175 lines
5.2 KiB
C++
175 lines
5.2 KiB
C++
/**
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* @author Edouard DUPIN
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*
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* @copyright 2010, Edouard DUPIN, all right reserved
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*
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* @license APACHE-2 (see license file)
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*/
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#include <ewol/ewol.h>
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#include <appl/debug.h>
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#include <appl/Windows.h>
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#include <ewol/widget/Label.h>
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#include <ewol/object/Manager.h>
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#include <ege/widget/Scene.h>
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#include <ege/camera/View.h>
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#include <etk/tool.h>
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#include <ege/elements/ElementBase.h>
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#include <ege/elements/ElementPhysic.h>
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#include <ege/physicsShape/PhysicsBox.h>
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#include <ege/physicsShape/PhysicsSphere.h>
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#undef __class__
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#define __class__ "Windows"
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appl::Windows::Windows() {
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addObjectType("appl::Windows");
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}
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static std::shared_ptr<ege::resource::Mesh> createViewBoxStar() {
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std::shared_ptr<ege::resource::Mesh> out = ege::resource::Mesh::create("viewBoxStar", "DATA:texturedNoMaterial.prog");
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if (out != nullptr) {
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std::shared_ptr<ege::Material> material = std::make_shared<ege::Material>();
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// set the element material properties :
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material->setAmbientFactor(vec4(1,1,1,1));
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material->setDiffuseFactor(vec4(0,0,0,1));
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material->setSpecularFactor(vec4(0,0,0,1));
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material->setShininess(1);
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// 1024 == > 1<<9
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// 2048 == > 1<<10
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// 4096 == > 1<<11
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int32_t size = 1<<11;
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//material->setTexture0(""); //"
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material->setTexture0Magic(ivec2(size,size));
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out->addMaterial("basics", material);
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//material->setImageSize(ivec2(size,size));
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egami::Image* myImage = material->get();
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if (nullptr == myImage) {
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return out;
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}
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myImage->clear(etk::color::black);
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ivec2 tmpPos;
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for (int32_t iii=0; iii<6000; iii++) {
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tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ;
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myImage->set(tmpPos, etk::color::white);
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}
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material->flush();
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// basis on cube :
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out->createViewBox("basics", 1000/* distance */);
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// generate the VBO
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out->generateVBO();
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}
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return out;
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}
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void appl::Windows::init() {
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ewol::widget::Windows::init();
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setTitle("example ege : RayTest");
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getObjectManager().periodicCall.bind(shared_from_this(), &appl::Windows::onCallbackPeriodicUpdateCamera);
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m_env = ege::Environement::create();
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// Create basic Camera
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m_camera = std::make_shared<ege::camera::View>(vec3(30,30,-100), vec3(0,0,0));
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m_env->addCamera("basic", m_camera);
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std::shared_ptr<ege::widget::Scene> tmpWidget = ege::widget::Scene::create(m_env);
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if (tmpWidget == nullptr) {
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APPL_ERROR("Can not allocate widget ==> display might be in error");
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} else {
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tmpWidget->setExpand(bvec2(true,true));
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tmpWidget->setFill(bvec2(true,true));
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tmpWidget->setCamera("basic");
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setSubWidget(tmpWidget);
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tmpWidget->signalDisplayDebug.bind(shared_from_this(), &appl::Windows::onCallbackDisplayDebug);
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}
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std::shared_ptr<ege::resource::Mesh> myMesh;
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// Create an external box :
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myMesh = createViewBoxStar();
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if (myMesh != nullptr) {
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m_env->addStaticMeshToDraw(myMesh);
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}
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// create basic gird:
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myMesh = ege::resource::Mesh::createGrid(10, vec3(0,0,0), 5);
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if (myMesh != nullptr) {
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m_env->addStaticMeshToDraw(myMesh);
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}
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myMesh = ege::resource::Mesh::createCube(3);
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if (myMesh != nullptr) {
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//std::shared_ptr<ege::ElementBase> element = std::make_shared<ege::ElementBase>(m_env);
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std::shared_ptr<ege::ElementPhysic> element = std::make_shared<ege::ElementPhysic>(m_env);
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// add physic interface:
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/*
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std::shared_ptr<ege::PhysicsBox> physic = std::make_shared<ege::PhysicsBox>();
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physic->setSize(vec3(3.2,3.2,3.2));
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*/
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std::shared_ptr<ege::PhysicsSphere> physic = std::make_shared<ege::PhysicsSphere>();
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physic->setRadius(4.2f);
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myMesh->addPhysicElement(physic);
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element->setMesh(myMesh);
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element->createRigidBody(4000000);
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element->setPosition(vec3(20,10,10));
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m_env->addElement(element);
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}
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myMesh = ege::resource::Mesh::createCube(3);
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if (myMesh != nullptr) {
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//element = std::make_shared<ege::ElementBase>(m_env);
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std::shared_ptr<ege::ElementPhysic> element = std::make_shared<ege::ElementPhysic>(m_env);
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// add physic interface:
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std::shared_ptr<ege::PhysicsSphere> physic = std::make_shared<ege::PhysicsSphere>();
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physic->setRadius(3.3f);
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myMesh->addPhysicElement(physic);
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element->setMesh(myMesh);
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element->createRigidBody(4000000);
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element->setPosition(vec3(20,-10,10));
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element->iaEnable();
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m_env->addElement(element);
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}
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}
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void appl::Windows::onCallbackPeriodicUpdateCamera(const ewol::event::Time& _event) {
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static float offset = 0;
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offset += 0.01;
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static float offset2 = 0;
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//offset2 += 0.003;
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m_camera->setEye(vec3(100*std::sin(offset),100*std::cos(offset),40*std::cos(offset2)));
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}
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bool appl::Windows::onEventInput(const ewol::event::Input& _event) {
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if (_event.getId() == 1) {
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vec2 pos = relativePosition(_event.getPos());
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ege::Ray ray = m_camera->getRayFromScreenPosition(pos, m_size);
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m_ray = ray;
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APPL_INFO("pos=" << pos << " ray = " << ray);
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ray.testRay(m_env->getPhysicEngine());
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return true;
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}
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return false;
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}
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void appl::Windows::onCallbackDisplayDebug(const std::shared_ptr<ewol::resource::Colored3DObject>& _obj) {
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EWOL_INFO("draw user debug");
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etk::Color<float> tmpColor(0.0, 1.0, 0.0, 0.3);
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std::vector<vec3> vertices;
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vertices.push_back(m_ray.getOrigin());
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vertices.push_back(m_ray.getOrigin() + m_ray.getDirection()*1000);
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vertices.push_back(vec3(10,0,0));
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mat4 mat;
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mat.identity();
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mat.translate(vec3(0,0,0));
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_obj->draw(vertices, tmpColor, mat);
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}
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