[DEV] correct the namespace of ostream operator << for vec3
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@ -20,7 +20,7 @@ std::ostream& etk::operator <<(std::ostream& _os, const ivec3& _obj) {
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return _os;
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return _os;
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}
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}
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std::ostream& etk::operator <<(std::ostream& _os, const vec3& _obj) {
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std::ostream& operator <<(std::ostream& _os, const vec3& _obj) {
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_os << "(";
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_os << "(";
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_os << _obj.x();
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_os << _obj.x();
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_os << ",";
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_os << ",";
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@ -443,14 +443,13 @@ namespace etk {
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*/
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*/
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<int32_t>& _obj);
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<int32_t>& _obj);
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//! @previous
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//! @previous
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std::ostream& operator <<(std::ostream& _os, const btVector3& _obj);
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//! @previous
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<uint32_t>& _obj);
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<uint32_t>& _obj);
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//! @previous
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//! @previous
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<bool>& _obj);
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<bool>& _obj);
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};
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};
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std::ostream& operator <<(std::ostream& _os, const btVector3& _obj);
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// To siplify the writing of the code ==> this permit to have the same name with the glsl language...
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// To siplify the writing of the code ==> this permit to have the same name with the glsl language...
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typedef btVector3 vec3;
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typedef btVector3 vec3;
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typedef etk::Vector3D<float> ovec3; // specific for OpenGL ... ==> never change this ...
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typedef etk::Vector3D<float> ovec3; // specific for OpenGL ... ==> never change this ...
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