ephysics/ephysics/collision/broadphase/DynamicAABBTree.cpp

823 lines
26 KiB
C++

/** @file
* @author Daniel Chappuis
* @copyright 2010-2016 Daniel Chappuis
* @license BSD 3 clauses (see license file)
*/
#include <ephysics/collision/broadphase/DynamicAABBTree.hpp>
#include <ephysics/collision/broadphase/BroadPhaseAlgorithm.hpp>
#include <ephysics/memory/Stack.hpp>
#include <ephysics/engine/Profiler.hpp>
#include <ephysics/debug.hpp>
using namespace ephysics;
const int32_t TreeNode::NULL_TREE_NODE = -1;
DynamicAABBTree::DynamicAABBTree(float extraAABBGap) : m_extraAABBGap(extraAABBGap) {
init();
}
DynamicAABBTree::~DynamicAABBTree() {
free(m_nodes);
}
// Initialize the tree
void DynamicAABBTree::init() {
m_rootNodeID = TreeNode::NULL_TREE_NODE;
m_numberNodes = 0;
m_numberAllocatedNodes = 8;
// Allocate memory for the nodes of the tree
m_nodes = (TreeNode*) malloc(m_numberAllocatedNodes * sizeof(TreeNode));
assert(m_nodes);
memset(m_nodes, 0, m_numberAllocatedNodes * sizeof(TreeNode));
// Initialize the allocated nodes
for (int32_t i=0; i<m_numberAllocatedNodes - 1; i++) {
m_nodes[i].nextNodeID = i + 1;
m_nodes[i].height = -1;
}
m_nodes[m_numberAllocatedNodes - 1].nextNodeID = TreeNode::NULL_TREE_NODE;
m_nodes[m_numberAllocatedNodes - 1].height = -1;
m_freeNodeID = 0;
}
// Clear all the nodes and reset the tree
void DynamicAABBTree::reset() {
// Free the allocated memory for the nodes
free(m_nodes);
// Initialize the tree
init();
}
// Allocate and return a new node in the tree
int32_t DynamicAABBTree::allocateNode() {
// If there is no more allocated node to use
if (m_freeNodeID == TreeNode::NULL_TREE_NODE) {
assert(m_numberNodes == m_numberAllocatedNodes);
// Allocate more nodes in the tree
m_numberAllocatedNodes *= 2;
TreeNode* oldNodes = m_nodes;
m_nodes = (TreeNode*) malloc(m_numberAllocatedNodes * sizeof(TreeNode));
assert(m_nodes);
memcpy(m_nodes, oldNodes, m_numberNodes * sizeof(TreeNode));
free(oldNodes);
// Initialize the allocated nodes
for (int32_t i=m_numberNodes; i<m_numberAllocatedNodes - 1; i++) {
m_nodes[i].nextNodeID = i + 1;
m_nodes[i].height = -1;
}
m_nodes[m_numberAllocatedNodes - 1].nextNodeID = TreeNode::NULL_TREE_NODE;
m_nodes[m_numberAllocatedNodes - 1].height = -1;
m_freeNodeID = m_numberNodes;
}
// Get the next free node
int32_t freeNodeID = m_freeNodeID;
m_freeNodeID = m_nodes[freeNodeID].nextNodeID;
m_nodes[freeNodeID].parentID = TreeNode::NULL_TREE_NODE;
m_nodes[freeNodeID].height = 0;
m_numberNodes++;
return freeNodeID;
}
// Release a node
void DynamicAABBTree::releaseNode(int32_t _nodeID) {
assert(m_numberNodes > 0);
assert(_nodeID >= 0 && _nodeID < m_numberAllocatedNodes);
assert(m_nodes[_nodeID].height >= 0);
m_nodes[_nodeID].nextNodeID = m_freeNodeID;
m_nodes[_nodeID].height = -1;
m_freeNodeID = _nodeID;
m_numberNodes--;
}
// Internally add an object int32_to the tree
int32_t DynamicAABBTree::addObjectInternal(const AABB& aabb) {
// Get the next available node (or allocate new ones if necessary)
int32_t _nodeID = allocateNode();
// Create the fat aabb to use in the tree
const vec3 gap(m_extraAABBGap, m_extraAABBGap, m_extraAABBGap);
m_nodes[_nodeID].aabb.setMin(aabb.getMin() - gap);
m_nodes[_nodeID].aabb.setMax(aabb.getMax() + gap);
// Set the height of the node in the tree
m_nodes[_nodeID].height = 0;
// Insert the new leaf node in the tree
insertLeafNode(_nodeID);
assert(m_nodes[_nodeID].isLeaf());
assert(_nodeID >= 0);
// Return the Id of the node
return _nodeID;
}
// Remove an object from the tree
void DynamicAABBTree::removeObject(int32_t _nodeID) {
assert(_nodeID >= 0 && _nodeID < m_numberAllocatedNodes);
assert(m_nodes[_nodeID].isLeaf());
// Remove the node from the tree
removeLeafNode(_nodeID);
releaseNode(_nodeID);
}
// Update the dynamic tree after an object has moved.
/// If the new AABB of the object that has moved is still inside its fat AABB, then
/// nothing is done. Otherwise, the corresponding node is removed and reinserted int32_to the tree.
/// The method returns true if the object has been reinserted int32_to the tree. The "displacement"
/// argument is the linear velocity of the AABB multiplied by the elapsed time between two
/// frames. If the "forceReinsert" parameter is true, we force a removal and reinsertion of the node
/// (this can be useful if the shape AABB has become much smaller than the previous one for instance).
bool DynamicAABBTree::updateObject(int32_t _nodeID, const AABB& _newAABB, const vec3& _displacement, bool _forceReinsert) {
PROFILE("DynamicAABBTree::updateObject()");
assert(_nodeID >= 0 && _nodeID < m_numberAllocatedNodes);
assert(m_nodes[_nodeID].isLeaf());
assert(m_nodes[_nodeID].height >= 0);
EPHY_INFO(" compare : " << m_nodes[_nodeID].aabb.m_minCoordinates << " " << m_nodes[_nodeID].aabb.m_maxCoordinates);
EPHY_INFO(" : " << _newAABB.m_minCoordinates << " " << _newAABB.m_maxCoordinates);
// If the new AABB is still inside the fat AABB of the node
if ( _forceReinsert == false
&& m_nodes[_nodeID].aabb.contains(_newAABB)) {
return false;
}
// If the new AABB is outside the fat AABB, we remove the corresponding node
removeLeafNode(_nodeID);
// Compute the fat AABB by inflating the AABB with a constant gap
m_nodes[_nodeID].aabb = _newAABB;
const vec3 gap(m_extraAABBGap, m_extraAABBGap, m_extraAABBGap);
m_nodes[_nodeID].aabb.m_minCoordinates -= gap;
m_nodes[_nodeID].aabb.m_maxCoordinates += gap;
// Inflate the fat AABB in direction of the linear motion of the AABB
if (_displacement.x() < 0.0f) {
m_nodes[_nodeID].aabb.m_minCoordinates.setX(m_nodes[_nodeID].aabb.m_minCoordinates.x() + DYNAMIC_TREE_AABB_LIN_GAP_MULTIPLIER *_displacement.x());
} else {
m_nodes[_nodeID].aabb.m_maxCoordinates.setX(m_nodes[_nodeID].aabb.m_maxCoordinates.x() + DYNAMIC_TREE_AABB_LIN_GAP_MULTIPLIER *_displacement.x());
}
if (_displacement.y() < 0.0f) {
m_nodes[_nodeID].aabb.m_minCoordinates.setY(m_nodes[_nodeID].aabb.m_minCoordinates.y() + DYNAMIC_TREE_AABB_LIN_GAP_MULTIPLIER *_displacement.y());
} else {
m_nodes[_nodeID].aabb.m_maxCoordinates.setY(m_nodes[_nodeID].aabb.m_maxCoordinates.y() + DYNAMIC_TREE_AABB_LIN_GAP_MULTIPLIER *_displacement.y());
}
if (_displacement.z() < 0.0f) {
m_nodes[_nodeID].aabb.m_minCoordinates.setZ(m_nodes[_nodeID].aabb.m_minCoordinates.z() + DYNAMIC_TREE_AABB_LIN_GAP_MULTIPLIER *_displacement.z());
} else {
m_nodes[_nodeID].aabb.m_maxCoordinates.setZ(m_nodes[_nodeID].aabb.m_maxCoordinates.z() + DYNAMIC_TREE_AABB_LIN_GAP_MULTIPLIER *_displacement.z());
}
EPHY_ERROR(" compare : " << m_nodes[_nodeID].aabb.m_minCoordinates << " " << m_nodes[_nodeID].aabb.m_maxCoordinates);
EPHY_ERROR(" : " << _newAABB.m_minCoordinates << " " << _newAABB.m_maxCoordinates);
if (m_nodes[_nodeID].aabb.contains(_newAABB) == false) {
//EPHY_CRITICAL("ERROR");
}
assert(m_nodes[_nodeID].aabb.contains(_newAABB));
// Reinsert the node int32_to the tree
insertLeafNode(_nodeID);
return true;
}
// Insert a leaf node in the tree. The process of inserting a new leaf node
// in the dynamic tree is described in the book "Introduction to Game Physics
// with Box2D" by Ian Parberry.
void DynamicAABBTree::insertLeafNode(int32_t _nodeID) {
// If the tree is empty
if (m_rootNodeID == TreeNode::NULL_TREE_NODE) {
m_rootNodeID = _nodeID;
m_nodes[m_rootNodeID].parentID = TreeNode::NULL_TREE_NODE;
return;
}
assert(m_rootNodeID != TreeNode::NULL_TREE_NODE);
// Find the best sibling node for the new node
AABB newNodeAABB = m_nodes[_nodeID].aabb;
int32_t currentNodeID = m_rootNodeID;
while (!m_nodes[currentNodeID].isLeaf()) {
int32_t leftChild = m_nodes[currentNodeID].children[0];
int32_t rightChild = m_nodes[currentNodeID].children[1];
// Compute the merged AABB
float volumeAABB = m_nodes[currentNodeID].aabb.getVolume();
AABB mergedAABBs;
mergedAABBs.mergeTwoAABBs(m_nodes[currentNodeID].aabb, newNodeAABB);
float mergedVolume = mergedAABBs.getVolume();
// Compute the cost of making the current node the sibbling of the new node
float costS = float(2.0) * mergedVolume;
// Compute the minimum cost of pushing the new node further down the tree (inheritance cost)
float costI = float(2.0) * (mergedVolume - volumeAABB);
// Compute the cost of descending int32_to the left child
float costLeft;
AABB currentAndLeftAABB;
currentAndLeftAABB.mergeTwoAABBs(newNodeAABB, m_nodes[leftChild].aabb);
if (m_nodes[leftChild].isLeaf()) { // If the left child is a leaf
costLeft = currentAndLeftAABB.getVolume() + costI;
}
else {
float leftChildVolume = m_nodes[leftChild].aabb.getVolume();
costLeft = costI + currentAndLeftAABB.getVolume() - leftChildVolume;
}
// Compute the cost of descending int32_to the right child
float costRight;
AABB currentAndRightAABB;
currentAndRightAABB.mergeTwoAABBs(newNodeAABB, m_nodes[rightChild].aabb);
if (m_nodes[rightChild].isLeaf()) { // If the right child is a leaf
costRight = currentAndRightAABB.getVolume() + costI;
}
else {
float rightChildVolume = m_nodes[rightChild].aabb.getVolume();
costRight = costI + currentAndRightAABB.getVolume() - rightChildVolume;
}
// If the cost of making the current node a sibbling of the new node is smaller than
// the cost of going down int32_to the left or right child
if (costS < costLeft && costS < costRight) break;
// It is cheaper to go down int32_to a child of the current node, choose the best child
if (costLeft < costRight) {
currentNodeID = leftChild;
}
else {
currentNodeID = rightChild;
}
}
int32_t siblingNode = currentNodeID;
// Create a new parent for the new node and the sibling node
int32_t oldParentNode = m_nodes[siblingNode].parentID;
int32_t newParentNode = allocateNode();
m_nodes[newParentNode].parentID = oldParentNode;
m_nodes[newParentNode].aabb.mergeTwoAABBs(m_nodes[siblingNode].aabb, newNodeAABB);
m_nodes[newParentNode].height = m_nodes[siblingNode].height + 1;
assert(m_nodes[newParentNode].height > 0);
// If the sibling node was not the root node
if (oldParentNode != TreeNode::NULL_TREE_NODE) {
assert(!m_nodes[oldParentNode].isLeaf());
if (m_nodes[oldParentNode].children[0] == siblingNode) {
m_nodes[oldParentNode].children[0] = newParentNode;
}
else {
m_nodes[oldParentNode].children[1] = newParentNode;
}
m_nodes[newParentNode].children[0] = siblingNode;
m_nodes[newParentNode].children[1] = _nodeID;
m_nodes[siblingNode].parentID = newParentNode;
m_nodes[_nodeID].parentID = newParentNode;
}
else { // If the sibling node was the root node
m_nodes[newParentNode].children[0] = siblingNode;
m_nodes[newParentNode].children[1] = _nodeID;
m_nodes[siblingNode].parentID = newParentNode;
m_nodes[_nodeID].parentID = newParentNode;
m_rootNodeID = newParentNode;
}
// Move up in the tree to change the AABBs that have changed
currentNodeID = m_nodes[_nodeID].parentID;
assert(!m_nodes[currentNodeID].isLeaf());
while (currentNodeID != TreeNode::NULL_TREE_NODE) {
// Balance the sub-tree of the current node if it is not balanced
currentNodeID = balanceSubTreeAtNode(currentNodeID);
assert(m_nodes[_nodeID].isLeaf());
assert(!m_nodes[currentNodeID].isLeaf());
int32_t leftChild = m_nodes[currentNodeID].children[0];
int32_t rightChild = m_nodes[currentNodeID].children[1];
assert(leftChild != TreeNode::NULL_TREE_NODE);
assert(rightChild != TreeNode::NULL_TREE_NODE);
// Recompute the height of the node in the tree
m_nodes[currentNodeID].height = std::max(m_nodes[leftChild].height,
m_nodes[rightChild].height) + 1;
assert(m_nodes[currentNodeID].height > 0);
// Recompute the AABB of the node
m_nodes[currentNodeID].aabb.mergeTwoAABBs(m_nodes[leftChild].aabb, m_nodes[rightChild].aabb);
currentNodeID = m_nodes[currentNodeID].parentID;
}
assert(m_nodes[_nodeID].isLeaf());
}
// Remove a leaf node from the tree
void DynamicAABBTree::removeLeafNode(int32_t _nodeID) {
assert(_nodeID >= 0 && _nodeID < m_numberAllocatedNodes);
assert(m_nodes[_nodeID].isLeaf());
// If we are removing the root node (root node is a leaf in this case)
if (m_rootNodeID == _nodeID) {
m_rootNodeID = TreeNode::NULL_TREE_NODE;
return;
}
int32_t parentNodeID = m_nodes[_nodeID].parentID;
int32_t grandParentNodeID = m_nodes[parentNodeID].parentID;
int32_t siblingNodeID;
if (m_nodes[parentNodeID].children[0] == _nodeID) {
siblingNodeID = m_nodes[parentNodeID].children[1];
}
else {
siblingNodeID = m_nodes[parentNodeID].children[0];
}
// If the parent of the node to remove is not the root node
if (grandParentNodeID != TreeNode::NULL_TREE_NODE) {
// Destroy the parent node
if (m_nodes[grandParentNodeID].children[0] == parentNodeID) {
m_nodes[grandParentNodeID].children[0] = siblingNodeID;
}
else {
assert(m_nodes[grandParentNodeID].children[1] == parentNodeID);
m_nodes[grandParentNodeID].children[1] = siblingNodeID;
}
m_nodes[siblingNodeID].parentID = grandParentNodeID;
releaseNode(parentNodeID);
// Now, we need to recompute the AABBs of the node on the path back to the root
// and make sure that the tree is still balanced
int32_t currentNodeID = grandParentNodeID;
while(currentNodeID != TreeNode::NULL_TREE_NODE) {
// Balance the current sub-tree if necessary
currentNodeID = balanceSubTreeAtNode(currentNodeID);
assert(!m_nodes[currentNodeID].isLeaf());
// Get the two children of the current node
int32_t leftChildID = m_nodes[currentNodeID].children[0];
int32_t rightChildID = m_nodes[currentNodeID].children[1];
// Recompute the AABB and the height of the current node
m_nodes[currentNodeID].aabb.mergeTwoAABBs(m_nodes[leftChildID].aabb,
m_nodes[rightChildID].aabb);
m_nodes[currentNodeID].height = std::max(m_nodes[leftChildID].height,
m_nodes[rightChildID].height) + 1;
assert(m_nodes[currentNodeID].height > 0);
currentNodeID = m_nodes[currentNodeID].parentID;
}
}
else { // If the parent of the node to remove is the root node
// The sibling node becomes the new root node
m_rootNodeID = siblingNodeID;
m_nodes[siblingNodeID].parentID = TreeNode::NULL_TREE_NODE;
releaseNode(parentNodeID);
}
}
// Balance the sub-tree of a given node using left or right rotations.
/// The rotation schemes are described in the book "Introduction to Game Physics
/// with Box2D" by Ian Parberry. This method returns the new root node ID.
int32_t DynamicAABBTree::balanceSubTreeAtNode(int32_t _nodeID) {
assert(_nodeID != TreeNode::NULL_TREE_NODE);
TreeNode* nodeA = m_nodes + _nodeID;
// If the node is a leaf or the height of A's sub-tree is less than 2
if (nodeA->isLeaf() || nodeA->height < 2) {
// Do not perform any rotation
return _nodeID;
}
// Get the two children nodes
int32_t nodeBID = nodeA->children[0];
int32_t nodeCID = nodeA->children[1];
assert(nodeBID >= 0 && nodeBID < m_numberAllocatedNodes);
assert(nodeCID >= 0 && nodeCID < m_numberAllocatedNodes);
TreeNode* nodeB = m_nodes + nodeBID;
TreeNode* nodeC = m_nodes + nodeCID;
// Compute the factor of the left and right sub-trees
int32_t balanceFactor = nodeC->height - nodeB->height;
// If the right node C is 2 higher than left node B
if (balanceFactor > 1) {
assert(!nodeC->isLeaf());
int32_t nodeFID = nodeC->children[0];
int32_t nodeGID = nodeC->children[1];
assert(nodeFID >= 0 && nodeFID < m_numberAllocatedNodes);
assert(nodeGID >= 0 && nodeGID < m_numberAllocatedNodes);
TreeNode* nodeF = m_nodes + nodeFID;
TreeNode* nodeG = m_nodes + nodeGID;
nodeC->children[0] = _nodeID;
nodeC->parentID = nodeA->parentID;
nodeA->parentID = nodeCID;
if (nodeC->parentID != TreeNode::NULL_TREE_NODE) {
if (m_nodes[nodeC->parentID].children[0] == _nodeID) {
m_nodes[nodeC->parentID].children[0] = nodeCID;
}
else {
assert(m_nodes[nodeC->parentID].children[1] == _nodeID);
m_nodes[nodeC->parentID].children[1] = nodeCID;
}
}
else {
m_rootNodeID = nodeCID;
}
assert(!nodeC->isLeaf());
assert(!nodeA->isLeaf());
// If the right node C was higher than left node B because of the F node
if (nodeF->height > nodeG->height) {
nodeC->children[1] = nodeFID;
nodeA->children[1] = nodeGID;
nodeG->parentID = _nodeID;
// Recompute the AABB of node A and C
nodeA->aabb.mergeTwoAABBs(nodeB->aabb, nodeG->aabb);
nodeC->aabb.mergeTwoAABBs(nodeA->aabb, nodeF->aabb);
// Recompute the height of node A and C
nodeA->height = std::max(nodeB->height, nodeG->height) + 1;
nodeC->height = std::max(nodeA->height, nodeF->height) + 1;
assert(nodeA->height > 0);
assert(nodeC->height > 0);
}
else { // If the right node C was higher than left node B because of node G
nodeC->children[1] = nodeGID;
nodeA->children[1] = nodeFID;
nodeF->parentID = _nodeID;
// Recompute the AABB of node A and C
nodeA->aabb.mergeTwoAABBs(nodeB->aabb, nodeF->aabb);
nodeC->aabb.mergeTwoAABBs(nodeA->aabb, nodeG->aabb);
// Recompute the height of node A and C
nodeA->height = std::max(nodeB->height, nodeF->height) + 1;
nodeC->height = std::max(nodeA->height, nodeG->height) + 1;
assert(nodeA->height > 0);
assert(nodeC->height > 0);
}
// Return the new root of the sub-tree
return nodeCID;
}
// If the left node B is 2 higher than right node C
if (balanceFactor < -1) {
assert(!nodeB->isLeaf());
int32_t nodeFID = nodeB->children[0];
int32_t nodeGID = nodeB->children[1];
assert(nodeFID >= 0 && nodeFID < m_numberAllocatedNodes);
assert(nodeGID >= 0 && nodeGID < m_numberAllocatedNodes);
TreeNode* nodeF = m_nodes + nodeFID;
TreeNode* nodeG = m_nodes + nodeGID;
nodeB->children[0] = _nodeID;
nodeB->parentID = nodeA->parentID;
nodeA->parentID = nodeBID;
if (nodeB->parentID != TreeNode::NULL_TREE_NODE) {
if (m_nodes[nodeB->parentID].children[0] == _nodeID) {
m_nodes[nodeB->parentID].children[0] = nodeBID;
}
else {
assert(m_nodes[nodeB->parentID].children[1] == _nodeID);
m_nodes[nodeB->parentID].children[1] = nodeBID;
}
}
else {
m_rootNodeID = nodeBID;
}
assert(!nodeB->isLeaf());
assert(!nodeA->isLeaf());
// If the left node B was higher than right node C because of the F node
if (nodeF->height > nodeG->height) {
nodeB->children[1] = nodeFID;
nodeA->children[0] = nodeGID;
nodeG->parentID = _nodeID;
// Recompute the AABB of node A and B
nodeA->aabb.mergeTwoAABBs(nodeC->aabb, nodeG->aabb);
nodeB->aabb.mergeTwoAABBs(nodeA->aabb, nodeF->aabb);
// Recompute the height of node A and B
nodeA->height = std::max(nodeC->height, nodeG->height) + 1;
nodeB->height = std::max(nodeA->height, nodeF->height) + 1;
assert(nodeA->height > 0);
assert(nodeB->height > 0);
}
else { // If the left node B was higher than right node C because of node G
nodeB->children[1] = nodeGID;
nodeA->children[0] = nodeFID;
nodeF->parentID = _nodeID;
// Recompute the AABB of node A and B
nodeA->aabb.mergeTwoAABBs(nodeC->aabb, nodeF->aabb);
nodeB->aabb.mergeTwoAABBs(nodeA->aabb, nodeG->aabb);
// Recompute the height of node A and B
nodeA->height = std::max(nodeC->height, nodeF->height) + 1;
nodeB->height = std::max(nodeA->height, nodeG->height) + 1;
assert(nodeA->height > 0);
assert(nodeB->height > 0);
}
// Return the new root of the sub-tree
return nodeBID;
}
// If the sub-tree is balanced, return the current root node
return _nodeID;
}
/// Report all shapes overlapping with the AABB given in parameter.
void DynamicAABBTree::reportAllShapesOverlappingWithAABB(const AABB& aabb,
DynamicAABBTreeOverlapCallback& callback) const {
// Create a stack with the nodes to visit
Stack<int32_t, 64> stack;
stack.push(m_rootNodeID);
// While there are still nodes to visit
while(stack.getNbElements() > 0) {
// Get the next node ID to visit
int32_t nodeIDToVisit = stack.pop();
// Skip it if it is a null node
if (nodeIDToVisit == TreeNode::NULL_TREE_NODE) continue;
// Get the corresponding node
const TreeNode* nodeToVisit = m_nodes + nodeIDToVisit;
// If the AABB in parameter overlaps with the AABB of the node to visit
if (aabb.testCollision(nodeToVisit->aabb)) {
// If the node is a leaf
if (nodeToVisit->isLeaf()) {
// Notify the broad-phase about a new potential overlapping pair
callback.notifyOverlappingNode(nodeIDToVisit);
}
else { // If the node is not a leaf
// We need to visit its children
stack.push(nodeToVisit->children[0]);
stack.push(nodeToVisit->children[1]);
}
}
}
}
// Ray casting method
void DynamicAABBTree::raycast(const Ray& ray, DynamicAABBTreeRaycastCallback &callback) const {
PROFILE("DynamicAABBTree::raycast()");
float maxFraction = ray.maxFraction;
Stack<int32_t, 128> stack;
stack.push(m_rootNodeID);
// Walk through the tree from the root looking for proxy shapes
// that overlap with the ray AABB
while (stack.getNbElements() > 0) {
// Get the next node in the stack
int32_t nodeID = stack.pop();
// If it is a null node, skip it
if (nodeID == TreeNode::NULL_TREE_NODE) continue;
// Get the corresponding node
const TreeNode* node = m_nodes + nodeID;
Ray rayTemp(ray.point1, ray.point2, maxFraction);
// Test if the ray int32_tersects with the current node AABB
if (!node->aabb.testRayIntersect(rayTemp)) continue;
// If the node is a leaf of the tree
if (node->isLeaf()) {
// Call the callback that will raycast again the broad-phase shape
float hitFraction = callback.raycastBroadPhaseShape(nodeID, rayTemp);
// If the user returned a hitFraction of zero, it means that
// the raycasting should stop here
if (hitFraction == 0.0f) {
return;
}
// If the user returned a positive fraction
if (hitFraction > 0.0f) {
// We update the maxFraction value and the ray
// AABB using the new maximum fraction
if (hitFraction < maxFraction) {
maxFraction = hitFraction;
}
}
// If the user returned a negative fraction, we continue
// the raycasting as if the proxy shape did not exist
}
else { // If the node has children
// Push its children in the stack of nodes to explore
stack.push(node->children[0]);
stack.push(node->children[1]);
}
}
}
// Return true if the node is a leaf of the tree
bool TreeNode::isLeaf() const {
return (height == 0);
}
// Return the fat AABB corresponding to a given node ID
const AABB& DynamicAABBTree::getFatAABB(int32_t nodeID) const {
assert(nodeID >= 0 && nodeID < m_numberAllocatedNodes);
return m_nodes[nodeID].aabb;
}
// Return the pointer to the data array of a given leaf node of the tree
int32_t* DynamicAABBTree::getNodeDataInt(int32_t nodeID) const {
assert(nodeID >= 0 && nodeID < m_numberAllocatedNodes);
assert(m_nodes[nodeID].isLeaf());
return m_nodes[nodeID].dataInt;
}
// Return the pointer to the data pointer of a given leaf node of the tree
void* DynamicAABBTree::getNodeDataPointer(int32_t nodeID) const {
assert(nodeID >= 0 && nodeID < m_numberAllocatedNodes);
assert(m_nodes[nodeID].isLeaf());
return m_nodes[nodeID].dataPointer;
}
// Return the root AABB of the tree
AABB DynamicAABBTree::getRootAABB() const {
return getFatAABB(m_rootNodeID);
}
// Add an object int32_to the tree. This method creates a new leaf node in the tree and
// returns the ID of the corresponding node.
int32_t DynamicAABBTree::addObject(const AABB& aabb, int32_t data1, int32_t data2) {
int32_t nodeId = addObjectInternal(aabb);
m_nodes[nodeId].dataInt[0] = data1;
m_nodes[nodeId].dataInt[1] = data2;
return nodeId;
}
// Add an object int32_to the tree. This method creates a new leaf node in the tree and
// returns the ID of the corresponding node.
int32_t DynamicAABBTree::addObject(const AABB& aabb, void* data) {
int32_t nodeId = addObjectInternal(aabb);
m_nodes[nodeId].dataPointer = data;
return nodeId;
}
#ifndef NDEBUG
// Check if the tree structure is valid (for debugging purpose)
void DynamicAABBTree::check() const {
// Recursively check each node
checkNode(m_rootNodeID);
int32_t nbFreeNodes = 0;
int32_t freeNodeID = m_freeNodeID;
// Check the free nodes
while(freeNodeID != TreeNode::NULL_TREE_NODE) {
assert(0 <= freeNodeID && freeNodeID < m_numberAllocatedNodes);
freeNodeID = m_nodes[freeNodeID].nextNodeID;
nbFreeNodes++;
}
assert(m_numberNodes + nbFreeNodes == m_numberAllocatedNodes);
}
// Check if the node structure is valid (for debugging purpose)
void DynamicAABBTree::checkNode(int32_t _nodeID) const {
if (_nodeID == TreeNode::NULL_TREE_NODE) return;
// If it is the root
if (_nodeID == m_rootNodeID) {
assert(m_nodes[_nodeID].parentID == TreeNode::NULL_TREE_NODE);
}
// Get the children nodes
TreeNode* pNode = m_nodes + _nodeID;
assert(!pNode->isLeaf());
int32_t leftChild = pNode->children[0];
int32_t rightChild = pNode->children[1];
assert(pNode->height >= 0);
assert(pNode->aabb.getVolume() > 0);
// If the current node is a leaf
if (pNode->isLeaf()) {
// Check that there are no children
assert(leftChild == TreeNode::NULL_TREE_NODE);
assert(rightChild == TreeNode::NULL_TREE_NODE);
assert(pNode->height == 0);
}
else {
// Check that the children node IDs are valid
assert(0 <= leftChild && leftChild < m_numberAllocatedNodes);
assert(0 <= rightChild && rightChild < m_numberAllocatedNodes);
// Check that the children nodes have the correct parent node
assert(m_nodes[leftChild].parentID == _nodeID);
assert(m_nodes[rightChild].parentID == _nodeID);
// Check the height of node
int32_t height = 1 + std::max(m_nodes[leftChild].height, m_nodes[rightChild].height);
assert(m_nodes[_nodeID].height == height);
// Check the AABB of the node
AABB aabb;
aabb.mergeTwoAABBs(m_nodes[leftChild].aabb, m_nodes[rightChild].aabb);
assert(aabb.getMin() == m_nodes[_nodeID].aabb.getMin());
assert(aabb.getMax() == m_nodes[_nodeID].aabb.getMax());
// Recursively check the children nodes
checkNode(leftChild);
checkNode(rightChild);
}
}
// Compute the height of the tree
int32_t DynamicAABBTree::computeHeight() {
return computeHeight(m_rootNodeID);
}
// Compute the height of a given node in the tree
int32_t DynamicAABBTree::computeHeight(int32_t _nodeID) {
assert(_nodeID >= 0 && _nodeID < m_numberAllocatedNodes);
TreeNode* node = m_nodes + _nodeID;
// If the node is a leaf, its height is zero
if (node->isLeaf()) {
return 0;
}
// Compute the height of the left and right sub-tree
int32_t leftHeight = computeHeight(node->children[0]);
int32_t rightHeight = computeHeight(node->children[1]);
// Return the height of the node
return 1 + std::max(leftHeight, rightHeight);
}
#endif