ephysics/tools/testbed/scenes/concavemesh/ConcaveMeshScene.h

97 lines
3.1 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.ephysics.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef TRIANGLE_MESH_SCENE_H
#define TRIANGLE_MESH_SCENE_H
// Libraries
#include <ephysics/openglframework.hpp>
#include <ephysics/ephysics.hpp>
#include <ephysics/Box.hpp>
#include <ephysics/SceneDemo.hpp>
#include <ephysics/ConcaveMesh.hpp>
#include <ephysics/Box.hpp>
namespace trianglemeshscene {
// Constants
const float SCENE_RADIUS = 70.0f; // Radius of the scene in meters
const int32_t NB_BOXES_X = 8;
const int32_t NB_BOXES_Z = 8;
const float BOX_SIZE = 3.0f;
const float BOXES_SPACE = 2.0f;
// Class TriangleMeshScene
class ConcaveMeshScene : public SceneDemo {
protected :
// -------------------- Attributes -------------------- //
Box* mBoxes[NB_BOXES_X * NB_BOXES_Z];
/// Concave triangles mesh
ConcaveMesh* mConcaveMesh;
/// Dynamics world used for the physics simulation
ephysics::DynamicsWorld* mDynamicsWorld;
public:
// -------------------- Methods -------------------- //
/// Constructor
ConcaveMeshScene(const etk::String& name);
/// Destructor
virtual ~ConcaveMeshScene();
/// Update the physics world (take a simulation step)
/// Can be called several times per frame
virtual void updatePhysics();
/// Update the scene (take a simulation step)
virtual void update();
/// Render the scene in a single pass
virtual void renderSinglePass(openglframework::Shader& shader,
const openglframework::Matrix4& worldToCameraMatrix);
/// Reset the scene
virtual void reset();
/// Return all the contact points of the scene
virtual etk::Vector<ContactPoint> getContactPoints() const;
};
// Return all the contact points of the scene
inline etk::Vector<ContactPoint> ConcaveMeshScene::getContactPoints() const {
return computeContactPointsOfWorld(mDynamicsWorld);
}
}
#endif