ege/ege__ElementGame__localIA.html

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<h1>ege Library</h1>
<li>ege</li>
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<li><a href="ege__Camera.html">Camera</a></li>
<li><a href="ege__ElementGame.html">ElementGame</a></li>
<li><a href="ege__ElementGame__localIA.html">ElementGame::localIA</a></li>
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<h1>Class: ege::ElementGame::localIA</h1>
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<h2>Synopsis:</h2>
<pre>
+ <a class="code-function" href="#localIA">localIA</a> (ElementGame & <span class="code-argument">element</span>);<br>+ ~<a class="code-function" href="#localIA">localIA</a> (<span class="code-type">void</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#debugDraw">debugDraw</a> (btIDebugDraw * <span class="code-argument">_debugDrawer</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#updateAction">updateAction</a> (btCollisionWorld * <span class="code-argument">_collisionWorld</span>,<br/> btScalar <span class="code-argument">_step</span>);<br></pre>
<h2>Object Hierarchy:</h2>
<pre>
<a href="">btActionInterface</a>
+--> <b>ege::ElementGame::localIA</b>
</pre>
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<h2>Detail:<h2>
<h3>ege::ElementGame::<a id="localIA">localIA</a> ()</h3>
<pre>
<span class="code-function">localIA</span>(ElementGame & <span class="code-argument">element</span>);</pre>
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Constructor
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<h3>ege::ElementGame::~<a id="localIA">localIA</a> ()</h3>
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~<span class="code-function">localIA</span>(<span class="code-type">void</span>);</pre>
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Destructor
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<h3><a id="debugDraw">debugDraw</a> ()</h3>
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<span class="code-type">void</span> <span class="code-function">debugDraw</span>(btIDebugDraw * <span class="code-argument">_debugDrawer</span>);</pre>
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<h3><a id="updateAction">updateAction</a> ()</h3>
<pre>
<span class="code-type">void</span> <span class="code-function">updateAction</span>(btCollisionWorld * <span class="code-argument">_collisionWorld</span>,
btScalar <span class="code-argument">_step</span>);</pre>
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