49 lines
2.1 KiB
C++

/** @file
* @author Daniel Chappuis
* @copyright 2010-2016 Daniel Chappuis
* @license BSD 3 clauses (see license file)
*/
#pragma once
#include <ephysics/collision/shapes/ConvexShape.hpp>
#include <ephysics/body/CollisionBody.hpp>
#include <ephysics/mathematics/mathematics.hpp>
namespace ephysics {
/**
* @brief It represents a 3D box shape. Those axis are unit length.
* The three extents are half-widths of the box along the three
* axis x, y, z local axis. The "transform" of the corresponding
* rigid body will give an orientation and a position to the box. This
* collision shape uses an extra margin distance around it for collision
* detection purpose. The default margin is 4cm (if your units are meters,
* which is recommended). In case, you want to simulate small objects
* (smaller than the margin distance), you might want to reduce the margin by
* specifying your own margin distance using the "margin" parameter in the
* constructor of the box shape. Otherwise, it is recommended to use the
* default margin distance by not using the "margin" parameter in the constructor.
*/
class BoxShape : public ConvexShape {
protected :
vec3 m_extent; //!< Extent sizes of the box in the x, y and z direction
/// Private copy-constructor
BoxShape(const BoxShape& _shape) = delete;
/// Private assignment operator
BoxShape& operator=(const BoxShape& _shape) = delete;
vec3 getLocalSupportPointWithoutMargin(const vec3& _direction, void** _cachedCollisionData) const override;
bool testPointInside(const vec3& _localPoint, ProxyShape* _proxyShape) const override;
bool raycast(const Ray& _ray, RaycastInfo& _raycastInfo, ProxyShape* _proxyShape) const override;
size_t getSizeInBytes() const override;
public :
/// Constructor
BoxShape(const vec3& _extent, float _margin = OBJECT_MARGIN);
/// Return the extents of the box
vec3 getExtent() const;
void setLocalScaling(const vec3& _scaling) override;
void getLocalBounds(vec3& _min, vec3& _max) const override;
void computeLocalInertiaTensor(etk::Matrix3x3& _tensor, float _mass) const override;
};
}