Class: ege::ElementGame::localIA
Synopsis:
+ localIA (ElementGame & element);
+ ~localIA (void);
+ void debugDraw (btIDebugDraw * _debugDrawer);
+ void updateAction (btCollisionWorld * _collisionWorld,
btScalar _step);
Object Hierarchy:
btActionInterface +--> ege::ElementGame::localIA
Detail:
ege::ElementGame::localIA ()
localIA(ElementGame & element);
Constructor
ege::ElementGame::~localIA ()
~localIA(void);
Destructor
debugDraw ()
void debugDraw(btIDebugDraw * _debugDrawer);
updateAction ()
void updateAction(btCollisionWorld * _collisionWorld,
btScalar _step);
ege::ElementGame::localIA ()
localIA(ElementGame & element);
Constructor
ege::ElementGame::~localIA ()
~localIA(void);
Destructor
debugDraw ()
void debugDraw(btIDebugDraw * _debugDrawer);
updateAction ()
void updateAction(btCollisionWorld * _collisionWorld, btScalar _step);