etk/types.hpp>
#include <etk/math/Vector3D.hpp>
#include <cmath>
Go to the source code of this file.
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template<class T > |
T | etk::degreeToRadian (T _val) |
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template<class T > |
T | etk::radianToDegree (T _val) |
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Matrix4 | etk::matFrustum (float _xmin, float _xmax, float _ymin, float _ymax, float _zNear, float _zFar) |
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Matrix4 | etk::matPerspective (float _foxy, float _aspect, float _zNear, float _zFar) |
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Matrix4 | etk::matOrtho (float _left, float _right, float _bottom, float _top, float _nearVal, float _farVal) |
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Matrix4 | etk::matTranslate (vec3 _translate) |
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Matrix4 | etk::matScale (vec3 _scale) |
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Matrix4 | etk::matRotate (vec3 _normal, float _angleRad=0.0) |
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Matrix4 | etk::matLookAt (const vec3 &_eye, const vec3 &_target, const vec3 &_up) |
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- Author
- Edouard DUPIN
- Copyright
- 2011, Edouard DUPIN, all right reserved
- Note
- License: APACHE v2.0 (see license file)
§ mat4
Matrix naming like openGl shader.