ephysics/ephysics/engine/OverlappingPair.hpp

61 lines
2.3 KiB
C++

/** @file
* @author Daniel Chappuis
* @copyright 2010-2016 Daniel Chappuis
* @license BSD 3 clauses (see license file)
*/
#pragma once
#include <ephysics/collision/ContactManifoldSet.hpp>
#include <ephysics/collision/ProxyShape.hpp>
#include <ephysics/collision/shapes/CollisionShape.hpp>
namespace ephysics {
// Type for the overlapping pair ID
typedef etk::Pair<uint32_t, uint32_t> overlappingpairid;
/**
* @brief This class represents a pair of two proxy collision shapes that are overlapping
* during the broad-phase collision detection. It is created when
* the two proxy collision shapes start to overlap and is destroyed when they do not
* overlap anymore. This class contains a contact manifold that
* store all the contact points between the two bodies.
*/
class OverlappingPair {
private:
ContactManifoldSet m_contactManifoldSet; //!< Set of persistent contact manifolds
vec3 m_cachedSeparatingAxis; //!< Cached previous separating axis
/// Private copy-constructor
OverlappingPair(const OverlappingPair& pair);
/// Private assignment operator
OverlappingPair& operator=(const OverlappingPair& pair);
public:
/// Constructor
OverlappingPair(ProxyShape* shape1,
ProxyShape* shape2,
int32_t nbMaxContactManifolds);
/// Return the pointer to first proxy collision shape
ProxyShape* getShape1() const;
/// Return the pointer to second body
ProxyShape* getShape2() const;
/// Add a contact to the contact cache
void addContact(ContactPoint* contact);
/// Update the contact cache
void update();
/// Return the cached separating axis
vec3 getCachedSeparatingAxis() const;
/// Set the cached separating axis
void setCachedSeparatingAxis(const vec3& axis);
/// Return the number of contacts in the cache
uint32_t getNbContactPoints() const;
/// Return the a reference to the contact manifold set
const ContactManifoldSet& getContactManifoldSet();
/// Clear the contact points of the contact manifold
void clearContactPoints();
/// Return the pair of bodies index
static overlappingpairid computeID(ProxyShape* shape1, ProxyShape* shape2);
/// Return the pair of bodies index of the pair
static bodyindexpair computeBodiesIndexPair(CollisionBody* body1, CollisionBody* body2);
friend class DynamicsWorld;
};
}