Class: ege::ElementGame::localIA


Synopsis:

+        localIA       (ElementGame & element);
+ ~localIA (void);
+ void debugDraw (btIDebugDraw * _debugDrawer);
+ void updateAction (btCollisionWorld * _collisionWorld,
btScalar _step);

Object Hierarchy:

btActionInterface
    +--> ege::ElementGame::localIA

Detail:

ege::ElementGame::localIA ()

localIA(ElementGame & element);

Constructor


ege::ElementGame::~localIA ()

~localIA(void);

Destructor


debugDraw ()

void debugDraw(btIDebugDraw * _debugDrawer);



updateAction ()

void updateAction(btCollisionWorld * _collisionWorld,
                  btScalar _step);