[DEV] try find collision error

This commit is contained in:
Edouard DUPIN 2018-06-15 23:39:51 +02:00
parent 4525e80a60
commit 59280cc06c

View File

@ -89,36 +89,49 @@ class TestCollisionWorld {
TestCollisionWorld() {
// Create the world
m_world = ETK_NEW(ephysics::CollisionWorld);
// Create the bodies
// Create shape
m_boxShape = ETK_NEW(ephysics::BoxShape, vec3(3,3,3));
m_sphereShape = ETK_NEW(ephysics::SphereShape, 3.0);
m_cylinderShape = ETK_NEW(ephysics::CylinderShape, 2, 5);
// Create the BOX body
etk::Transform3D boxTransform(vec3(10, 0, 0), etk::Quaternion::identity());
m_boxBody = m_world->createCollisionBody(boxTransform);
m_boxShape = ETK_NEW(ephysics::BoxShape, vec3(3,3,3));
m_boxProxyShape = m_boxBody->addCollisionShape(m_boxShape, etk::Transform3D::identity());
m_sphereShape = ETK_NEW(ephysics::SphereShape, 3.0);
// Create the SPHERE body 1
etk::Transform3D sphere1Transform(vec3(10,5, 0), etk::Quaternion::identity());
m_sphere1Body = m_world->createCollisionBody(sphere1Transform);
m_sphere1ProxyShape = m_sphere1Body->addCollisionShape(m_sphereShape, etk::Transform3D::identity());
// Create the SPHERE body 2
etk::Transform3D sphere2Transform(vec3(30, 10, 10), etk::Quaternion::identity());
m_sphere2Body = m_world->createCollisionBody(sphere2Transform);
m_sphere2ProxyShape = m_sphere2Body->addCollisionShape(m_sphereShape, etk::Transform3D::identity());
// Create the cylinder
etk::Transform3D cylinderTransform(vec3(10, -5, 0), etk::Quaternion::identity());
m_cylinderBody = m_world->createCollisionBody(cylinderTransform);
m_cylinderShape = ETK_NEW(ephysics::CylinderShape, 2, 5);
m_cylinderProxyShape = m_cylinderBody->addCollisionShape(m_cylinderShape, etk::Transform3D::identity());
// Assign collision categories to proxy shapes
m_boxProxyShape->setCollisionCategoryBits(CATEGORY_1);
m_sphere1ProxyShape->setCollisionCategoryBits(CATEGORY_1);
m_sphere2ProxyShape->setCollisionCategoryBits(CATEGORY_2);
m_cylinderProxyShape->setCollisionCategoryBits(CATEGORY_3);
// Set a copy reference on the callback handle...
m_collisionCallback.boxBody = m_boxBody;
m_collisionCallback.sphere1Body = m_sphere1Body;
m_collisionCallback.sphere2Body = m_sphere2Body;
m_collisionCallback.cylinderBody = m_cylinderBody;
}
~TestCollisionWorld() {
// delete body shape.
ETK_DELETE(ephysics::BoxShape, m_boxShape);
ETK_DELETE(ephysics::SphereShape, m_sphereShape);
ETK_DELETE(ephysics::CylinderShape, m_cylinderShape);
// delete dynamic world.
ETK_DELETE(ephysics::CollisionWorld, m_world);
}
};
@ -127,6 +140,7 @@ class TestCollisionWorld {
TEST(TestCollisionWorld, testCollisions_1) {
TestCollisionWorld tmp;
tmp.m_collisionCallback.reset();
TEST_WARNING("TEST STEP 1...");
tmp.m_world->testCollision(&tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, true);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithCylinder, true);
@ -143,6 +157,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
EXPECT_EQ(tmp.m_world->testAABBOverlap(tmp.m_sphere1ProxyShape, tmp.m_cylinderProxyShape), false);
EXPECT_EQ(tmp.m_world->testAABBOverlap(tmp.m_sphere1ProxyShape, tmp.m_sphere2ProxyShape), false);
TEST_WARNING("TEST STEP 2...");
tmp.m_collisionCallback.reset();
tmp.m_world->testCollision(tmp.m_cylinderBody, &tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, false);
@ -150,6 +165,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithCylinder, false);
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithSphere2, false);
TEST_WARNING("TEST STEP 3...");
tmp.m_collisionCallback.reset();
tmp.m_world->testCollision(tmp.m_boxBody, tmp.m_sphere1Body, &tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, true);
@ -157,6 +173,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithCylinder, false);
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithSphere2, false);
TEST_WARNING("TEST STEP 4...");
tmp.m_collisionCallback.reset();
tmp.m_world->testCollision(tmp.m_boxBody, tmp.m_cylinderBody, &tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, false);
@ -164,6 +181,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithCylinder, false);
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithSphere2, false);
TEST_WARNING("TEST STEP 4...");
tmp.m_collisionCallback.reset();
tmp.m_world->testCollision(tmp.m_cylinderProxyShape, &tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, false);
@ -171,6 +189,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithCylinder, false);
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithSphere2, false);
TEST_WARNING("TEST STEP 5...");
tmp.m_collisionCallback.reset();
tmp.m_world->testCollision(tmp.m_boxProxyShape, tmp.m_cylinderProxyShape, &tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, false);
@ -181,6 +200,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
// Move sphere 1 to collide with sphere 2
tmp.m_sphere1Body->setTransform(etk::Transform3D(vec3(30, 15, 10), etk::Quaternion::identity()));
TEST_WARNING("TEST STEP 6...");
tmp.m_collisionCallback.reset();
tmp.m_world->testCollision(&tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, false);
@ -188,6 +208,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithCylinder, false);
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithSphere2, true);
TEST_WARNING("TEST STEP 7...");
tmp.m_collisionCallback.reset();
tmp.m_world->testCollision(tmp.m_boxBody, tmp.m_sphere1Body, &tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, false);
@ -195,6 +216,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithCylinder, false);
EXPECT_EQ(tmp.m_collisionCallback.sphere1CollideWithSphere2, false);
TEST_WARNING("TEST STEP 8...");
tmp.m_collisionCallback.reset();
tmp.m_world->testCollision(tmp.m_boxBody, tmp.m_cylinderBody, &tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, false);
@ -207,6 +229,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
// --------- Test collision with inactive bodies --------- //
TEST_WARNING("TEST STEP 9...");
tmp.m_collisionCallback.reset();
tmp.m_boxBody->setIsActive(false);
tmp.m_cylinderBody->setIsActive(false);
@ -240,6 +263,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
tmp.m_sphere2ProxyShape->setCollideWithMaskBits(CATEGORY_1);
tmp.m_cylinderProxyShape->setCollideWithMaskBits(CATEGORY_1);
TEST_WARNING("TEST STEP 10...");
tmp.m_collisionCallback.reset();
tmp.m_world->testCollision(&tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, true);
@ -250,6 +274,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
// Move sphere 1 to collide with sphere 2
tmp.m_sphere1Body->setTransform(etk::Transform3D(vec3(30, 15, 10), etk::Quaternion::identity()));
TEST_WARNING("TEST STEP 11...");
tmp.m_collisionCallback.reset();
tmp.m_world->testCollision(&tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, false);
@ -262,6 +287,7 @@ TEST(TestCollisionWorld, testCollisions_1) {
tmp.m_sphere2ProxyShape->setCollideWithMaskBits(CATEGORY_3);
tmp.m_cylinderProxyShape->setCollideWithMaskBits(CATEGORY_1);
TEST_WARNING("TEST STEP 12...");
tmp.m_collisionCallback.reset();
tmp.m_world->testCollision(&tmp.m_collisionCallback);
EXPECT_EQ(tmp.m_collisionCallback.boxCollideWithSphere1, false);