diff --git a/etk/math/Vector3D.cpp b/etk/math/Vector3D.cpp index 190a55b..40ebb53 100644 --- a/etk/math/Vector3D.cpp +++ b/etk/math/Vector3D.cpp @@ -20,7 +20,7 @@ std::ostream& etk::operator <<(std::ostream& _os, const ivec3& _obj) { return _os; } -std::ostream& etk::operator <<(std::ostream& _os, const vec3& _obj) { +std::ostream& operator <<(std::ostream& _os, const vec3& _obj) { _os << "("; _os << _obj.x(); _os << ","; diff --git a/etk/math/Vector3D.h b/etk/math/Vector3D.h index 5f153c6..519fb36 100644 --- a/etk/math/Vector3D.h +++ b/etk/math/Vector3D.h @@ -443,14 +443,13 @@ namespace etk { */ std::ostream& operator <<(std::ostream& _os, const etk::Vector3D& _obj); //! @previous - std::ostream& operator <<(std::ostream& _os, const btVector3& _obj); - //! @previous std::ostream& operator <<(std::ostream& _os, const etk::Vector3D& _obj); //! @previous std::ostream& operator <<(std::ostream& _os, const etk::Vector3D& _obj); - }; +std::ostream& operator <<(std::ostream& _os, const btVector3& _obj); + // To siplify the writing of the code ==> this permit to have the same name with the glsl language... typedef btVector3 vec3; typedef etk::Vector3D ovec3; // specific for OpenGL ... ==> never change this ...