ephysics/tools/testbed/common/Box.h

108 lines
3.8 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.ephysics.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef BOX_H
#define BOX_H
// Libraries
#include <ephysics/openglframework.hpp>
#include <ephysics/ephysics.hpp>
#include <ephysics/PhysicsObject.hpp>
// Class Box
class Box : public openglframework::Object3D, public PhysicsObject {
private :
// -------------------- Attributes -------------------- //
/// Size of each side of the box
float mSize[3];
ephysics::BoxShape* mBoxShape;
ephysics::ProxyShape* m_proxyShape;
/// Scaling matrix (applied to a cube to obtain the correct box dimensions)
openglframework::Matrix4 m_scalingMatrix;
/// Vertex Buffer Object for the vertices data used to render the box with OpenGL
static openglframework::VertexBufferObject mVBOVertices;
/// Vertex Buffer Object for the normales used to render the box with OpenGL
static openglframework::VertexBufferObject mVBONormals;
/// Vertex Array Object for the vertex data
static openglframework::VertexArrayObject mVAO;
/// Vertices coordinates of the triangles of the box
static GLfloat mCubeVertices[108];
/// Vertices normals of the triangles of the box
static GLfloat mCubeNormals[108];
/// Total number of boxes created
static int32_t totalNbBoxes;
// -------------------- Methods -------------------- //
/// Create a the VAO and VBOs to render to box with OpenGL
static void createVBOAndVAO();
public :
// -------------------- Methods -------------------- //
/// Constructor
Box(const openglframework::vec3& size, const openglframework::vec3& position,
ephysics::CollisionWorld* world);
/// Constructor
Box(const openglframework::vec3& size, const openglframework::vec3& position,
float mass, ephysics::DynamicsWorld *world);
/// Destructor
~Box();
/// Render the cube at the correct position and with the correct orientation
void render(openglframework::Shader& shader, const openglframework::Matrix4& worldToCameraMatrix);
/// Set the position of the box
void resetTransform(const ephysics::Transform& transform);
/// Update the transform matrix of the object
virtual void updateetk::Transform3D(float int32_terpolationFactor);
/// Set the scaling of the object
void setScaling(const openglframework::vec3& scaling);
};
// Update the transform matrix of the object
inline void Box::updateetk::Transform3D(float int32_terpolationFactor) {
m_transformMatrix = computeetk::Transform3D(int32_terpolationFactor, m_scalingMatrix);
}
#endif