[DEV] integration build

This commit is contained in:
Edouard DUPIN 2017-05-11 22:38:39 +02:00
parent 68ce3a8885
commit 2d5cad451a
1402 changed files with 1362 additions and 1147 deletions

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@ -183,7 +183,7 @@ SET (REACTPHYSICS3D_SOURCES
ADD_LIBRARY(reactphysics3d STATIC ${REACTPHYSICS3D_SOURCES}) ADD_LIBRARY(reactphysics3d STATIC ${REACTPHYSICS3D_SOURCES})
# If we need to compile the testbed application # If we need to compile the testbed application
add_subdirectory(testbed/) add_subdirectory(tools/testbed/)
# If we need to compile the tests # If we need to compile the tests
add_subdirectory(test/) add_subdirectory(test/)

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@ -24,8 +24,8 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "Body.h" #include <ephysics/body/Body.h>
#include "collision/shapes/CollisionShape.h" #include <ephysics/collision/shapes/CollisionShape.h>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -29,7 +29,7 @@
// Libraries // Libraries
#include <stdexcept> #include <stdexcept>
#include <cassert> #include <cassert>
#include "configuration.h" #include <ephysics/configuration.h>
/// Namespace reactphysics3d /// Namespace reactphysics3d
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,9 +24,9 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "engine/CollisionWorld.h" #include <ephysics/engine/CollisionWorld.h>
#include "collision/ContactManifold.h" #include <ephysics/collision/ContactManifold.h>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -29,13 +29,13 @@
// Libraries // Libraries
#include <stdexcept> #include <stdexcept>
#include <cassert> #include <cassert>
#include "Body.h" #include <ephysics/body/Body.h>
#include "mathematics/Transform.h" #include <ephysics/mathematics/Transform.h>
#include "collision/shapes/AABB.h" #include <ephysics/collision/shapes/AABB.h>
#include "collision/shapes/CollisionShape.h" #include <ephysics/collision/shapes/CollisionShape.h>
#include "collision/RaycastInfo.h" #include <ephysics/collision/RaycastInfo.h>
#include "memory/MemoryAllocator.h" #include <ephysics/memory/MemoryAllocator.h>
#include "configuration.h" #include <ephysics/configuration.h>
/// Namespace reactphysics3d /// Namespace reactphysics3d
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,10 +24,10 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "RigidBody.h" #include <ephysics/body/RigidBody.h>
#include "constraint/Joint.h" #include <ephysics/constraint/Joint.h>
#include "collision/shapes/CollisionShape.h" #include <ephysics/collision/shapes/CollisionShape.h>
#include "engine/DynamicsWorld.h" #include <ephysics/engine/DynamicsWorld.h>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -28,10 +28,10 @@
// Libraries // Libraries
#include <cassert> #include <cassert>
#include "CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "engine/Material.h" #include <ephysics/engine/Material.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
#include "memory/MemoryAllocator.h" #include <ephysics/memory/MemoryAllocator.h>
/// Namespace reactphysics3d /// Namespace reactphysics3d
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,12 +24,12 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "CollisionDetection.h" #include <ephysics/collision/CollisionDetection.h>
#include "engine/CollisionWorld.h" #include <ephysics/engine/CollisionWorld.h>
#include "body/Body.h" #include <ephysics/body/Body.h>
#include "collision/shapes/BoxShape.h" #include <ephysics/collision/shapes/BoxShape.h>
#include "body/RigidBody.h" #include <ephysics/body/RigidBody.h>
#include "configuration.h" #include <ephysics/configuration.h>
#include <cassert> #include <cassert>
#include <complex> #include <complex>
#include <set> #include <set>

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@ -27,13 +27,13 @@
#define REACTPHYSICS3D_COLLISION_DETECTION_H #define REACTPHYSICS3D_COLLISION_DETECTION_H
// Libraries // Libraries
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "broadphase/BroadPhaseAlgorithm.h" #include <ephysics/collision/broadphase/BroadPhaseAlgorithm.h>
#include "engine/OverlappingPair.h" #include <ephysics/engine/OverlappingPair.h>
#include "engine/EventListener.h" #include <ephysics/engine/EventListener.h>
#include "narrowphase/DefaultCollisionDispatch.h" #include <ephysics/collision/narrowphase/DefaultCollisionDispatch.h>
#include "memory/MemoryAllocator.h" #include <ephysics/memory/MemoryAllocator.h>
#include "constraint/ContactPoint.h" #include <ephysics/constraint/ContactPoint.h>
#include <vector> #include <vector>
#include <map> #include <map>
#include <set> #include <set>

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@ -27,7 +27,7 @@
#define REACTPHYSICS3D_COLLISION_SHAPE_INFO_H #define REACTPHYSICS3D_COLLISION_SHAPE_INFO_H
// Libraries // Libraries
#include "shapes/CollisionShape.h" #include <ephysics/collision/shapes/CollisionShape.h>
/// Namespace ReactPhysics3D /// Namespace ReactPhysics3D
namespace reactphysics3d { namespace reactphysics3d {

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@ -25,7 +25,7 @@
// Libraries // Libraries
#include <iostream> #include <iostream>
#include "ContactManifold.h" #include <ephysics/collision/ContactManifold.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -28,10 +28,10 @@
// Libraries // Libraries
#include <vector> #include <vector>
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "collision/ProxyShape.h" #include <ephysics/collision/ProxyShape.h>
#include "constraint/ContactPoint.h" #include <ephysics/constraint/ContactPoint.h>
#include "memory/MemoryAllocator.h" #include <ephysics/memory/MemoryAllocator.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "ContactManifoldSet.h" #include <ephysics/collision/ContactManifoldSet.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,7 +27,7 @@
#define REACTPHYSICS3D_CONTACT_MANIFOLD_SET_H #define REACTPHYSICS3D_CONTACT_MANIFOLD_SET_H
// Libraries // Libraries
#include "ContactManifold.h" #include <ephysics/collision/ContactManifold.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "ProxyShape.h" #include <ephysics/collision/ProxyShape.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,8 +27,8 @@
#define REACTPHYSICS3D_PROXY_SHAPE_H #define REACTPHYSICS3D_PROXY_SHAPE_H
// Libraries // Libraries
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "shapes/CollisionShape.h" #include <ephysics/collision/shapes/CollisionShape.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,9 +24,9 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "decimal.h" #include <ephysics/decimal.h>
#include "RaycastInfo.h" #include <ephysics/collision/RaycastInfo.h>
#include "ProxyShape.h" #include <ephysics/collision/ProxyShape.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,8 +27,8 @@
#define REACTPHYSICS3D_RAYCAST_INFO_H #define REACTPHYSICS3D_RAYCAST_INFO_H
// Libraries // Libraries
#include "mathematics/Vector3.h" #include <ephysics/mathematics/Vector3.h>
#include "mathematics/Ray.h" #include <ephysics/mathematics/Ray.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "TriangleMesh.h" #include <ephysics/collision/TriangleMesh.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -29,7 +29,7 @@
// Libraries // Libraries
#include <vector> #include <vector>
#include <cassert> #include <cassert>
#include "TriangleVertexArray.h" #include <ephysics/collision/TriangleVertexArray.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "TriangleVertexArray.h" #include <ephysics/collision/TriangleVertexArray.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,7 +27,7 @@
#define REACTPHYSICS3D_TRIANGLE_VERTEX_ARRAY_H #define REACTPHYSICS3D_TRIANGLE_VERTEX_ARRAY_H
// Libraries // Libraries
#include "configuration.h" #include <ephysics/configuration.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,9 +24,9 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "BroadPhaseAlgorithm.h" #include <ephysics/collision/broadphase/BroadPhaseAlgorithm.h>
#include "collision/CollisionDetection.h" #include <ephysics/collision/CollisionDetection.h>
#include "engine/Profiler.h" #include <ephysics/engine/Profiler.h>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -28,10 +28,10 @@
// Libraries // Libraries
#include <vector> #include <vector>
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "collision/ProxyShape.h" #include <ephysics/collision/ProxyShape.h>
#include "DynamicAABBTree.h" #include <ephysics/collision/broadphase/DynamicAABBTree.h>
#include "engine/Profiler.h" #include <ephysics/engine/Profiler.h>
/// Namespace ReactPhysics3D /// Namespace ReactPhysics3D
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,10 +24,10 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "DynamicAABBTree.h" #include <ephysics/collision/broadphase/DynamicAABBTree.h>
#include "BroadPhaseAlgorithm.h" #include <ephysics/collision/broadphase/BroadPhaseAlgorithm.h>
#include "memory/Stack.h" #include <ephysics/memory/Stack.h>
#include "engine/Profiler.h" #include <ephysics/engine/Profiler.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,9 +27,9 @@
#define REACTPHYSICS3D_DYNAMIC_AABB_TREE_H #define REACTPHYSICS3D_DYNAMIC_AABB_TREE_H
// Libraries // Libraries
#include "configuration.h" #include <ephysics/configuration.h>
#include "collision/shapes/AABB.h" #include <ephysics/collision/shapes/AABB.h>
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
/// Namespace ReactPhysics3D /// Namespace ReactPhysics3D
namespace reactphysics3d { namespace reactphysics3d {

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@ -27,7 +27,7 @@
#define REACTPHYSICS3D_COLLISION_DISPATCH_H #define REACTPHYSICS3D_COLLISION_DISPATCH_H
// Libraries // Libraries
#include "NarrowPhaseAlgorithm.h" #include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,11 +24,11 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "collision/shapes/ConcaveShape.h" #include <ephysics/collision/shapes/ConcaveShape.h>
#include "collision/shapes/TriangleShape.h" #include <ephysics/collision/shapes/TriangleShape.h>
#include "ConcaveVsConvexAlgorithm.h" #include <ephysics/collision/narrowphase/ConcaveVsConvexAlgorithm.h>
#include "collision/CollisionDetection.h" #include <ephysics/collision/CollisionDetection.h>
#include "engine/CollisionWorld.h" #include <ephysics/engine/CollisionWorld.h>
#include <algorithm> #include <algorithm>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,9 +27,9 @@
#define REACTPHYSICS3D_CONCAVE_VS_CONVEX_ALGORITHM_H #define REACTPHYSICS3D_CONCAVE_VS_CONVEX_ALGORITHM_H
// Libraries // Libraries
#include "NarrowPhaseAlgorithm.h" #include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
#include "collision/shapes/ConvexShape.h" #include <ephysics/collision/shapes/ConvexShape.h>
#include "collision/shapes/ConcaveShape.h" #include <ephysics/collision/shapes/ConcaveShape.h>
#include <unordered_map> #include <unordered_map>
/// Namespace ReactPhysics3D /// Namespace ReactPhysics3D

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@ -24,8 +24,8 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "DefaultCollisionDispatch.h" #include <ephysics/collision/narrowphase/DefaultCollisionDispatch.h>
#include "collision/shapes/CollisionShape.h" #include <ephysics/collision/shapes/CollisionShape.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,10 +27,10 @@
#define REACTPHYSICS3D_DEFAULT_COLLISION_DISPATCH_H #define REACTPHYSICS3D_DEFAULT_COLLISION_DISPATCH_H
// Libraries // Libraries
#include "CollisionDispatch.h" #include <ephysics/collision/narrowphase/CollisionDispatch.h>
#include "ConcaveVsConvexAlgorithm.h" #include <ephysics/collision/narrowphase/ConcaveVsConvexAlgorithm.h>
#include "SphereVsSphereAlgorithm.h" #include <ephysics/collision/narrowphase/SphereVsSphereAlgorithm.h>
#include "GJK/GJKAlgorithm.h" #include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,10 +24,10 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "EPAAlgorithm.h" #include <ephysics/collision/narrowphase/EPA/EPAAlgorithm.h>
#include "engine/Profiler.h" #include <ephysics/engine/Profiler.h>
#include "collision/narrowphase//GJK/GJKAlgorithm.h" #include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.h>
#include "TrianglesStore.h" #include <ephysics/collision/narrowphase/EPA/TrianglesStore.h>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,14 +27,14 @@
#define REACTPHYSICS3D_EPA_ALGORITHM_H #define REACTPHYSICS3D_EPA_ALGORITHM_H
// Libraries // Libraries
#include "collision/narrowphase/GJK/Simplex.h" #include <ephysics/collision/narrowphase/GJK/Simplex.h>
#include "collision/shapes/CollisionShape.h" #include <ephysics/collision/shapes/CollisionShape.h>
#include "collision/CollisionShapeInfo.h" #include <ephysics/collision/CollisionShapeInfo.h>
#include "constraint/ContactPoint.h" #include <ephysics/constraint/ContactPoint.h>
#include "collision/narrowphase/NarrowPhaseAlgorithm.h" #include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
#include "TriangleEPA.h" #include <ephysics/collision/narrowphase/EPA/TriangleEPA.h>
#include "memory/MemoryAllocator.h" #include <ephysics/memory/MemoryAllocator.h>
#include <algorithm> #include <algorithm>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace

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@ -24,9 +24,9 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "EdgeEPA.h" #include <ephysics/collision/narrowphase/EPA/EdgeEPA.h>
#include "TriangleEPA.h" #include <ephysics/collision/narrowphase/EPA/TriangleEPA.h>
#include "TrianglesStore.h" #include <ephysics/collision/narrowphase/EPA/TrianglesStore.h>
#include <cassert> #include <cassert>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace

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@ -28,7 +28,7 @@
// Libraries // Libraries
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -25,9 +25,9 @@
// Libraries // Libraries
#include "TriangleEPA.h" #include <ephysics/collision/narrowphase/EPA/TriangleEPA.h>
#include "EdgeEPA.h" #include <ephysics/collision/narrowphase/EPA/EdgeEPA.h>
#include "TrianglesStore.h" #include <ephysics/collision/narrowphase/EPA/TrianglesStore.h>
// We use the ReactPhysics3D namespace // We use the ReactPhysics3D namespace
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,9 +27,9 @@
#define REACTPHYSICS3D_TRIANGLE_EPA_H #define REACTPHYSICS3D_TRIANGLE_EPA_H
// Libraries // Libraries
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
#include "configuration.h" #include <ephysics/configuration.h>
#include "EdgeEPA.h" #include <ephysics/collision/narrowphase/EPA/EdgeEPA.h>
#include <cassert> #include <cassert>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "TrianglesStore.h" #include <ephysics/collision/narrowphase/EPA/TrianglesStore.h>
// We use the ReactPhysics3D namespace // We use the ReactPhysics3D namespace
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -26,7 +26,7 @@
#ifndef REACTPHYSICS3D_TRIANGLES_STORE_H #ifndef REACTPHYSICS3D_TRIANGLES_STORE_H
#define REACTPHYSICS3D_TRIANGLES_STORE_H #define REACTPHYSICS3D_TRIANGLES_STORE_H
#include "TriangleEPA.h" #include <ephysics/collision/narrowphase/EPA/TriangleEPA.h>
// Libraries // Libraries

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@ -24,11 +24,11 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "GJKAlgorithm.h" #include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.h>
#include "Simplex.h" #include <ephysics/collision/narrowphase/GJK/Simplex.h>
#include "constraint/ContactPoint.h" #include <ephysics/constraint/ContactPoint.h>
#include "configuration.h" #include <ephysics/configuration.h>
#include "engine/Profiler.h" #include <ephysics/engine/Profiler.h>
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <cfloat> #include <cfloat>

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@ -27,10 +27,10 @@
#define REACTPHYSICS3D_GJK_ALGORITHM_H #define REACTPHYSICS3D_GJK_ALGORITHM_H
// Libraries // Libraries
#include "collision/narrowphase/NarrowPhaseAlgorithm.h" #include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
#include "constraint/ContactPoint.h" #include <ephysics/constraint/ContactPoint.h>
#include "collision/shapes/ConvexShape.h" #include <ephysics/collision/shapes/ConvexShape.h>
#include "collision/narrowphase/EPA/EPAAlgorithm.h" #include <ephysics/collision/narrowphase/EPA/EPAAlgorithm.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "Simplex.h" #include <ephysics/collision/narrowphase/GJK/Simplex.h>
#include <cfloat> #include <cfloat>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace

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@ -27,7 +27,7 @@
#define REACTPHYSICS3D_SIMPLEX_H #define REACTPHYSICS3D_SIMPLEX_H
// Libraries // Libraries
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
#include <vector> #include <vector>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "NarrowPhaseAlgorithm.h" #include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,11 +27,11 @@
#define REACTPHYSICS3D_NARROW_PHASE_ALGORITHM_H #define REACTPHYSICS3D_NARROW_PHASE_ALGORITHM_H
// Libraries // Libraries
#include "body/Body.h" #include <ephysics/body/Body.h>
#include "constraint/ContactPoint.h" #include <ephysics/constraint/ContactPoint.h>
#include "memory/MemoryAllocator.h" #include <ephysics/memory/MemoryAllocator.h>
#include "engine/OverlappingPair.h" #include <ephysics/engine/OverlappingPair.h>
#include "collision/CollisionShapeInfo.h" #include <ephysics/collision/CollisionShapeInfo.h>
/// Namespace ReactPhysics3D /// Namespace ReactPhysics3D
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,8 +24,8 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "SphereVsSphereAlgorithm.h" #include <ephysics/collision/narrowphase/SphereVsSphereAlgorithm.h>
#include "collision/shapes/SphereShape.h" #include <ephysics/collision/shapes/SphereShape.h>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,9 +27,9 @@
#define REACTPHYSICS3D_SPHERE_VS_SPHERE_ALGORITHM_H #define REACTPHYSICS3D_SPHERE_VS_SPHERE_ALGORITHM_H
// Libraries // Libraries
#include "body/Body.h" #include <ephysics/body/Body.h>
#include "constraint/ContactPoint.h" #include <ephysics/constraint/ContactPoint.h>
#include "NarrowPhaseAlgorithm.h" #include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
/// Namespace ReactPhysics3D /// Namespace ReactPhysics3D

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@ -24,8 +24,8 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "AABB.h" #include <ephysics/collision/shapes/AABB.h>
#include "configuration.h" #include <ephysics/configuration.h>
#include <cassert> #include <cassert>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,7 +27,7 @@
#define REACTPHYSICS3D_AABB_H #define REACTPHYSICS3D_AABB_H
// Libraries // Libraries
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,9 +24,9 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "BoxShape.h" #include <ephysics/collision/shapes/BoxShape.h>
#include "collision/ProxyShape.h" #include <ephysics/collision/ProxyShape.h>
#include "configuration.h" #include <ephysics/configuration.h>
#include <vector> #include <vector>
#include <cassert> #include <cassert>

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@ -28,9 +28,9 @@
// Libraries // Libraries
#include <cfloat> #include <cfloat>
#include "ConvexShape.h" #include <ephysics/collision/shapes/ConvexShape.h>
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace

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@ -24,9 +24,9 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "CapsuleShape.h" #include <ephysics/collision/shapes/CapsuleShape.h>
#include "collision/ProxyShape.h" #include <ephysics/collision/ProxyShape.h>
#include "configuration.h" #include <ephysics/configuration.h>
#include <cassert> #include <cassert>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,9 +27,9 @@
#define REACTPHYSICS3D_CAPSULE_SHAPE_H #define REACTPHYSICS3D_CAPSULE_SHAPE_H
// Libraries // Libraries
#include "ConvexShape.h" #include <ephysics/collision/shapes/ConvexShape.h>
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
// ReactPhysics3D namespace // ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,9 +24,9 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "CollisionShape.h" #include <ephysics/collision/shapes/CollisionShape.h>
#include "engine/Profiler.h" #include <ephysics/engine/Profiler.h>
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -29,12 +29,12 @@
// Libraries // Libraries
#include <cassert> #include <cassert>
#include <typeinfo> #include <typeinfo>
#include "mathematics/Vector3.h" #include <ephysics/mathematics/Vector3.h>
#include "mathematics/Matrix3x3.h" #include <ephysics/mathematics/Matrix3x3.h>
#include "mathematics/Ray.h" #include <ephysics/mathematics/Ray.h>
#include "AABB.h" #include <ephysics/collision/shapes/AABB.h>
#include "collision/RaycastInfo.h" #include <ephysics/collision/RaycastInfo.h>
#include "memory/MemoryAllocator.h" #include <ephysics/memory/MemoryAllocator.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "ConcaveMeshShape.h" #include <ephysics/collision/shapes/ConcaveMeshShape.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,11 +27,11 @@
#define REACTPHYSICS3D_CONCAVE_MESH_SHAPE_H #define REACTPHYSICS3D_CONCAVE_MESH_SHAPE_H
// Libraries // Libraries
#include "ConcaveShape.h" #include <ephysics/collision/shapes/ConcaveShape.h>
#include "collision/broadphase/DynamicAABBTree.h" #include <ephysics/collision/broadphase/DynamicAABBTree.h>
#include "collision/TriangleMesh.h" #include <ephysics/collision/TriangleMesh.h>
#include "collision/shapes/TriangleShape.h" #include <ephysics/collision/shapes/TriangleShape.h>
#include "engine/Profiler.h" #include <ephysics/engine/Profiler.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "ConcaveShape.h" #include <ephysics/collision/shapes/ConcaveShape.h>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace

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@ -27,8 +27,8 @@
#define REACTPHYSICS3D_CONCAVE_SHAPE_H #define REACTPHYSICS3D_CONCAVE_SHAPE_H
// Libraries // Libraries
#include "CollisionShape.h" #include <ephysics/collision/shapes/CollisionShape.h>
#include "TriangleShape.h" #include <ephysics/collision/shapes/TriangleShape.h>
// ReactPhysics3D namespace // ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -25,9 +25,9 @@
// Libraries // Libraries
#include <complex> #include <complex>
#include "configuration.h" #include <ephysics/configuration.h>
#include "ConeShape.h" #include <ephysics/collision/shapes/ConeShape.h>
#include "collision/ProxyShape.h" #include <ephysics/collision/ProxyShape.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,9 +27,9 @@
#define REACTPHYSICS3D_CONE_SHAPE_H #define REACTPHYSICS3D_CONE_SHAPE_H
// Libraries // Libraries
#include "ConvexShape.h" #include <ephysics/collision/shapes/ConvexShape.h>
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -25,8 +25,8 @@
// Libraries // Libraries
#include <complex> #include <complex>
#include "configuration.h" #include <ephysics/configuration.h>
#include "ConvexMeshShape.h" #include <ephysics/collision/shapes/ConvexMeshShape.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,11 +27,11 @@
#define REACTPHYSICS3D_CONVEX_MESH_SHAPE_H #define REACTPHYSICS3D_CONVEX_MESH_SHAPE_H
// Libraries // Libraries
#include "ConvexShape.h" #include <ephysics/collision/shapes/ConvexShape.h>
#include "engine/CollisionWorld.h" #include <ephysics/engine/CollisionWorld.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
#include "collision/TriangleMesh.h" #include <ephysics/collision/TriangleMesh.h>
#include "collision/narrowphase/GJK/GJKAlgorithm.h" #include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.h>
#include <vector> #include <vector>
#include <set> #include <set>
#include <map> #include <map>

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "ConvexShape.h" #include <ephysics/collision/shapes/ConvexShape.h>
// We want to use the ReactPhysics3D namespace // We want to use the ReactPhysics3D namespace

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@ -27,7 +27,7 @@
#define REACTPHYSICS3D_CONVEX_SHAPE_H #define REACTPHYSICS3D_CONVEX_SHAPE_H
// Libraries // Libraries
#include "CollisionShape.h" #include <ephysics/collision/shapes/CollisionShape.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,9 +24,9 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "CylinderShape.h" #include <ephysics/collision/shapes/CylinderShape.h>
#include "collision/ProxyShape.h" #include <ephysics/collision/ProxyShape.h>
#include "configuration.h" #include <ephysics/configuration.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,9 +27,9 @@
#define REACTPHYSICS3D_CYLINDER_SHAPE_H #define REACTPHYSICS3D_CYLINDER_SHAPE_H
// Libraries // Libraries
#include "ConvexShape.h" #include <ephysics/collision/shapes/ConvexShape.h>
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "HeightFieldShape.h" #include <ephysics/collision/shapes/HeightFieldShape.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,9 +27,9 @@
#define REACTPHYSICS3D_HEIGHTFIELD_SHAPE_H #define REACTPHYSICS3D_HEIGHTFIELD_SHAPE_H
// Libraries // Libraries
#include "ConcaveShape.h" #include <ephysics/collision/shapes/ConcaveShape.h>
#include "collision/shapes/TriangleShape.h" #include <ephysics/collision/shapes/TriangleShape.h>
#include "engine/Profiler.h" #include <ephysics/engine/Profiler.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,9 +24,9 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "SphereShape.h" #include <ephysics/collision/shapes/SphereShape.h>
#include "collision/ProxyShape.h" #include <ephysics/collision/ProxyShape.h>
#include "configuration.h" #include <ephysics/configuration.h>
#include <cassert> #include <cassert>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,9 +27,9 @@
#define REACTPHYSICS3D_SPHERE_SHAPE_H #define REACTPHYSICS3D_SPHERE_SHAPE_H
// Libraries // Libraries
#include "ConvexShape.h" #include <ephysics/collision/shapes/ConvexShape.h>
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
// ReactPhysics3D namespace // ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,10 +24,10 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "TriangleShape.h" #include <ephysics/collision/shapes/TriangleShape.h>
#include "collision/ProxyShape.h" #include <ephysics/collision/ProxyShape.h>
#include "engine/Profiler.h" #include <ephysics/engine/Profiler.h>
#include "configuration.h" #include <ephysics/configuration.h>
#include <cassert> #include <cassert>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,8 +27,8 @@
#define REACTPHYSICS3D_TRIANGLE_SHAPE_H #define REACTPHYSICS3D_TRIANGLE_SHAPE_H
// Libraries // Libraries
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
#include "ConvexShape.h" #include <ephysics/collision/shapes/ConvexShape.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -30,7 +30,7 @@
#include <limits> #include <limits>
#include <cfloat> #include <cfloat>
#include <utility> #include <utility>
#include "decimal.h" #include <ephysics/decimal.h>
// Windows platform // Windows platform
#if defined(WIN32) ||defined(_WIN32) || defined(_WIN64) ||defined(__WIN32__) || defined(__WINDOWS__) #if defined(WIN32) ||defined(_WIN32) || defined(_WIN64) ||defined(__WIN32__) || defined(__WINDOWS__)

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@ -24,8 +24,8 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "BallAndSocketJoint.h" #include <ephysics/constraint/BallAndSocketJoint.h>
#include "engine/ConstraintSolver.h" #include <ephysics/engine/ConstraintSolver.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,8 +27,8 @@
#define REACTPHYSICS3D_BALL_AND_SOCKET_JOINT_H #define REACTPHYSICS3D_BALL_AND_SOCKET_JOINT_H
// Libraries // Libraries
#include "Joint.h" #include <ephysics/constraint/Joint.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,8 +24,8 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "ContactPoint.h" #include <ephysics/constraint/ContactPoint.h>
#include "collision/ProxyShape.h" #include <ephysics/collision/ProxyShape.h>
using namespace reactphysics3d; using namespace reactphysics3d;
using namespace std; using namespace std;

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@ -27,11 +27,11 @@
#define REACTPHYSICS3D_CONTACT_POINT_H #define REACTPHYSICS3D_CONTACT_POINT_H
// Libraries // Libraries
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "collision/CollisionShapeInfo.h" #include <ephysics/collision/CollisionShapeInfo.h>
#include "configuration.h" #include <ephysics/configuration.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
#include "configuration.h" #include <ephysics/configuration.h>
/// ReactPhysics3D namespace /// ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,8 +24,8 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "FixedJoint.h" #include <ephysics/constraint/FixedJoint.h>
#include "engine/ConstraintSolver.h" #include <ephysics/engine/ConstraintSolver.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,8 +27,8 @@
#define REACTPHYSICS3D_FIXED_JOINT_H #define REACTPHYSICS3D_FIXED_JOINT_H
// Libraries // Libraries
#include "Joint.h" #include <ephysics/constraint/Joint.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,8 +24,8 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "HingeJoint.h" #include <ephysics/constraint/HingeJoint.h>
#include "engine/ConstraintSolver.h" #include <ephysics/engine/ConstraintSolver.h>
#include <cmath> #include <cmath>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,8 +27,8 @@
#define REACTPHYSICS3D_HINGE_JOINT_H #define REACTPHYSICS3D_HINGE_JOINT_H
// Libraries // Libraries
#include "Joint.h" #include <ephysics/constraint/Joint.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "Joint.h" #include <ephysics/constraint/Joint.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,9 +27,9 @@
#define REACTPHYSICS3D_CONSTRAINT_H #define REACTPHYSICS3D_CONSTRAINT_H
// Libraries // Libraries
#include "configuration.h" #include <ephysics/configuration.h>
#include "body/RigidBody.h" #include <ephysics/body/RigidBody.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
// ReactPhysics3D namespace // ReactPhysics3D namespace
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "SliderJoint.h" #include <ephysics/SliderJoint.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,8 +27,8 @@
#define REACTPHYSICS3D_SLIDER_JOINT_H #define REACTPHYSICS3D_SLIDER_JOINT_H
// Libraries // Libraries
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
#include "engine/ConstraintSolver.h" #include <ephysics/engine/ConstraintSolver.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "CollisionWorld.h" #include <ephysics/engine/CollisionWorld.h>
#include <algorithm> #include <algorithm>
// Namespaces // Namespaces

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@ -31,16 +31,16 @@
#include <set> #include <set>
#include <list> #include <list>
#include <algorithm> #include <algorithm>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
#include "Profiler.h" #include <ephysics/engine/Profiler.h>
#include "body/CollisionBody.h" #include <ephysics/body/CollisionBody.h>
#include "collision/RaycastInfo.h" #include <ephysics/collision/RaycastInfo.h>
#include "OverlappingPair.h" #include <ephysics/engine/OverlappingPair.h>
#include "collision/CollisionDetection.h" #include <ephysics/collision/CollisionDetection.h>
#include "constraint/Joint.h" #include <ephysics/constraint/Joint.h>
#include "constraint/ContactPoint.h" #include <ephysics/constraint/ContactPoint.h>
#include "memory/MemoryAllocator.h" #include <ephysics/memory/MemoryAllocator.h>
#include "EventListener.h" #include <ephysics/engine/EventListener.h>
/// Namespace reactphysics3d /// Namespace reactphysics3d
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,8 +24,8 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "ConstraintSolver.h" #include <ephysics/engine/ConstraintSolver.h>
#include "Profiler.h" #include <ephysics/engine/Profiler.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,10 +27,10 @@
#define REACTPHYSICS3D_CONSTRAINT_SOLVER_H #define REACTPHYSICS3D_CONSTRAINT_SOLVER_H
// Libraries // Libraries
#include "configuration.h" #include <ephysics/configuration.h>
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
#include "constraint/Joint.h" #include <ephysics/constraint/Joint.h>
#include "Island.h" #include <ephysics/engine/Island.h>
#include <map> #include <map>
#include <set> #include <set>

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@ -24,10 +24,10 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "ContactSolver.h" #include <ephysics/engine/ContactSolver.h>
#include "DynamicsWorld.h" #include <ephysics/engine/DynamicsWorld.h>
#include "body/RigidBody.h" #include <ephysics/body/RigidBody.h>
#include "Profiler.h" #include <ephysics/engine/Profiler.h>
#include <limits> #include <limits>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,12 +27,12 @@
#define REACTPHYSICS3D_CONTACT_SOLVER_H #define REACTPHYSICS3D_CONTACT_SOLVER_H
// Libraries // Libraries
#include "constraint/ContactPoint.h" #include <ephysics/constraint/ContactPoint.h>
#include "configuration.h" #include <ephysics/configuration.h>
#include "constraint/Joint.h" #include <ephysics/constraint/Joint.h>
#include "collision/ContactManifold.h" #include <ephysics/collision/ContactManifold.h>
#include "Island.h" #include <ephysics/engine/Island.h>
#include "Impulse.h" #include <ephysics/engine/Impulse.h>
#include <map> #include <map>
#include <set> #include <set>

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@ -24,11 +24,11 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "DynamicsWorld.h" #include <ephysics/engine/DynamicsWorld.h>
#include "constraint/BallAndSocketJoint.h" #include <ephysics/constraint/BallAndSocketJoint.h>
#include "constraint/SliderJoint.h" #include <ephysics/constraint/SliderJoint.h>
#include "constraint/HingeJoint.h" #include <ephysics/constraint/HingeJoint.h>
#include "constraint/FixedJoint.h" #include <ephysics/constraint/FixedJoint.h>
// Namespaces // Namespaces
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,13 +27,13 @@
#define REACTPHYSICS3D_DYNAMICS_WORLD_H #define REACTPHYSICS3D_DYNAMICS_WORLD_H
// Libraries // Libraries
#include "CollisionWorld.h" #include <ephysics/engine/CollisionWorld.h>
#include "collision/CollisionDetection.h" #include <ephysics/collision/CollisionDetection.h>
#include "ContactSolver.h" #include <ephysics/engine/ContactSolver.h>
#include "ConstraintSolver.h" #include <ephysics/engine/ConstraintSolver.h>
#include "body/RigidBody.h" #include <ephysics/body/RigidBody.h>
#include "Island.h" #include <ephysics/engine/Island.h>
#include "configuration.h" #include <ephysics/configuration.h>
/// Namespace ReactPhysics3D /// Namespace ReactPhysics3D
namespace reactphysics3d { namespace reactphysics3d {

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@ -27,7 +27,7 @@
#define REACTPHYSICS3D_EVENT_LISTENER_H #define REACTPHYSICS3D_EVENT_LISTENER_H
// Libraries // Libraries
#include "constraint/ContactPoint.h" #include <ephysics/constraint/ContactPoint.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -27,7 +27,7 @@
#define REACTPHYSICS3D_IMPULSE_H #define REACTPHYSICS3D_IMPULSE_H
// Libraries // Libraries
#include "mathematics/mathematics.h" #include <ephysics/mathematics/mathematics.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "Island.h" #include <ephysics/engine/Island.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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@ -27,10 +27,10 @@
#define REACTPHYSICS3D_ISLAND_H #define REACTPHYSICS3D_ISLAND_H
// Libraries // Libraries
#include "memory/MemoryAllocator.h" #include <ephysics/memory/MemoryAllocator.h>
#include "body/RigidBody.h" #include <ephysics/body/RigidBody.h>
#include "constraint/Joint.h" #include <ephysics/constraint/Joint.h>
#include "collision/ContactManifold.h" #include <ephysics/collision/ContactManifold.h>
namespace reactphysics3d { namespace reactphysics3d {

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@ -24,7 +24,7 @@
********************************************************************************/ ********************************************************************************/
// Libraries // Libraries
#include "Material.h" #include <ephysics/engine/Material.h>
using namespace reactphysics3d; using namespace reactphysics3d;

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